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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308982 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9315 on: May 08, 2012, 09:40:44 pm »

It is fixed for the next release.
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Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9316 on: May 09, 2012, 01:10:50 am »

Oh god I just found my first vehicle.  A truck!

I appear to have also pissed the HELL out of some zombies, because there was a -serious- horde waiting for me once I plowed through a few and turned the thing around.  No matter, they all died too.

Anyway, I accidentally crashed into a bank, and then sped off up the road to a gas station to be befuddled by gassing the thing up before realizing it maybe had to do with the fact that I was using the numpad.  I hope it's still there when I start up again.  D:>

You can install stuff on it, right?  Oh man oh man, gotta menace with spikes.

Moogie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9317 on: May 09, 2012, 02:19:25 am »

I had my doubts at first, but motorcycles are great for clearing a straight path through forests. :P Just take it slow, and nudge every bush/young/tree in your way until they get smashed to bits. Doesn't damage the bike as far as I can tell, but it does use up fuel.


Is there a "drop everything" button? I must have accidentally hit it; I was practicing sewing, and dropping articles of clothing once they became 'reinforced', and suddenly my entire inventory spilled onto the ground. :|


OH GODS WHY DO METAL WALLS BURN THIS MAKES NO SENSE OW MY FEET
« Last Edit: May 09, 2012, 09:55:11 pm by Moogie »
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9318 on: May 11, 2012, 01:52:34 pm »

Since there's a tileset mod again, I'm making a tileset. Just basic terrain sprites for now, but I will expand it:

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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9319 on: May 11, 2012, 02:03:00 pm »

star.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9320 on: May 11, 2012, 02:08:31 pm »

Yeah, the "stars" which are "rock" items are all different now, this awesome tileset mod (by Gremour) allows to use multiple sprites for the same object, so you will see different-looking zombies of the same type. No more similar-looking shamblers, it's Left4Dead technology, guys!

And yeah, the character icon is a placeholder from the "default" tileset, don't look at that.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9321 on: May 11, 2012, 02:09:20 pm »

That tileset looks awesome!
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9322 on: May 11, 2012, 02:10:28 pm »

Thank you!

Note that Eld is working on his own version which has a great style of a console game:
http://whalesdev.com/forums/index.php?topic=1170.msg20982#msg20982

You will have different tileset variants, rejoice :).
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9323 on: May 11, 2012, 04:11:54 pm »

I checked both out. It will be hard to choose  :-\
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9324 on: May 11, 2012, 05:30:33 pm »

Wooot. A new version of the mod!

Now with overlapping textures!



To sum it up:
1) Full graphical support.
2) Variable sprites for objects. As you see, there are two heavy sticks on the ground, but they look different.
3) Overlapping textures. It means no more square rivers and pools, et cetera.
4) Visible equipment(!). Yes, those jeans, sneakers and a t-shirt are overlayed sprites. If I remove them in the game, the character will appear naked. I plan to make all clothing and weapons visible. They also come in different color variations, for fun.

Praise Gremour for making such an awesome mod (and praise me when I release a full tileset :P).
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9325 on: May 11, 2012, 05:36:07 pm »

Oh dear God.

...

If only it wasn't improbable for vehicle mod to work with a tile set... sniff.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9326 on: May 11, 2012, 05:36:46 pm »

Vehicle mod is made by the same guy. I think he can combine them in two seconds.

P.S. I will stop playing games and I will try to rush this tileset for everyone to enjoy it :).
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9327 on: May 11, 2012, 05:41:39 pm »

Vehicle mod and Tileset mod are both being merged into the main game for the next release too.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9328 on: May 11, 2012, 05:42:51 pm »

Great, it means that everyone will be able to enjoy the tilesets :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9329 on: May 11, 2012, 05:44:45 pm »

And Myriad mod will once again be the only mod :P
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.
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