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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310184 times)

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8685 on: December 29, 2011, 04:06:08 am »

There was one by Deon, but he stopped updating it. So, no. Sorry.
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Dave1004

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8686 on: December 29, 2011, 04:06:55 am »

Sadface...Ah, well, thanks anyhow.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8687 on: December 29, 2011, 11:30:37 am »

There was one by Deon, but he stopped updating it. So, no. Sorry.
Correction: the tile support was coded by another dude, I just made sprites :).
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Argwm

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8688 on: January 01, 2012, 01:04:42 pm »

Is it normal for multiple crossbows to come out of one crossbow trap? I don't know much about the trap.. But a full stack of bolts, and a crossbow per stepping on it, I usually end up with around 2-4 crossbows after a few zombies step on them.

Using Linux Emulator if that has any effect.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8689 on: January 01, 2012, 02:11:30 pm »

It's a known bug.
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Croquantes

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8690 on: January 04, 2012, 12:24:10 am »

This is the hardest game I've ever played! How the hell do you survive for more than a day? Why is it, no matter what I do, zombie hordes find me?

And what is with WOLVES. They're the scariest thing I've run into yet.

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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8691 on: January 04, 2012, 12:48:08 am »

molotovs are your friends. Also windows.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8692 on: January 04, 2012, 03:04:47 am »

Will there ever be more furniture in houses? You would have to scavenge for stuff instead of looking through the window what lies on the floor.
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ThtblovesDF

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8693 on: January 04, 2012, 03:54:56 am »

Why is it, no matter what I do, zombie hordes find me?

Noise.
Smell.

They can track your smell (not so much if it rains) and the noise of firing a shotgun means you better run your drunk ass out of there.


You can always use a getto-molotov (take booze, Unload it and light it with a lighter - at least it doesn´t make the noise of a molotov. Then throw the glass bottle, cause you´re boss.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8694 on: January 04, 2012, 10:08:56 am »

Will there ever be more furniture in houses? You would have to scavenge for stuff instead of looking through the window what lies on the floor.
Spawn mechanic, quite flawed (sometimes they spawn in a house you boarded), but at least it works.

Will there ever be more furniture in houses? You would have to scavenge for stuff instead of looking through the window what lies on the floor.
It's already possible to code by copypasting and changing a bit the code of fridge/cupboard/bed spawning. Once Whales gets to it it may be done. However furniture spawning is quite random, so I would love to see a better system for furniture placement in the far future.
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8695 on: January 04, 2012, 07:52:55 pm »

It's already possible to code by copypasting and changing a bit the code of fridge/cupboard/bed spawning. Once Whales gets to it it may be done. However furniture spawning is quite random, so I would love to see a better system for furniture placement in the far future.

I thought they fixed this in the new releases wherein Whales increased the spawn range far bigger around the player's vicinity as well as making the zombies spawn at the edge of the map. That said, I do believe it's possible if you come back to the safe house to find zombies in a well boarded up house, but I think issues with zombies appearing beside you while you sleep in a bunker is pretty much solved.
« Last Edit: January 04, 2012, 11:42:39 pm by Flare »
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8696 on: January 04, 2012, 08:48:28 pm »

Yeah, that's solved. Note though, if you travel a few tile away from your safehouse and loiter there, you'll come home to zombies.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8697 on: January 04, 2012, 10:19:09 pm »

Of course, if your 'safehouse' consists of a tiny shack surrounded by four concretic layers of spike pits, that isn't exactly a problem. Just stand outside and make rude gestures.

Even with the new updates, I've lost far more characters to the goddamn lightning strikes lighting my house on fire while I sleep than to anything else. (Yeah, my fault the first few times for assuming that 'you hear a nearby lightning strike' didn't equate to 'YOUR HOUSE IS NOW ON FIRE, MOTHERFUCKER', and in later times for attempting to save my hoard of ammunition and weapons with fire extinguishers which are about as useful as pissing on the fire. So the real lesson the game taught me is to store everything but bare essentials in a fortified shack a few dozen map tiles away from where you sleep. Or now, to build a safehouse near your spawn, and store stuff in the basement of the shelter.)


Also, nice to see that the Savage is still massively powerful, though it is a shame that all those stacks of material get lost when you atomize a copbot or hulk.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8698 on: January 05, 2012, 09:01:52 am »

Hmm how does the combat system actually work?
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8699 on: January 05, 2012, 10:01:34 am »

Hmm how does the combat system actually work?

Which? The melee and ranged are a little different. Mostly it's the see if you hit (multiple times for burst attacks) then see how much damage type though. There is some specialist stuff for criticals though.
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