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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295647 times)

bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9960 on: June 21, 2012, 03:09:32 am »

1. Labs are flammable.
2. Fire can spread across Z-levels.
3. Take it as a lesson,  :P.
4. Was probably an ant hill with tunnels touching the walls.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9961 on: June 21, 2012, 10:01:34 pm »

Crossposting from Happy Thread because it's probably more appropriate here anyway...

Searching through an abandoned town in Cataclysm. Heard something coming directly THROUGH a building behind me.

Turned a corner, and miracles! A Quad bike! In working order, keys in the ignition! Hope on, start veering everywhere, I've got no clue how to drive the thing, pull onto the road, and I see what was hunting me down.

A zombie hulk. First zombie I'd seen up close - think the tanks from L4D, but meaner. And he's keeping pace with my quad bike. I could never have killed him, and I couldn't have outrun him, but with the bike, I'm so close...

Hit the gas, racing down the streets - zombies pop up out of the woodwork as I dodge between them, careening off and almost crashing into buildings - I know if I hit one I'll never be able to keep control.

My only chance is to get back through the west side - the whole west side of town is covered in thick web, and crawling with giant spiders of all sorts. If I can do that, the webs might just slow him down, and so long as I avoid the spiders I'll be fine.

But it's just. So. Awesome.

Grinning ear to ear right now.
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9962 on: June 21, 2012, 11:02:44 pm »

You have a high sense of imagination GlyphyGryph.  :)
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Cthulhu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9963 on: June 21, 2012, 11:30:48 pm »

If you get in an open area you might be able to do a high speed u-turn and plow through him.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9964 on: June 22, 2012, 12:21:03 am »

In my experience quad bikes are faster than hulks. Just speed up to 60-70 (turn off the cruise control).
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9965 on: June 22, 2012, 07:01:44 am »

In my experience quad bikes are faster than hulks. Just speed up to 60-70 (turn off the cruise control).

I would have died if I had done that, I was in a section of the city with twist streets and a bunch of mooks come out of the woodwork, and my character clearly can not drive even at those speeds, judging by my stubborn insistence on attempting to veer into buildings. I had too many close calls to dare going any faster. Constant fumbles.

But I lived!

I've got it parked out in front of the lab right next to my wilderness house for the moment, but I'm famished again, so I might have to head back into the city.

Stupid bears and dears just dropping one chunk of meat when killed...
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9966 on: June 22, 2012, 07:06:03 am »

Stupid bears and dears just dropping one chunk of meat when killed...
You really need to train Survival.  :P

Chop em' up!

Also, the way you narrated it was spectacular! The only excitement I got was shooting zombies with my bow, on a walkable (mod) tree-tile, and they always get slowed by the forest.

Ah well, have to risk for that sort.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9967 on: June 22, 2012, 07:07:50 am »

I've been chopping up everything I kill, but it's still only at 2, which means for some reason I get only a single meat from the biggest animals and none from the smallest.

Bleh.
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9968 on: June 22, 2012, 07:13:20 am »

I've been chopping up everything I kill, but it's still only at 2, which means for some reason I get only a single meat from the biggest animals and none from the smallest.

Bleh.
Strange, when I set my skill to Survival 2 (Pre-made  :P), it at least gets meat from rabbit/squirrels and ~4 from deer and bears...Darkwolf's mod.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9969 on: June 23, 2012, 04:29:21 am »

I've been chopping up everything I kill, but it's still only at 2, which means for some reason I get only a single meat from the biggest animals and none from the smallest.

Bleh.

chop the zombies too everytime you have some spare xp.
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If life gives you lemons, burn them.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9970 on: June 23, 2012, 08:21:37 am »

Died from being so slow I couldn't drink or eat fast enough to counteract my hunger and thirst. Only got to that point because I tried cooking meat after coming down from some adrenaline, which apparently really slows you down, so it took 9 hours. Bu which point I was famished and parched. I ate the meat... which took me another hour and a half. Two monsters killed themselves on me in the process (thank you spines), and I took the 5 steps over to the lake. Was no dehydrated.

Took two sips, 3 hours later, down to parched again, but hunger is even worse.

Then a bear eats me before I ever see him.

Dumb.

Super Dumb.
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Nelia Hawk

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9971 on: June 23, 2012, 08:35:17 am »

do we actually have to switch weapons to i.e. a combat knife to have a better chance at butchering? or does "the best in your inventory" gets used automatically or so? (probably not)
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9972 on: June 23, 2012, 08:45:24 am »

No tool is better than any other tool.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9973 on: June 23, 2012, 09:00:35 am »

Actually, the more cutting damage the weapon does, the more suitable it is. Weapons need to have a base cutting damage of something like 10 in order to be usable at all.
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*Hugs*

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9974 on: June 23, 2012, 09:02:01 am »

Hmm... really? I thought it was a binary thing. Well, color me wrong.

I assume it's binary for recipes though. Dunno about construction...
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