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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316448 times)

Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9420 on: May 31, 2012, 04:21:30 pm »

Awesome, this will help a lot. Also, is there a way to make the window bigger, fitting more on the screen perhaps?
Some time ago I made a mod that allows you to take a look to the surroundings using the entire 80x25 screen.
The thread on the official forums with instructions and download is here.
Direct download of the windows version is here (provided by The Darkling Wolf)
Spoiler: Example image (click to show/hide)
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9421 on: May 31, 2012, 05:07:40 pm »

Also I've just watched "Hobo with a shotgun", and now I want to mod in axe-butts for rifles and lawnmower fans as weapons :D.

Hah, I remember that movie. Anything inspired by it should be very amusing.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9422 on: May 31, 2012, 05:10:34 pm »

Do chainsaws have any use?
If you use my mod, you can cut down trees and manufacture planks using them, if not, it's a pretty boss weapon anyway.


For anyone following my mod, I'm planning on rewriting it completely for the next version of Cataclysm. Mainly because it's crap :P
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9423 on: May 31, 2012, 05:53:10 pm »

I may not have found the proper function, But it doesn't appear you can refill Jackhammers with bottles of gasoline.
I wonder if it's the same for chainsaws, Speaking of which, Do chainsaws have any use?
You should be able to "w"ield your bottle of gas, and "U"nload it, and then select the jackhammer/chainsaw to refill.  You can also pour gas into other containers, like one bottle to another, if you really wanted I guess.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9424 on: May 31, 2012, 07:42:00 pm »

So I just pulled an all-nighter and worked on items. Still so many to go :(. But it's a continuation at least :).




(Common zombies)
« Last Edit: May 31, 2012, 08:10:19 pm by Deon »
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9425 on: May 31, 2012, 08:30:05 pm »

As usual, your work is amazing Deon. Keep up the good work.

Also: Died to a bear while traveling because I held down the movement key. I'd be nice if you couldn't hold down a direction in combat. It doesn't make sense anyone would just try to plow their way through zombies, but eh. May be a pain to implement.
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Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9426 on: May 31, 2012, 09:03:16 pm »

@Orb I think that's the purpose of the Safe key, To prevent you from traveling wildly near hostiles.

@The Darkling Wolf
Yeah, I love the mod, Lots of extras to do other than simply slaughter. I've been able to use a Woodaxe for the lumbering aspect, So I never thought of using it for that, Any bonus to using it instead?

Welp, I've had my second crash after trying to load from my compulsive saving, Imma wipe the world and see if it was simply that area... It did happen in the same mansion.

Edit:
Holy Mother of Gaia! I don't know if it's Darklings mod or not, But I just found out that two way radios work for calling factions for help!

They seem to act like the starting companion.
It takes them awhile to get to you though, Took about one or two hours I think?

They seem to make a ton of noise, I've never seen so many zombies at once before.
« Last Edit: May 31, 2012, 09:15:40 pm by Argwm »
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9427 on: May 31, 2012, 09:15:33 pm »

That's been in, actually.  I used a two-way several months ago, and an NPC showed up, began robbing me, and when I fought back I moved close, got 9,001 debug messages, and suddenly died.

I presume the AI code has been implemented since then.  Previously it had almost no work at all.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9428 on: May 31, 2012, 09:16:57 pm »

There's the unfinished version which is still playable and may be better than the shipped tileset (if someone plays the tileset mod): http://www.mediafire.com/?1vbjlz6ldud1z6l

As I said there's a lot of stuff to do, so I've decided to put it up and update as I move on :).
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9429 on: June 01, 2012, 01:33:11 am »

Right, I am playing with new connectivity graphics possibilities to make proper-looking multi-tile objects.

As you see, I've pretty-much mastered it:



In the next alpha release you will see proper beds, counters etc.

The final and ultimate goal for me will be proper tiles for vehicles from the vehicle mod, but it's a long shot.
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at10ti0n

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9430 on: June 01, 2012, 01:37:41 am »

Right, I am playing with new connectivity graphics possibilities to make proper-looking multi-tile objects.

As you see, I've pretty-much mastered it:



In the next alpha release you will see proper beds, counters etc.

The final and ultimate goal for me will be proper tiles for vehicles from the vehicle mod, but it's a long shot.
this looks very nice! will try when i get home from work. Thanks Denis! ;) and thanks whales :P
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9431 on: June 01, 2012, 03:01:51 am »

THIS what you see is not released yet (multi-tiled constructions), but I should sleep a bit and release it soon.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

Kaje

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9432 on: June 01, 2012, 03:05:44 am »

Loving that new graphics set, Deon. Superb work!

As soon as it's released and up for download, it shall be downloaded! 8)
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yarr

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9433 on: June 01, 2012, 03:12:29 am »

Uhm, that looks awesome Deon :)

Anyway, all that is needed now is the update :D

/poke Whales
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9434 on: June 01, 2012, 08:36:52 am »

Awesome, this will help a lot. Also, is there a way to make the window bigger, fitting more on the screen perhaps?
Some time ago I made a mod that allows you to take a look to the surroundings using the entire 80x25 screen.
The thread on the official forums with instructions and download is here.
Direct download of the windows version is here (provided by The Darkling Wolf)
Spoiler: Example image (click to show/hide)
Does it work with vanilla Cataclysm only or can it be merged with The Darkling Wolf's mod?
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