Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 602 603 [604] 605 606 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309764 times)

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9045 on: March 08, 2012, 03:24:29 pm »

I feel ashamed to ask, but what do you mean with a clean build?

Don't worry about it unless you compile the game yourself.  If you compile yourself, you probably know what it means (delete your .o files, generally with the "make clean" command).

Gunshots are usually too quiet to decrease the spawn counter.  But I'm still okay with a burst having the same amount of noise as a single shot, it makes sense to me, and provides more incentive to use burst-fire.  Which is good, I want it to be a highly desirable asset in firearm selection.

There was a nasty bug that caused frequent crashing.  I never noticed it during my rapid-fire bug-testing, but it's fixed now.  Please re-download the game using the links above.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Talvara

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9046 on: March 08, 2012, 06:00:48 pm »

awesome to hear you're back on the case Wales,

I love your game, its lovely to slowly see it grow into a complex zombie playground!
Logged

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9047 on: March 10, 2012, 04:59:44 am »

two question:

i have quit, no save, my game (MY BEST EVER GAME), any mode to recover....?!?!??! HELP HELP

I have a error of segmentation fault, with ubuntu and virtual machine, is the game or is the pc??
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9048 on: March 11, 2012, 09:45:19 am »

For anyone who doesn't follow the forums:
Gremour just updated his Vehicle Mod. It's really awesome, adds driveable, customizable vehicles, with working storage and all that, there's a windows version on the last page of the thread.
Logged
*Hugs*

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9049 on: March 18, 2012, 06:53:11 pm »

Is it possible to pt the game up on a site so it doesn't need downloading? Like kongregate or somethig
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9050 on: March 18, 2012, 08:07:23 pm »

Sadly that wouldn't be possible, I think.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

SolarShado

  • Bay Watcher
  • Psi-Blade => Your Back
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9051 on: March 18, 2012, 10:29:51 pm »

Is it possible to pt the game up on a site so it doesn't need downloading? Like kongregate or somethig

The closest you'll get to that is the SSH server.
Logged
Avid (rabid?) Linux user. Preferred flavor: Arch

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9052 on: March 18, 2012, 11:03:28 pm »

Check the first post for connections for connecting to the SSH server.  If you're on Windows, it does mean downloading software, but SSH is nice to have available anyway.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9053 on: March 19, 2012, 01:02:46 am »

SSH is a multiplayer server right?
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

DrPoo

  • Bay Watcher
  • In Russia Putin strikes meteor
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9054 on: March 19, 2012, 01:21:33 am »

SSH is a multiplayer server right?

SSH is a secure terminal hconnection
Logged
Would the owner of an ounce of dignity please contact the mall security?

Mini

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9055 on: March 19, 2012, 01:42:17 am »

It's more a lot of people playing singleplayer on the same world at the same time, but the actions each player does effects all the other players (so if you take something from a house, it won't be there for anyone else either).
Logged

justinlee999

  • Bay Watcher
  • Unflappably FABULOUS
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9056 on: March 19, 2012, 03:17:54 am »

quinnr, latest version of windows link can be found here:

http://whalesdev.com/download.php

Please update!
Logged

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9057 on: March 19, 2012, 01:46:18 pm »

the vehicle mod is fantastic!!!!
Logged

maki32

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9058 on: March 20, 2012, 06:03:19 am »

Do you usually prefer play in SSH "multiplayer"? Or in your local game? You see the corpses of the other players or the corpses of the dead zombies dead in other plays in the multiplayer? Or it's a different world every time you play in?

Thank you!
« Last Edit: March 20, 2012, 06:10:52 am by maki32 »
Logged

Mini

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9059 on: March 20, 2012, 06:12:07 am »

Whenever you start a new game it's on the same world (unless you delete the world folder), so you will definitely be seeing the corpses of other people around, unless you manage to spawn in an area where nobody has died. I prefer playing locally, since it means I can make sure I'm always on the latest version, and I can delete the world if I feel like it.
Logged
Pages: 1 ... 602 603 [604] 605 606 ... 777