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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310018 times)

DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8565 on: December 20, 2011, 11:56:52 am »

Tophat, Monocle, Dress, Heels, Purse (modified to 0 encumberment and low storage), and for a weapon a walking cane.  Also one grenade.

Someone is going to die, one way or another.

Love that attitude.
I once took off my shirt to cut it into rags, then i ran around with my combat knife fucking up every zombie in every corner of town!
Sometimes i am so manly that i take off EVERYTHING and just brawl. Imagine a unclothed nerd wrestling some cluesless looking green face lady.. hillarity clintonry ensues
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Would the owner of an ounce of dignity please contact the mall security?

Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8566 on: December 20, 2011, 03:48:13 pm »

Are blobs supposed to be so... prolific?

I stepped outside of the house I was sleeping in and found easily hundreds huddled around another house. So I broke one window and proceeded to powerlevel my melee and bashing weapons up to 11 using that bottleneck. My dodge went up to 9, too. I'm surprised the game didn't lag at all with hundreds of monsters active all at once.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8567 on: December 20, 2011, 04:22:38 pm »

Yeah, blobs are like that, and are fun for the reason you just said.  Fungaloids are similar, except they tend to be a lot more deadly!  Also I'd start training in unarmed more than melee.  I got the talon mutation, give ~10 more damage to my unarmed, and now I just run around ripping open brutes.  I need to double-check the source, but I -think- that addy claws count as unarmed as well.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8568 on: December 20, 2011, 04:29:28 pm »

Which is honestly just silly, since both of those are clearly melee situations.

I'd like to see unarmed spruced up a bit with a few more grapples or cool moves. Maybe a critical gives you a chance to (flavour only really) snap a zombies neck or arm or (mechanically) automatically throw a zombie that attacks you or something.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8569 on: December 20, 2011, 04:55:36 pm »

Actually, I did perform a headbutt.  And all close-in fighting is melee, while all ranged is firearms.  Bare fists counts for melee and crossbows count for firearms.  A lot of the skills are a bit non-specific like that, for example "cooking" denotes "anything including chemistry" and "computer" means "math and science" as well.  However, talons are most definitely unarmed.  Addy claws is a bit up in the air, but I think it would be more unarmed than it would armed.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8570 on: December 20, 2011, 05:07:40 pm »

Is Github down?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8571 on: December 20, 2011, 05:18:34 pm »

Appears to be up.  Got the url right?

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8572 on: December 20, 2011, 05:20:27 pm »

Seemed to be down for a few minutes just now.
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*Hugs*

JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8573 on: December 20, 2011, 05:36:21 pm »

My last character, simply named Frank, just died. 52 shamblers and a boomer were rekilled during his life before he was attacked by 3 spitters while walking further into a town.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Nilum

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8574 on: December 20, 2011, 05:39:13 pm »

So, the starting NPC name is randomly generated, right? Not pulled from something on my computer?... because I'm kind of freaking the fuck out right now. The first time I played Cataclysm in forever, my starting NPC-pal had the same name as my best friend. Subsequent characters have been generated and the names of their NPCs seem to be completely random, so I'm almost willing to discount this as a coincidence but it's really screwing with me given how astronomical the chances are. Same spelling and everything.

I checked, and her names are in the NAMES_FEMALE and NAMES_LAST files. So um, either a 1/10000 chance coincidence or Cataclysm is pulling data from somewhere on my hard drive? I seriously cannot fathom this, so someone please tell me it takes the names of past characters or something.
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Ridiculous.  All that it is to be human can be summarised by friendship, love or mecha.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8575 on: December 20, 2011, 06:02:23 pm »

It's not that bad.  It's worse.  Whales has also implanted a tracker.  Every time you start a new character and you're doing well, it sends him a notice, and he releases a new version to get you to give up your good character.  The truth is he finished the game.  Months ago.  He's just got a log of incremental versions that he uses to troll us all periodically.

SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8576 on: December 20, 2011, 06:04:16 pm »

It's not that bad.  It's worse.  Whales has also implanted a tracker.  Every time you start a new character and you're doing well, it sends him a notice, and he releases a new version to get you to give up your good character.  The truth is he finished the game.  Months ago.  He's just got a log of incremental versions that he uses to troll us all periodically.
I thought it suddenly activated a bunch of game-breaking (and not in a good way) bugs so you would have to stop. :P
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forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8577 on: December 20, 2011, 06:04:36 pm »

Also when you're away from your base and have no cover around it checks if you're doing well. If you are, it spawns 8-10 swarms of zombies around you. Its in the code.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8578 on: December 20, 2011, 06:12:04 pm »

The bug release is the emergency move in case Whales is offline (he doesn't sleep, he's a computer, but he does go offline at times).

Also, I'm now thinking of modding in balanced hordes.  When you're doing poorly, it goes a little bit easier on you (less hulks, same number of greens) and when you're doing good it ups the ante.  A weighted balance on your HP, hunger/thirst, and bionic power level would be needed, possibly attention to addiction levels as well.  It should be fairly easy, actually, no new game mechanics, just manipulating the current data.  Could even add special event types, if you've got 100% health then it has a chance to spawn a proper horde, giving you a notice message that they're spawned and giving you just enough time to find a window to cower behind.

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8579 on: December 20, 2011, 06:17:56 pm »

How would you determine that I am doing poorly or well?
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