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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295384 times)

UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10155 on: July 02, 2012, 09:31:33 am »

I step outside the shelter and there is this dead military patrol right outside outfitting me with almost everything I need
I once found a drop site with crates containing an M4, grenades, and a bunch of different types of military-grade ammo. I couldn't smash them open, so I decided to see if I could get at the M4 and silencer inside a crate by setting it afire... It released the contents, but they were quickly consumed by the flames which quickly spread. I then facepalmed, saying to myself, "DAMMIT I'm such an idiot to burn a perfectly good gun".
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rhesusmacabre

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10156 on: July 02, 2012, 09:48:02 am »

Never leave home without a crowbar.


Are unmodified trucks zombie magnets, or am I being paranoid? There's barely an inch of it that isn't covered in blood right now. I think it may need a muffler.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10157 on: July 02, 2012, 10:22:31 am »

Any vehicle attracts TONS of zombies, much more than gunshots. The more power is in the engine, the more zombies spawn. Thus trucks are not zombie magnets. They are zombie black holes.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10158 on: July 02, 2012, 10:29:07 am »

Zombies, shombies. I just run the bastards over.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10159 on: July 02, 2012, 10:31:50 am »

Seriously. I read the thing about relationships way back a few pages, but the whole "being chased by mob of zombies; suddenly animals show up and by order of the 2021 treaty of Buenos Aires they have to work together to DESTROY MANKIND" thing is really getting on my nerves. It really isn't zombies the new beginner should fear, it's all them damn packs of wolves.

I still don't get this, even a 2x4 takes out wolves. Bears, though, man. Bears.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10160 on: July 02, 2012, 10:38:09 am »

Meh, you can kill bears with a knife. Wolves are dangerous because they're so fast they can close in, attack, and be out of reach again before you can attack them. And there's usually more than one of them, meaning that even when you manage to attack one (whether you actually hit is another question) the one-four others get away with one or two hits before retreating again. And, there's the whole "already getting chased by a mob of zombies" part, which means that after just a few unlucky hits by the wolves you'll be going too slow to get away from the zmob.
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Love, scriver~

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10161 on: July 02, 2012, 10:44:44 am »

Wolves are scared of fire IIRC, just drop some crap and set it aflame.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10162 on: July 02, 2012, 11:16:22 am »

Wolves are scared of fire IIRC, just drop some crap and set it aflame.
You might not have a lighter with you...
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10163 on: July 02, 2012, 11:17:33 am »

It's very rare for the starter NPC to not have one.
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Detonate

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10164 on: July 02, 2012, 12:01:31 pm »

Are pawnshops always locked? Eyebots and robocops aren't very much of a threat, but they are an annoyance.
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Looks like that poison wasn`t good for their eyes at all.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10165 on: July 02, 2012, 12:11:16 pm »

They are always locked.  I -think- that a crowbar ignores the alarm.  But a zombie following you will still smash the window.

Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10166 on: July 02, 2012, 12:12:08 pm »

You should be fine with a crowbar, and the horde should distract the eyebots and robocops, I think.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10167 on: July 02, 2012, 12:36:44 pm »

Pretty much the last two pages have confirmed that everything goes after the player only.  Copbots don't go after zombies.

TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10168 on: July 02, 2012, 01:22:16 pm »

Yea, breaking into banks and pawn shops without a crowbar can spell an early doom for your character, but its possible to escape the cops by jumping in and out of houses and other buildings, but hope there isn't a zombie horde in the way.

My character is doing pretty fine so far. Around 120 power internal battery, full utilities CBM installed, most power sources (except metabolic interchange, fuck that) installed, and one armor CBM. Since I forgot to take robust genetics at character creation, I think I'm gonna go really heavy on CBMs and become a super cyborg martial artist thing.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10169 on: July 02, 2012, 01:58:49 pm »

My character is doing pretty fine so far. Around 120 power internal battery, full utilities CBM installed, most power sources (except metabolic interchange, fuck that) installed, and one armor CBM. Since I forgot to take robust genetics at character creation, I think I'm gonna go really heavy on CBMs and become a super cyborg martial artist thing.
So you're gonna go all Supersoldier on the hordes, eh?
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