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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295212 times)

Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9360 on: May 20, 2012, 06:42:19 pm »

I'm a huge save-scummer, so no, you're not.

Oddly enough, I haven't died this game, besides doing something I knew would get me killed.
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9361 on: May 20, 2012, 07:06:48 pm »

Only time I usually end up save scumming, is whenever I'm mid summer, and installing a fancy new Bionic, and it destroys a good hunk of my existing rare bionics, or gives me a screwy unremovable bionic. That really destroys my reality moral.

Hmm, Whenever a bionic screws up and destroys other bionics, can it destroy bad bionics?
Although that seems like it would be trying to fight off your bad mutations with good ones.
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9362 on: May 20, 2012, 07:08:41 pm »

I'd love to get a critical failure on a bionic that would destroy metabolic interchange.
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9363 on: May 20, 2012, 07:18:52 pm »

How to fix:

Don't get a Metabolic Interchange.
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9364 on: May 20, 2012, 08:17:54 pm »

I'm not sure if its been reported, but playing on Windows, occasionally I find a turret that every time I deal the 'killing blow', I crash. Its the turret itself, for if I load that very recent auto save(thanks for adding that back in), and attempt to kill it again, I crash again. I've only engaged it at range(melee would be suicide), and used several different weapons. I've encountered this 'buggy' turret twice, once at the entrance of a lab(due to hacking) and once inside the lab.

Also, my computer skill drops rapidly because there is no way to use it(I'm pretty sure interacting with computers does not raise your computer level). Perhaps you could make it so that it doesn't decay?

I'm not sure if you check this thread anymore Whales, but if you do, just throwing these out there.

Also: I discovered the wonders of running into 3 turrets with safe mode off.  :(
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Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9365 on: May 20, 2012, 08:22:46 pm »

I haven't killed any turrets in a long time, So I cannot help you there.
However, Turrets require light to see you, So you could simply turn off your flashlight/Cranial Headlamp and sneak past, Or use Light Amplification Goggles while in the labs.
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ollobrains

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9366 on: May 21, 2012, 04:25:02 am »

any update on the next update should be due any day soon hopefully
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9367 on: May 21, 2012, 01:45:53 pm »

There's actually a topic about skill degradation in the Cataclysm Forums, Orb.

You may also have more luck with your bug report over there.
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Nelia Hawk

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9368 on: May 21, 2012, 01:51:43 pm »


Also, my computer skill drops rapidly because there is no way to use it(I'm pretty sure interacting with computers does not raise your computer level). Perhaps you could make it so that it doesn't decay?


feels a bit weird considering time...  no idea how many days it takes for skills do degenerate.
but it feels kind of wrong if you read a book about medicine and a few days (!) later you forgot everything of it already?
but ya.. "game mechanic"
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9369 on: May 21, 2012, 07:04:21 pm »

They *could* make the Enhanced Memory Banks bionic more useful, as of now it just eats up ALL of your energy before being rendered useless; along with the rest of your energy-requiring bionics.
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ollobrains

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9370 on: May 22, 2012, 04:22:49 am »

hows the new update coming along
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9371 on: May 22, 2012, 12:54:20 pm »

Whelp, the mansion I was holed up in was struck by lightning and caught on fire. Before I could do much, a lot of stuff was already on fire. I managed to get out with some supplies and most of my personal things, but gosh darn, I'd just organized all that stuff, too!

And I had so much water! I could have lived for days without leaving a single room!

Oh well. I'd been wanting to move over to a better place anyways, so here's my chance!
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9372 on: May 22, 2012, 01:54:49 pm »

If you have trouble with food, loot an ant or bee hive. You'll find enough food to last for more than a week.
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Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9373 on: May 22, 2012, 02:46:10 pm »

Another mansion dweller as well?
I like to turn the floor along walls of large buildings into deep pits, Adds a bit more protection, and seems to do well against Fire.

Anyone know a simple solution to removing floors? I have to build a wall or some such construction on the tile, then jack hammer it into rubble, then dig a pit in it.
A bit of a pain, to be sure.
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9374 on: May 22, 2012, 02:56:19 pm »

Just a heads up, Whales has posted a nice big chunk of lore over on the forum.
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