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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1318161 times)

Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9810 on: June 10, 2012, 08:02:10 pm »

Pssh, real men drink bleach and ammonia, then vomit tear-gas!

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9811 on: June 10, 2012, 08:33:11 pm »

Also, what would a good starter-ish character's skillset be? Seems like all the original templates that were present in Cataclysm are no longer there.

The templates were removed because no one used them.  Instead, at the screen where you name your new character, you can save it as a template to be re-used in the future.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9812 on: June 10, 2012, 08:36:55 pm »

Start a new game.  Evac shelter is almost inside of town, but it's all houses.  Meh, I'll walk around, there's a mil. surplus I can use.  Oh a crash site.  OH it's got like 5 CBMs that look so amazing!  I'll have to mark this on my map for later!  OH GOD A FLAMING EYE RUN!

Astral

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9813 on: June 10, 2012, 10:02:11 pm »

Also, what would a good starter-ish character's skillset be? Seems like all the original templates that were present in Cataclysm are no longer there.

The templates were removed because no one used them.  Instead, at the screen where you name your new character, you can save it as a template to be re-used in the future.

I found them to be a challenge at times, playing something that I wasn't good with or had suboptimal skill sets. I did notice the save as template option, but am still experimenting with different builds.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9814 on: June 10, 2012, 10:08:50 pm »

I used the templates. I thought they were fun. There's still random character, though, and that serves sort of the same role if a bit more work, so not a big deal it got taken out.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9815 on: June 11, 2012, 01:35:05 am »

"Killed an innoncent: -99"

Hey, hey! Noah Simmons rushed that military outpost and tried to bash the turrets to death instead of shoot them! I almost got my head blown off, his death wasn't my fault!

...To be fair, maybe taking his Glock and H&K SMG wasn't exactly respectful.

Danv

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9816 on: June 11, 2012, 11:37:21 am »

hello guys, just a few questions, if you don't mind
- where i can find latest version of just a Vehicles Mod for windows? there are so many versions appears recently, of Myriad Stuff Mod, with Extended View, without it, with some fixes, with some items list... i just got lost in all that stuff :(
- all versions what i played (mentioned above) have transparent doors for vehicles, but there i can find / how i can build opaque doors?
- is there any ETA for next version of the game?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9817 on: June 11, 2012, 11:43:34 am »

http://cloud.github.com/downloads/TheDarklingWolf/Cataclysm/Vehicles.7z

This is the version I'm playing.  It's standard vehicles mod +opaque doors +electric motors, solar panels, and storage batteries spawn in electronics stores.  Windows executable, just unzip and play.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9818 on: June 11, 2012, 05:20:41 pm »

"Killed an innoncent: -99"

Hey, hey! Noah Simmons rushed that military outpost and tried to bash the turrets to death instead of shoot them! I almost got my head blown off, his death wasn't my fault!

...To be fair, maybe taking his Glock and H&K SMG wasn't exactly respectful.

You kidding? Looting your dead comrades is a time-honored tradition. If all they have is their body, you rip an arm off and use it as a club.
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ollobrains

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9819 on: June 11, 2012, 10:30:30 pm »

whats to be made of the initial missions from NPCs are they worth it, and getting overrun with zombies on day one is no fun
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quinnr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9820 on: June 11, 2012, 10:47:28 pm »

http://cloud.github.com/downloads/TheDarklingWolf/Cataclysm/Vehicles.7z

This is the version I'm playing.  It's standard vehicles mod +opaque doors +electric motors, solar panels, and storage batteries spawn in electronics stores.  Windows executable, just unzip and play.

Will put this in the first post...
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9821 on: June 12, 2012, 06:31:09 am »

If you're going to do that, you should probably add the mod that Wolfy actually made too :P
The one that the vast majority of people are playing.
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*Hugs*

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9822 on: June 12, 2012, 10:01:02 am »

I have activated the android trait but i don't have the bionic equipement installated at the start....
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Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9823 on: June 12, 2012, 10:36:12 am »

'p'?
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9824 on: June 12, 2012, 12:01:46 pm »

How i can use the c4?
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