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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1296145 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9555 on: June 04, 2012, 01:18:30 am »

Okay, my merge had mistakes.

Here's Drevlin's merge of extended view with Myriad mod, with my itemlist fixes (for welders appearing amongst tools; for engines, solar panels etc appearing in electronic shops and wheels/seats appearing in hardware and sporting goods' shops):
http://www.mediafire.com/?58c5ihzzrg79bph

And a compiled version: http://www.mediafire.com/?sbzermt3a2y65x6

Thanks to Drevlin, in this version you can use numpad keys to look around after you press "z". Also I've fixed the font size :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9556 on: June 04, 2012, 06:13:09 am »

Wait, what program do you need to edit the fontdata and such files?
For me thy just show up as "file" filetype, so I assume I'm missing something.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9557 on: June 04, 2012, 07:25:37 am »

Notepad.
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ConscriptFive

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9558 on: June 04, 2012, 08:25:57 am »

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9559 on: June 04, 2012, 08:51:00 am »

This is the fourth and a bit more complete alpha release of my tileset for Gremour's mod.

Download Release 4 of "Gremour mod + Deon tileset"


As you see I've tweaked blood splatters a bit.

Release 4 features:
- Common zombies have a few variants, so you do not always see the same tile over and over.
- New special zombie graphics.
- Giant bees, wasps, ants and flies now have graphics.
- Just a few more items/objects, not a lot.

Credits:
- Gremour, he is the creator of the code which supports the whole amazing tileset thing.
- Deon, tileset maker
- Pandupaz, firearms' sprites.

Stay tuned for further updates.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9560 on: June 04, 2012, 09:25:06 am »

I'm not using the tileset, but I think those street markings are a little odd.  I thing they're intended to be the line down the middle of the road, not a series of dots.  Maybe make them just solid white tiles?

Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9561 on: June 04, 2012, 09:30:56 am »

Baha, I just ended my last character with much fun. I started off in a shelter near some dead scientists, so I had mechanics tools right off the bat and grabbed a labcoat for storage. I got lucky with a carpark and found a quadbike in a parking lot by a sewage treatment. I then drove south and into a gunshop, took some guns, drove out again, then a zombie horde jumped me outside the door. I only smashed up the front...
Anyway, I plowed through them and went into a military hardware shop. I put on another labcoat, a utility vest and a coat. Unfortunately, they didn't have any weapons, so I went down, wearing 6 layers and swinging around a stick.
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Danv

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9562 on: June 04, 2012, 09:51:45 am »

guys, what is better - hard plating or superalloy plating?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9563 on: June 04, 2012, 09:53:23 am »

Superalloy.  As I understand it, superalloy > hard > spiked > steel.

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9564 on: June 04, 2012, 11:07:18 am »

So I had 3x battery, 1x utility, and 2x power source CBMs, a fusion rifle and laser pistol, and around 200-250 rounds of fusion ammo squirreled away, around two weeks worth of food and water, plus a bunch of other great stuff, all secure in a bunker, and I was starting to fort up. I decided to make a final lab run. I was killed by a damned giant ant getting fifty attacks between the time when I opened the door and could(n't because I was dead) fire.

-__________________________________-
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9565 on: June 04, 2012, 11:22:37 am »

Giant Bugs are terribly OP.  I've driven into town and took on brutes, but fled at the first sign of a single ant.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9566 on: June 04, 2012, 11:39:30 am »

That's.... strange. Have they been buffed recently? It's been a while since I fought them, but I've never had a problem unless there was a huge swarm.

And then you can strap their corpses to yourself to make them even easier. Clearing out ant nests use to be my basic approach to hideouts.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9567 on: June 04, 2012, 12:04:13 pm »

The ones from the swamps also tend to respawn practically forever, so if you spawn anywhere near a swamp it is usually best to either start a new character or hightail it to another town.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

ggamer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9568 on: June 04, 2012, 12:27:01 pm »

hey Deon, I installed your mod and I can't get defense mode to work :S
Every time I try to launch, I get to the defence mode options screen and then it crashes.
Help?

Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9569 on: June 04, 2012, 12:51:10 pm »

Before my mansion caught on fire, it was right next to a swamp.

Bows and arrows can solve anything.
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