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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317865 times)

Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9735 on: June 08, 2012, 06:24:30 pm »

Question :

I saved the game at some point (roughly 5 minutes after starting one).
And i see that the save folder has ... 1947 files !

Is this "normal" (1947 files sounds rather a huge hell lot for one saved game) , or is there something wrong with either the window port (as from what i remember the game is coded for Linux)  or the "Gremour+Deon" window build i used ?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9736 on: June 08, 2012, 06:29:43 pm »

This is normal.  It bases the number of files off your date of birth, as recorded in your system, and factors in several Every map tile, like a park or field or electronics store, is saved as a different .txt file.  When you start, there's nothing.  The tile type is saved, but the specifics on how the terrain and items are set isn't saved yet.  When you explore a tile, it generates the terrain and items and a .txt for it.  Then when you re-visit that tile, it loads the file.  You'll notice that the individual files are tiny.

You could also cheat a bit by deleting these files and re-exploring them, opening up new loot in old locations, as if you'd been there for the first time.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9737 on: June 08, 2012, 06:35:35 pm »

This is normal.  It bases the number of files off your date of birth, as recorded in your system, and factors in several Every map tile, like a park or field or electronics store, is saved as a different .txt file.  When you start, there's nothing.  The tile type is saved, but the specifics on how the terrain and items are set isn't saved yet.  When you explore a tile, it generates the terrain and items and a .txt for it.  Then when you re-visit that tile, it loads the file.  You'll notice that the individual files are tiny.

You could also cheat a bit by deleting these files and re-exploring them, opening up new loot in old locations, as if you'd been there for the first time.

That... actually sounds like a great way to keep an old world viable after you've had half a dozen or so successful characters vacuum up all the loot then die.
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9738 on: June 08, 2012, 06:53:57 pm »

Ah ok thanks, as i did saw extremely few of the map, monsters and items when i saved i didn't thought the game was going to save the whole gameworld content
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Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9739 on: June 08, 2012, 08:39:05 pm »

*Is surrounded by a zombie brute and like 3 other zombies with 14 torso health left*

*Fires an Uzi burst at the brute, somehow every zombie in a radius of three around me just evaporates*

*Stares at Uzi, starts to run*
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9740 on: June 08, 2012, 09:01:09 pm »

The current "burst fire" will automatically re-target if the original target dies, so burst firing into a crowd has become incredibly effective, and the massive M265 or whatever it is military machinegun can lay down a whole horde with a burst or two.

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9741 on: June 09, 2012, 02:05:33 am »

Doesn't the MAC-10 have a huge burst? Like the whole magazine of 30 or so? Yeah, much better than some bursts, like the MP5 with only like 4.
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Chattox

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9742 on: June 09, 2012, 05:15:52 am »

Doesn't the MAC-10 have a huge burst? Like the whole magazine of 30 or so? Yeah, much better than some bursts, like the MP5 with only like 4.

IIRC it's like 10-15 rounds. Also, it would appear that silencers don't work with them, even on semi-auto. You can imagine how I found this out :P
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9743 on: June 09, 2012, 05:17:58 am »

MAC-10 burst is 20 bullets. Also silencers work on them.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9744 on: June 09, 2012, 05:25:17 am »

What's the American's burst? If it's really low, I'll be dissapointed.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9745 on: June 09, 2012, 05:35:01 am »

The clip is 165 and the burst is 20 :).
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9746 on: June 09, 2012, 08:24:24 am »

You can mount a silencer on them, but it doesn't "work".  Ever tried to put a silencer on a Savage 111F?  The thing is so loud that lowering the volume still leaves your eardrums bleeding.  The MAC10 is just such a loud weapon that a silencer doesn't help at all.

Coincidentally, noise is dependent on damage mainly, though a silencer adds an extra modifier.  If you tweak your gun to deal more damage, it makes more noise.  I believe this Mosberg 700 shotgun with incendiary shells is the loudest repeat-use item available.  Y'know, C4 being non-repeat-use and all.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9747 on: June 09, 2012, 08:33:19 am »

Of course with the Savage sound doesn't really matter if you kill everything that hears you fire.  :P

Even more so if you get a sniper conversion and extended mag on it. Sniper conversion can't touch the ammo capacity because it is already tiny and the Savage is already semiautomatic, so you get beefed up damage and accuracy along with an extra shot, and the thing already has absurdly low recoil over time, not to mention having single-shell loading. I swear, it seems like half my posts on here are raving about it. Not entirely unjustified, when the thing can turn hulks into smears of blood, I suppose.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9748 on: June 09, 2012, 08:47:16 am »

You can mount a silencer on them, but it doesn't "work".  Ever tried to put a silencer on a Savage 111F?  The thing is so loud that lowering the volume still leaves your eardrums bleeding.  The MAC10 is just such a loud weapon that a silencer doesn't help at all.

Coincidentally, noise is dependent on damage mainly, though a silencer adds an extra modifier.  If you tweak your gun to deal more damage, it makes more noise.  I believe this Mosberg 700 shotgun with incendiary shells is the loudest repeat-use item available.  Y'know, C4 being non-repeat-use and all.
It still works, the counter is decreased less when you use a silencer. You speak of effectiveness, not "works/not works", do not confuse people :D.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9749 on: June 09, 2012, 11:18:45 am »

Yeah, I remember that some of the guns make really loud sounds like "Blam!" while others, like the BB gun, only go "Plink!"

Man I love this game so much, especially the way gun noises are handled.
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