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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317730 times)

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9675 on: June 06, 2012, 03:27:34 pm »

Yup you need power, some passives don't use it though. Otherwise you need a cybernetic that powers you, and fuel for it (alcohol, clothing, sunlight, batteries are the ones I've found so far).
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9676 on: June 06, 2012, 03:48:32 pm »

You'll still need to find some battery CBMs, IIRC.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9677 on: June 06, 2012, 03:49:13 pm »

No, what I mean is, do your solar panels have any sort of power storage, so you can still use the infravision for a while after it gets dark? Or is it just sun=infravision, no-sun=noinfravision.

Edit:
I assume Flying Dice answered my question there. :P
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9678 on: June 06, 2012, 03:50:27 pm »

You need batteries at all to start using any bionic that consumes power.  If you've even got 1 battery that's enough to allow flow, but you can't route power directly from the generator to the machine, it apparently needs a buffer.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9679 on: June 06, 2012, 03:52:21 pm »

So... that's utterly useless then, until a battery unit is found?

Sucks.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9680 on: June 06, 2012, 03:53:54 pm »

And you'll probably want to get another power source (the combustion one is good, as is the ethanol burner if you also have blood filtration), as you won't have a whole lot of time out in the sun compared to your power needs.

So... that's utterly useless then, until a battery unit is found?

Sucks.

On the bright side, batteries are really common, and you'll usually find them in batches of 3-4. You can even find CBMs in bunkers, if you don't feel up to the task of raiding a lab. As a bonus, bunkers also give you C4 with which to blast your way into more bunkers and labs.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9681 on: June 06, 2012, 03:54:50 pm »

Actually I think the Android trait starts you with 2x non-energy bionics, like toolset or internal storage, OR 1x power-consumer, 1x power source, and 1x battery (4 power units).  It's specifically made not to be useless, though you'll still need batteries to do anything significant.

One guy got a blaster arm and solar panels once.

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9682 on: June 06, 2012, 03:56:48 pm »

You can store up to 10 power without any storage if that's what you mean.

edit: That 10 power is from the trait thus, didn't know that.
« Last Edit: June 06, 2012, 03:58:53 pm by Dutchling »
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AVE

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9683 on: June 06, 2012, 03:57:06 pm »

Actually Android trait automatically adds 10 max power (and fills it with 10 power).

Also CBM:Battery were nerfed and gains from their installation are just +4 instead of +10 as it was before (btw, description was not updated). I think the nerf is just right, as this CBM's are not rare (and can even be made with high electronics skill).

Edit: Ninja'ed.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9684 on: June 06, 2012, 04:00:32 pm »

Then that would be 1x battery.  Except the old code for 10 power is still in the Android trait.  Which is somewhat moot, Whales has said it's intended to be removed as a trait.

Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9685 on: June 06, 2012, 04:02:12 pm »

I got this little house on the prairie near the woods without any Zeds or monsters and a truck near the door. Plenty of food, drink and tools. Life's good.

I want to refuel my truck (can I store fuel in tanks to carry? I don't think I have enough fuel to drive around towns looking for gas stations) but other than that I'm not sure what to do. I'm illiterate so no reading for me...
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AVE

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9686 on: June 06, 2012, 04:03:27 pm »

Then that would be 1x battery.  Except the old code for 10 power is still in the Android trait.  Which is somewhat moot, Whales has said it's intended to be removed as a trait.
It will be removed when classes enter the game. Probably this release. Or one after this. :)
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9687 on: June 06, 2012, 04:09:25 pm »

Think the fusion arm cannon from the third Terminator movie, except you're stuck like that and can't hold any 2-handed weapons. So in other words, complete shit.
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Mictlantecuhtli

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9688 on: June 06, 2012, 04:28:55 pm »

Think the fusion arm cannon from the third Terminator movie, except you're stuck like that and can't hold any 2-handed weapons. So in other words, complete shit.

What? That sounds like the most incredibly badass character ever.
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I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

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Dutchling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9689 on: June 06, 2012, 04:38:10 pm »

I somehow have slid nostrils, giving me a 'lizard-like appearance'.

I'm not sure whether this is a good, or a bad thing.
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