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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295385 times)

BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10170 on: July 02, 2012, 02:28:48 pm »

I can't say I've ever seen a crowbar.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10171 on: July 02, 2012, 02:30:10 pm »

You can make one with pretty low skill.
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*Hugs*

Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10172 on: July 02, 2012, 03:00:04 pm »

Yeah, rock and pipe, with like 1 or 2 mechanics.

I tried out my mutant hunting humans thing.  Spent an hour or so gathering up a huge portfolio of mutations, got shot in the face as soon as I tried to attack someone.  Considering the work you have to put into becoming a mutant, if that's the kind of stuff that's gonna happen I'll probably just hold off on that playstyle until stealth is more robust
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10173 on: July 02, 2012, 03:14:29 pm »

Pretty much the last two pages have confirmed that everything goes after the player only.  Copbots don't go after zombies.

No, but they hit any creature that gets in their way while going after the PC. Instead of going around it, even. I think that may be related to the same pathfinding AI bump which causes friendly NPCs to stand next to you all "Get out of the way arsehole" instead of just sidestepping the PC even when there is space.
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Love, scriver~

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10174 on: July 02, 2012, 03:15:11 pm »

Does dodging help versus bullets? Might be worth dumping a bunch of points into that before starting a mutant run.
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10175 on: July 02, 2012, 03:35:20 pm »

You mean Neo style bullet sidestepping and ducking and whatever? If that isn't a thing, it should totally be a thing.
Besides that, just wear as much amazing headgear as you can find. I don't think there's any penalty for head encumberment, so stack as many army helmets on as you like.
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Kaje

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10176 on: July 02, 2012, 03:37:33 pm »

Very eager to play, just waiting for the awesome genius that is Deon to update his graphical pack!
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10177 on: July 02, 2012, 03:50:09 pm »

There are penalties for eye encumbrance, not sure about head encumbrance though. It might lower your speed, not sure.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10178 on: July 02, 2012, 03:50:48 pm »

Besides that, just wear as much amazing headgear as you can find. I don't think there's any penalty for head encumberment, so stack as many army helmets on as you like.

Head encumbrance doesn't give penalties, but it DOES limit headgear since it has a hard cap. And you're only allowed one hard piece of headgear as a completely separate bit of code.
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yarr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10179 on: July 02, 2012, 04:07:45 pm »

Very eager to play, just waiting for the awesome genius that is Deon to update his graphical pack!

edit: actually I am playing, but deon-tileset would be awesome :D
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10180 on: July 02, 2012, 07:02:49 pm »

Uh, is there a way to... turn off NPCs?  I really want to give them a chance, but every wandering NPC I find bugs out as soon as they get into conversation range.  They seem to be automatically turning hostile, because some of them immediately try to flee.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10181 on: July 02, 2012, 07:16:57 pm »

Uh, is there a way to... turn off NPCs?  I really want to give them a chance, but every wandering NPC I find bugs out as soon as they get into conversation range.  They seem to be automatically turning hostile, because some of them immediately try to flee.
I always get this issue, and it gets incredibly annoying while I'm trying to drive towards them
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Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10182 on: July 02, 2012, 07:29:09 pm »

Yeah, there's still enough issues with NPCs that I'm not gonna bother playing until they're smoothed out a bit more.

Z-8 head a splodes all NPCs in a large area (possibly all of them period)
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10183 on: July 02, 2012, 07:50:32 pm »

Very eager to play, just waiting for the awesome genius that is Deon to update his graphical pack!
You have to ask the grandmaster Gremour (the guy who has made the vehicle mod) to update the source, I only made the tiles! Please read the credits :P.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10184 on: July 02, 2012, 08:23:00 pm »

Yeah, rock and pipe, with like 1 or 2 mechanics.

I tried out my mutant hunting humans thing.  Spent an hour or so gathering up a huge portfolio of mutations, got shot in the face as soon as I tried to attack someone.  Considering the work you have to put into becoming a mutant, if that's the kind of stuff that's gonna happen I'll probably just hold off on that playstyle until stealth is more robust

I don't care how much of a mutant you are, if you punch someone holding a shotgun you are essentially hitting the Quit button.

NPCs are being worked on; I apologize for the issues.
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