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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309164 times)

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9510 on: June 03, 2012, 09:21:40 am »

The one wolfy posted earlier in this thread is just vehicles and the arrow key fix :P

He also does the "official" Windows releases of the vehicle mod for Gremour
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9511 on: June 03, 2012, 11:09:36 am »

Is there a download link for a pre-broken building version of Wolfie's mod out there? I was also disappointed to find out that the LR-teleport in the debug menu causes crashes, because trekking across two overworld map blocks with ~350 weight from a steel frame + other salvage is a bit annoying.  :P
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jocan2003

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9512 on: June 03, 2012, 11:44:10 am »

Is there a download link for a pre-broken building version of Wolfie's mod out there? I was also disappointed to find out that the LR-teleport in the debug menu causes crashes, because trekking across two overworld map blocks with ~350 weight from a steel frame + other salvage is a bit annoying.  :P
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9513 on: June 03, 2012, 11:57:56 am »

All of the downloads are available on his github download page.
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9514 on: June 03, 2012, 12:56:24 pm »

For installing mods is it just putting the diff file in the data folder?
Not sure if I've installed this correctly, the debug items window mentions nothing about any kind of vehicle parts.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9515 on: June 03, 2012, 12:59:26 pm »

For Linux, you need to apply the diff to make changes, then make clean and make again.

For Windows, or pre-compiled Linux, just download the .exe

ggamer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9516 on: June 03, 2012, 03:03:11 pm »

Whenever I start up cataclysm, the window that the game is in pops in the top left of my screen, positioned to where I can't re-position the screen.

Help?

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9517 on: June 03, 2012, 03:08:54 pm »

Download Myriad Mod, he's fixed that too :P

Either that, or click on the window, press Alt + Space and then press M, you can use the arrow keys to move the window around from there.
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Chattox

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9518 on: June 03, 2012, 03:11:23 pm »

Whenever I start up cataclysm, the window that the game is in pops in the top left of my screen, positioned to where I can't re-position the screen.

Help?

Are you on a netbook by any chance? My girlfriend had the same problem. A workaround (not a fix, mind) is to right click on the program in the taskbar, and go to "move", then use the arrow keys to pull the window down to someplace you can move it.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9519 on: June 03, 2012, 03:15:04 pm »

If that alt-space then M doesn't work, try alt-space, then "down" arrow key once, then enter; you should be able to move it with your arrowkeys now.

P.S. I've just added the Extended View code to Myriad Stuff Mod, check the mod thread, I've posted there: http://whalesdev.com/forums/index.php?topic=727.0

By the way, that mod is amazing, try that NOW :).
« Last Edit: June 03, 2012, 03:18:02 pm by Deon »
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9520 on: June 03, 2012, 03:56:53 pm »

Man, I love the broken buildings mod.

It makes everything feel more real, instead of "Knock Knock, hello I'm a zombie, can I eat you alive? Just open the door, please.", and plus it really helps with scavenging for stuff. Though, I usually travel on a motorbike and never settle down except for sleep, so...

Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9521 on: June 03, 2012, 04:11:30 pm »

I dunno, I don't like it when in zombie things all of the buildings are broken and on fire etc. The worst I could think of happening would be broken windows+doors and maybe the odd flimsy wall; but buildings being destroyed would only really happen under military bombardment or something. Zombies aren't tanks, they only really attack living things. They're not going to spend time demolishing a house, because why would they?

For Linux, you need to apply the diff to make changes, then make clean and make again.

For Windows, or pre-compiled Linux, just download the .exe
I have no idea what you mean. Are you saying that it has to be just a new .exe? Or will I need an entirely new Cataclysm folder with all of the other things changed as well?

EDIT: Merged for doublepost.
« Last Edit: June 03, 2012, 04:29:27 pm by Graknorke »
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9522 on: June 03, 2012, 04:17:00 pm »

Double post.
Ignore or delete.
« Last Edit: June 03, 2012, 04:30:04 pm by Graknorke »
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9523 on: June 03, 2012, 04:18:41 pm »

I dunno, I don't like it when in zombie things all of the buildings are broken and on fire etc. The worst I could think of happening would be broken windows+doors and maybe the odd flimsy wall; but buildings being destroyed would only really happen under military bombardment or something. Zombies aren't tanks, they only really attack living things. They're not going to spend time demolishing a house, because why would they?

There is bombardment. There's so many bombing runs some places are just fields of rubble. And one of these zombies are massive hulks who can tear down buildings. And another thing is that this wasn't just zombies eating humans without any resistance. It would be open rioting on the streets with gunfire, molotov cocktails and explosions. Zombies on their own wouldn't ruin a town, but panicked humans would have a huge effect on it.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9524 on: June 03, 2012, 04:22:12 pm »

Yep, there are soldiers, military outposts, military bunkers and craters from bombs. Obviously the world went down with a boom, so it makes sense :).

I agree with Fniff that it feels more realistic. But to each his own.

P.S. Don't forget that there're lightnings too. :D
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