Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 619 620 [621] 622 623 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308972 times)

Moogie

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9300 on: May 07, 2012, 12:03:18 pm »

If you do compile and it turns out fine... would you upload it? x)

I'm just eager to try it out, is all. I haven't survived long enough in Myriad yet to really experience all the changes and stuff.
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9301 on: May 07, 2012, 12:05:47 pm »

Update be here :P (Direct download link)

I was overdue for releasing Windows binaries anyway.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Moogie

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9302 on: May 07, 2012, 12:26:32 pm »

Thanks! :)

Curious though, I'm assuming you didn't run into the bug?
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9303 on: May 07, 2012, 12:29:21 pm »

Nope, I've seen it once before, ages ago when Teseng first created catacurses, but I've never noticed it happening in my builds before.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

tian

  • Escaped Lunatic
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9304 on: May 07, 2012, 10:35:55 pm »

Guys, Did the spawn rate increased or something? I'm getting constantly attacked by mobs (between 10-20 zombies) I'm using Darkling Wolf's Mod (Looks good, BTW)
Logged

Moogie

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9305 on: May 07, 2012, 11:37:39 pm »

Guys, Did the spawn rate increased or something? I'm getting constantly attacked by mobs (between 10-20 zombies) I'm using Darkling Wolf's Mod (Looks good, BTW)

I kind of felt this myself, but I figured it was just bad luck. I've been getting massively surrounded whenever I head into town in this build. It seems higher but it's difficult to tell for sure.
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9306 on: May 08, 2012, 06:35:16 am »

I haven't touched spawn rates for monsters at all.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9307 on: May 08, 2012, 04:21:03 pm »

Every release has players saying, "did the spawn rate increase?"   :D
One explanation is that people are deleting their saves, thus refreshing zombie populations and possibly sending them to a new, more heavily-populated town.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Moogie

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9308 on: May 08, 2012, 05:09:20 pm »

Quick question about vehicles; How do you refill them from gas stations? Every time I try, it says "invalid direction". I have the vehicle tank 'square' exactly adjacent to the pump, and am targetting it when asked for a direction, but it doesn't find any vehicle to refuel. I've tried the same thing on all of the motobike's 'squares', even its wheel.

Sidenote: riding a motorbike is SO AMAZINGLY FUN. :D
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Argwm

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9309 on: May 08, 2012, 05:16:24 pm »

I was having the same problem with refilling, Turns out it doesn't recognize the numpad for directions, Try using the arrow keys.
It also appears the square doesn't matter, so long as you aim at the vehicle.
Logged

tian

  • Escaped Lunatic
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9310 on: May 08, 2012, 05:40:14 pm »

Every release has players saying, "did the spawn rate increase?"   :D
One explanation is that people are deleting their saves, thus refreshing zombie populations and possibly sending them to a new, more heavily-populated town.

that makes sense!
So I guess I just had bad luck... one of the last times, I started in a little town, but zombies where overwhelming me anyway, though I was wandering in the middle of the town...
Logged

jocan2003

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9311 on: May 08, 2012, 05:42:17 pm »

If you realise that the numpad doesnt register the mvoement side carefully, try enabling or disabling the numlock. Think of DF when you try to switch Z level sometime you have to unlock the numpad when pressing ctr?/shift?-numkey
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

TempAcc

  • Bay Watcher
  • [CASTE:SATAN]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9312 on: May 08, 2012, 06:21:55 pm »

It seems vehicles sometimes disappear if you close cataclysm without saving, as in all of them disappearing, cause I've been to 8 parking lots now and all of them were deserted ever since.
Logged
On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9313 on: May 08, 2012, 06:41:03 pm »

Vehicles are not yet saved.  But they're also just a fan mod for now :D
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Moogie

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9314 on: May 08, 2012, 07:31:42 pm »

Thanks for the tip, I'll use the arrow keys for refilling. :)

I hope the numpad jiggerypokery gets fixed in the next release. Even with the unofficial 'fix', you can't use the menu with numpad unless numlock is off. But with numlock off, you can't use the numpad to move around. So I find myself resorting to the arrow keys anyway... herp.

Such is alpha/beta, though, and what small and rare complaints I can find in this brilliant little game. :)
Logged
I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.
Pages: 1 ... 619 620 [621] 622 623 ... 777