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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317709 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9705 on: June 07, 2012, 02:42:19 am »

Where would one find the latest windows release?
There's also a graphical release if you like tilesets in the modding forum (Gremour's mod).
But I suggest using Myriad mod by TheDarklingWolf, it has most of the best mods merged.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9706 on: June 07, 2012, 03:05:32 am »

This is the sixth release of my tileset for Gremour's mod, now officially considered beta.

Download Release 6.5 of "Gremour mod + Deon tileset"


I will improve fire tiles later.

Release 6 features:
- Sewers and underground stuff.
- More item and monster tiles.
- More clothing graphics, most of clothing has tiles now.
- Fire and smoke.
- At least 80% of stuff has graphics now.
- Triffid grove stuff.

Credits:
- Gremour, he is the creator of the code which supports the whole amazing tileset thing.
- Deon, tileset maker.
- Pandupaz, firearms' sprites.

Stay tuned for further updates.
« Last Edit: June 07, 2012, 04:05:45 am by Deon »
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Cheese

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9707 on: June 07, 2012, 05:27:42 am »

I got this little house on the prairie near the woods without any Zeds or monsters and a truck near the door. Plenty of food, drink and tools. Life's good.

I want to refuel my truck (can I store fuel in tanks to carry? I don't think I have enough fuel to drive around towns looking for gas stations) but other than that I'm not sure what to do. I'm illiterate so no reading for me...

The game has vehicles? Are they rare or do you need to construct them or something?
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Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9708 on: June 07, 2012, 05:35:01 am »

There is a mod and the next release will have them as well. They spawn in parking lots, ~33% of them seem to have a vehicle, and you can build them from scratch though I have no idea how.

Deon, does that version of the game has vehicles?
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Shadowscales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9709 on: June 07, 2012, 06:04:15 am »

I believe not.
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terkiey

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9710 on: June 07, 2012, 08:53:38 am »

Can someone link me to the most recent version of the game and the mods that everyone is using.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9711 on: June 07, 2012, 09:39:39 am »

1) The most recent graphical version is above: http://www.bay12forums.com/smf/index.php?topic=87501.msg3351696#msg3351696
2) The most recent version of the vehicle mod is here: https://github.com/downloads/TheDarklingWolf/Cataclysm/Vehicles%202.1.1.zip
3) The most recent version of the Darkling Wolf's mod compilation with extended view mod merged is here: http://whalesdev.com/forums/index.php?topic=727.msg23596#msg23596

Deon, does that version of the game has vehicles?
Graphical version is a separate mod so it does not have vehicles until someone merges two mods together.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9712 on: June 07, 2012, 08:42:18 pm »

I should really remake my mod. Things I constantly miss:
Sewing Machines (big and heavy, but powered by batteries)
Torches (with animated flickering, craftable out of wood+rag)
Different sized backpacks with different encumbrance values, and the super awesome rigid frame backpack.
Cash, which you could burn for a bit of morale, or (1/20 chance) have it singe your fingers and start a random fire within 4 squares
Musical instruments, for fun and zombie attraction! Play guitar, cymbals, drums!

There was something enjoyable about finding 9,000 bills in a bank vault, in piles on piles of 200 bill stacks, and just sending the whole thing up. Haha.

There was a whole bunch of other stuff in there too, but that was the only stuff I really miss.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9713 on: June 07, 2012, 08:49:43 pm »

rigid frame backpack.

There was something enjoyable about finding 9,000 bills in a bank vault, in piles on piles of 200 bill stacks, and just sending the whole thing up.

I would love to see both of those in the game.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9714 on: June 07, 2012, 09:08:54 pm »

I still want noisemakers, especially if you can put them onto a vehicle and have the vehicle continue on its own.  Strap a boombox to an R/C truck and send it into the distance before you make a run for it!

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9715 on: June 07, 2012, 10:05:10 pm »

Yeah, I had boomboxes in too, which were basically mp3 players that attracted zombies. Not terrible impressive. I think I remember you requesting the ability to have them continue making sounds after being dropped, but I don't think I ever did it for various technical reasons.

I should really consider giving that another go, though.
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x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9716 on: June 07, 2012, 10:24:35 pm »

Is there a linux version of the graphics mod?

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9717 on: June 08, 2012, 12:17:28 am »

You can compile it using source from that thread, and then my /data/ folder.
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AVE

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9718 on: June 08, 2012, 05:07:42 am »

Is there a way to smash root walls in triffid heart level? It seems I'm stuck, unable to kill the heart (but able to return back). In the code there are lines that must prevent this behavior, but they are not working (or path blocked by more than 20 tiles).

Yeah, I know about jackhammers, but I'm unable to find any. They seem to be extremely rare.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9719 on: June 08, 2012, 08:25:33 am »

M79 launcher destroys those walls well.
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