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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310240 times)

BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8700 on: January 05, 2012, 10:02:07 am »

Hmm how does the combat system actually work?

Troll harder....
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8701 on: January 05, 2012, 11:22:54 am »

Hmm how does the combat system actually work?
Troll harder....

That was a troll? I thought it was just a question. Although a little vague one as I'm not sure what aspect he was asking about.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8702 on: January 05, 2012, 03:41:53 pm »

Hmm how does the combat system actually work?
Troll harder....

That was a troll? I thought it was just a question. Although a little vague one as I'm not sure what aspect he was asking about.

I mean i just wanted to know what the mechanic behind is. :P
Why are we suddenly accusing each others of being trolls?
We arent MCF..
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8703 on: January 05, 2012, 03:56:58 pm »

Insulting the minecraft forums at every possible opportunity, sounds pretty troll'y to me.
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8704 on: January 05, 2012, 08:12:01 pm »

Hmm how does the combat system actually work?

Pretty standard classical Roguelike combat from what I understand of roguelikes (not that I've played many). You walk into a creature, and you hit it with the wielded weapon. It's not as complex as Df in that you can select a certain part of the creature to target, but you yourself are an assemblage of parts that, when wounded will give off negative effects such as slower running when your legs are obliterated or in general a lot of pain.

Of range combat, you hit f and choose a target the menu will also allow you to aim at the ground or choose a path the bullet with fly through as well.

Combat takes turns as per the game's mechanic of turns per action. Speed however dictates who hits more, and by hitting more I mean manually attacking as hitting a creature multiple times with a fast weapon before it can hit back will be don't by continually pushing at the creature. As an example, the favored tactic of encounters with tough opposition is to hide behind a window and allow your opponents to come at you through the window. Since the time needed to crawl through a window is substantial, the player standing behind the window will be able to hit the entity climbing through the window multiple times before they can recover enough time to launch a counterattack of their own.
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Jervous

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8705 on: January 05, 2012, 08:52:49 pm »

Why are we suddenly accusing each others of being trolls?
We arent MCF..

Believe me, Bay12 accuses people just as much.
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micelus

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8706 on: January 05, 2012, 09:25:27 pm »

From the nearly 600 pages on this thread, it seems this game is extremely good. Now I wonder, is there a tileset? I'll play it regardless but I'm just wandering.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8707 on: January 05, 2012, 09:28:50 pm »

Why are we suddenly accusing each others of being trolls?
We arent MCF..

Believe me, Bay12 accuses people just as much.
omg stop troling u noob gtfo
From the nearly 600 pages on this thread, it seems this game is extremely good. Now I wonder, is there a tileset? I'll play it regardless but I'm just wandering.
There was, but it's not updated.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8708 on: January 05, 2012, 09:35:54 pm »

Why are we suddenly accusing each others of being trolls?
We arent MCF..

Believe me, Bay12 accuses people just as much.
omg stop troling u noob gtfo
From the nearly 600 pages on this thread, it seems this game is extremely good. Now I wonder, is there a tileset? I'll play it regardless but I'm just wandering.
There was, but it's not updated.

Not that it matters. It may just be that I've gotten used to ASCII to the point where it makes more sense than tiles, but Cataclysm doesn't really need tiles, as everything is pretty intuitive.

Hm, just found this:



Not sure if it is supposed to happen.
« Last Edit: January 05, 2012, 10:28:15 pm by Flying Dice »
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a1s

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8709 on: January 05, 2012, 10:58:07 pm »

Did you just flood the over-world with lava?  :-\ Now that the dwarf way to get rid of zombie infestations. :D
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8710 on: January 06, 2012, 09:22:07 am »

That happened to me too a few times.
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The13thRonin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8711 on: January 06, 2012, 10:04:37 am »

Anyone got a link to the old Apos/Heads/whatever was the last open-source windows version?

Seeing as Tesang has decided to close source his branch I would prefer to use one of the older versions for modding purposes.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8712 on: January 06, 2012, 10:14:08 am »

The new version is supposed to be cross platform, but the windows is very buggy. Using the virtualbox available on the forums is recommended.
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monkey

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8713 on: January 06, 2012, 04:01:43 pm »

Anyone got a link to the old Apos/Heads/whatever was the last open-source windows version?

Seeing as Tesang has decided to close source his branch I would prefer to use one of the older versions for modding purposes.

search for headswe on github.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8714 on: January 06, 2012, 04:09:43 pm »

no, he's way out of date.
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