Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 636 637 [638] 639 640 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317104 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9555 on: June 04, 2012, 01:18:30 am »

Okay, my merge had mistakes.

Here's Drevlin's merge of extended view with Myriad mod, with my itemlist fixes (for welders appearing amongst tools; for engines, solar panels etc appearing in electronic shops and wheels/seats appearing in hardware and sporting goods' shops):
http://www.mediafire.com/?58c5ihzzrg79bph

And a compiled version: http://www.mediafire.com/?sbzermt3a2y65x6

Thanks to Drevlin, in this version you can use numpad keys to look around after you press "z". Also I've fixed the font size :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9556 on: June 04, 2012, 06:13:09 am »

Wait, what program do you need to edit the fontdata and such files?
For me thy just show up as "file" filetype, so I assume I'm missing something.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9557 on: June 04, 2012, 07:25:37 am »

Notepad.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9558 on: June 04, 2012, 08:25:57 am »

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9559 on: June 04, 2012, 08:51:00 am »

This is the fourth and a bit more complete alpha release of my tileset for Gremour's mod.

Download Release 4 of "Gremour mod + Deon tileset"


As you see I've tweaked blood splatters a bit.

Release 4 features:
- Common zombies have a few variants, so you do not always see the same tile over and over.
- New special zombie graphics.
- Giant bees, wasps, ants and flies now have graphics.
- Just a few more items/objects, not a lot.

Credits:
- Gremour, he is the creator of the code which supports the whole amazing tileset thing.
- Deon, tileset maker
- Pandupaz, firearms' sprites.

Stay tuned for further updates.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9560 on: June 04, 2012, 09:25:06 am »

I'm not using the tileset, but I think those street markings are a little odd.  I thing they're intended to be the line down the middle of the road, not a series of dots.  Maybe make them just solid white tiles?

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9561 on: June 04, 2012, 09:30:56 am »

Baha, I just ended my last character with much fun. I started off in a shelter near some dead scientists, so I had mechanics tools right off the bat and grabbed a labcoat for storage. I got lucky with a carpark and found a quadbike in a parking lot by a sewage treatment. I then drove south and into a gunshop, took some guns, drove out again, then a zombie horde jumped me outside the door. I only smashed up the front...
Anyway, I plowed through them and went into a military hardware shop. I put on another labcoat, a utility vest and a coat. Unfortunately, they didn't have any weapons, so I went down, wearing 6 layers and swinging around a stick.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Danv

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9562 on: June 04, 2012, 09:51:45 am »

guys, what is better - hard plating or superalloy plating?
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9563 on: June 04, 2012, 09:53:23 am »

Superalloy.  As I understand it, superalloy > hard > spiked > steel.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9564 on: June 04, 2012, 11:07:18 am »

So I had 3x battery, 1x utility, and 2x power source CBMs, a fusion rifle and laser pistol, and around 200-250 rounds of fusion ammo squirreled away, around two weeks worth of food and water, plus a bunch of other great stuff, all secure in a bunker, and I was starting to fort up. I decided to make a final lab run. I was killed by a damned giant ant getting fifty attacks between the time when I opened the door and could(n't because I was dead) fire.

-__________________________________-
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9565 on: June 04, 2012, 11:22:37 am »

Giant Bugs are terribly OP.  I've driven into town and took on brutes, but fled at the first sign of a single ant.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9566 on: June 04, 2012, 11:39:30 am »

That's.... strange. Have they been buffed recently? It's been a while since I fought them, but I've never had a problem unless there was a huge swarm.

And then you can strap their corpses to yourself to make them even easier. Clearing out ant nests use to be my basic approach to hideouts.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9567 on: June 04, 2012, 12:04:13 pm »

The ones from the swamps also tend to respawn practically forever, so if you spawn anywhere near a swamp it is usually best to either start a new character or hightail it to another town.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9568 on: June 04, 2012, 12:27:01 pm »

hey Deon, I installed your mod and I can't get defense mode to work :S
Every time I try to launch, I get to the defence mode options screen and then it crashes.
Help?

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9569 on: June 04, 2012, 12:51:10 pm »

Before my mansion caught on fire, it was right next to a swamp.

Bows and arrows can solve anything.
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.
Pages: 1 ... 636 637 [638] 639 640 ... 777