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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310103 times)

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8625 on: December 23, 2011, 03:23:54 pm »

I might invest in one skill of unarmed or archery, as these seem to be the worst.  All others can be trained with relative ease, or else are useless to get a point in.  1 point in mechanics is useless because you can't do a lot, and you'll probably find a book soon anyways.  I suppose if you're illiterate...

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8626 on: December 23, 2011, 03:27:17 pm »

Putting a point into a skill on chargen gives you 2 levels in a skill.
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8627 on: December 23, 2011, 04:10:40 pm »

One point in dodge can save you a lot of headaches. I used to put a point in it, but now that I'm more of a ranged focus, it doesn't matter as much.

Also, I haven't checked in this for a long time, but I see you implemented my Trapdoor spider idea, very cool Whales.

Not sure if this has been reported, but I tried interfacing with a sewer treatment plant computer with no computer skill and crashed. Not sure if I could repeat it, I hadn't saved in a long time and didn't feel like trekking across the map again.

Finely, it seems "Adv Electronics" spawns more often than "Whats a Transistor?", and "Computer 301" more than "How to Browse the Web". Unless this was intentional, I thought it should be the other way around.

This is on the Windows version, so I'm not sure if you could do much with the crash.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8628 on: December 23, 2011, 08:15:13 pm »

You guys obviously don't play the game the way I do.

I play a sort of baseballbat touting badass almost every time, because I don't really see the advantages of playing any other way. My character now has level 11 melee and bashing weapons and level 9 dodge and I'd swear he's some kind of demigod.

Once I get over the hump of "too weak to fight effectively" combat becomes only a minor inconvenience at most, and the threat and challenge a large horde may produce is averted by the "stand behind window" phenomenon, which really needs to be counterable. Perhaps zombies will shove you back if you're blocking them at a doorway? Maybe stronger characters would be be able to hold their ground longer before getting shoved to the side.

EDIT: And pretty much as soon as I make this post a "Flying Polyp" comes out of a portal and damn near instakills me.
« Last Edit: December 23, 2011, 08:23:01 pm by Bobv2 »
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nogibator

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8629 on: December 24, 2011, 01:57:00 am »

Also, I haven't checked in this for a long time, but I see you implemented my Trapdoor spider idea, very cool Whales.

oh, btw can anyone explain to me how you supposed to get out of its pit? there is no upstairs. last time i jumped in i had to commit suicide.

the same with labs where "you see stairs drop halfway, jump?", so i jump in and then die with no way out.
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sorry for bad grammar, not native english speaker

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8630 on: December 24, 2011, 02:06:11 am »

If there's no way up, "It drops off halfway down", then you need a 30ft rope.  If you've got one in your inventory, you can deploy it automatically to generate an upstairs.  Well, not stairs obviously, but it works.

Hreidmar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8631 on: December 24, 2011, 11:48:53 pm »

Hey, guys, thanks for introducing me to this awesome game. I'm running the windows version and about every 5 minutes all my colors change bizarrely and I have to quit and reload, but that's not really a big deal (though I would be interested in knowing how to exit the bionics menu without the game crashing).

Anyway, I was wandering around a science lab as any red-blooded mutantophile ought, munching on cloned body parts and leaving a slime trail in my wake, when I acquired the Radioactive trait. Now, I understand that this is normally very bad, but my character is also Radiogenic.

So I'm going to see whether I'm my newfound radioactivity will constantly heal me, or whether I'll just die hideously, but if anyone here has any experience with this and would like to allow me time to plan an epic suicide before termination if this combination does not, in fact, work out as I hope. 
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8632 on: December 24, 2011, 11:51:40 pm »

Well... I have no idea, but I'd find a gas station and a grenade if I were you.  There's no more glorious way to bite it than explosives and More Explosives.  Bonus points if you blind fire a shotgun plenty to attract a zombie horde before you pull the pin and fail to throw.

voodooattack

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8633 on: December 24, 2011, 11:58:05 pm »

I somehow managed to build the sources from git with Visual Studio 2010.  :o

I had to mess around with a lot of shit to get it to compile. Namely setvector's reference argument (which caused undefined behaviour) and dynamic multi-dimensional array initialisation. (had to replace all of those with vectors/vectors of vectors)

I still have to deal with some occasional stack overflows, I can't easily pin them down though.
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A Dance With Ice and Fire
An open-world roguelike based off the world of "A Song of Ice and Fire" by George R. R. Martin

Hreidmar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8634 on: December 25, 2011, 12:17:29 am »

Welp, that didn't take long. I went to sleep in the lab, and during the night my radioactivity caused me to acquire the Genetic Instability mutation and by the time I woke up I was schizophrenic, deaf, covered in fur and chitin, bleached of pigment covered in boils, with my intelligence mutated down to four from thirteen.

Then I walked outside and was killed by a necromancer.

Good times.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8635 on: December 25, 2011, 05:12:20 am »

Once I get over the hump of "too weak to fight effectively" combat becomes only a minor inconvenience at most, and the threat and challenge a large horde may produce is averted by the "stand behind window" phenomenon, which really needs to be counterable. Perhaps zombies will shove you back if you're blocking them at a doorway? Maybe stronger characters would be be able to hold their ground longer before getting shoved to the side.

I think this is a very good idea.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8636 on: December 25, 2011, 09:37:28 am »

Damn it, the melee disarm is gone... It was great.

Also pressing ESC freezes the game for me (with an exception error). Do you have it too?

By the way, I've updated the graphics pack and added some nice touches, I will upload my mod soon.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8637 on: December 25, 2011, 10:14:41 am »

The Windows version seems prone to fatal exceptions, especially when leaving a menu.  We're working on it.

Melee disarm?  You mean the thing with cutting weapons?  That's still there.
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8638 on: December 25, 2011, 10:16:15 am »

Fatal Exception kinda sounds like an odd action movie.

Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8639 on: December 25, 2011, 10:44:37 am »

Well...Merry Apocalypse!

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