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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310128 times)

BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8805 on: January 22, 2012, 12:05:01 pm »

Well, the common cold and the flu both are and I gotta say they dont seem to be cureable with antibiotics at this stage unless you need to keep taking them for a few days and does anybody expect to live that long in this game coughing and vomiting all over the place?

Antibiotics shouldn't work on the cold or the flu. They're viruses, not bacteria.
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Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8806 on: January 22, 2012, 12:09:54 pm »

Well, the common cold and the flu both are and I gotta say they dont seem to be cureable with antibiotics at this stage unless you need to keep taking them for a few days and does anybody expect to live that long in this game coughing and vomiting all over the place?

Doesn't dayquil and nyquil take care of that?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8807 on: January 22, 2012, 12:46:18 pm »

Dayquil/Nyquil weaken, but don't remove, cold/flu symptoms.  At any rate, neither will last more than a few days.  Eating healthy will help prevent getting sick in the first place!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8808 on: January 22, 2012, 01:26:49 pm »

Dayquil/Nyquil weaken, but don't remove, cold/flu symptoms.  At any rate, neither will last more than a few days.  Eating healthy will help prevent getting sick in the first place!

  Im drinking out of the toilet, wandering about in acidic drizzle wearing nothing but rotten sneakers, a backpack and the remains of a skirt I found on a corpse.  Other copses keep vomiting on me and my diet consists of meth, weed, vodka, cigars, cocaine, more meth, rum, half a squirrel and a mushroom I found.  Who isnt healthy?

  Seriously though 2 of my last 3 characters have had both the cold and flu by 2pm on day 1 and the third by 3am on day 2 (that was the guy who conned a filter mask off the starting NPC, maybe that helped?).  I assume you pretty much have to sleep in a basement to stop zombies deciding that my coughing and hacking is the dinner bell?
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If life gives you lemons, burn them.

nogibator

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8809 on: January 23, 2012, 07:55:52 am »

when will npcs be coming back?
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8810 on: January 23, 2012, 08:11:04 am »

They are sorta in now, there should be an NPC right next to you when you start a new game
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8811 on: January 23, 2012, 12:55:30 pm »

Yup, and at the moment I'm working on an NPC-command system that should make NPC followers a reality.  Hopefully this will be the next release.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8812 on: January 23, 2012, 01:12:58 pm »

Yup, and at the moment I'm working on an NPC-command system that should make NPC followers a reality.  Hopefully this will be the next release.

Yay! food with legs!
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voodooattack

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8813 on: January 23, 2012, 04:41:54 pm »

Nice work!

By the way, I recommend changing the setvector() functions to accept a pointer instead of a reference for the first argument, as it produces undefined behaviour and breaks the executable on anything but gcc.

Read more here: http://stackoverflow.com/questions/222195/are-there-gotchas-using-varargs-with-reference-parameters
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8814 on: January 24, 2012, 04:06:49 am »

By the way, I recommend changing the setvector() functions to accept a pointer instead of a reference for the first argument, as it produces undefined behaviour and breaks the executable on anything but gcc.

Personally I'd have skipped varargs completely in favour of variadic templates where it's needed.
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Repulsion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8815 on: January 24, 2012, 09:28:09 am »

Hmm, where exactly can I download the most recent version? I've looked in the forum, but I'm not sure if the 'Windows Version' thread has it. I'll try it, though.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8816 on: January 24, 2012, 09:36:06 am »

The latest version is source only right now, although there should be instructions for compiling in Windows in the Help and Support section of the forums.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8817 on: January 24, 2012, 09:51:00 am »

The windows compilation does not work (crashes more often than works) so I would suggest to play it on Linux or wait for another release.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8818 on: January 24, 2012, 09:51:47 am »

Shadowscales has been having some success with Windows lately I hear, so don't count it out just yet.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8819 on: January 24, 2012, 11:54:43 am »

You can try a Linux emulator too. I'm just waiting for an autosave feature of some kind.
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