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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310009 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8550 on: December 18, 2011, 02:12:09 am »

I just noticed that it is possible, although pretty rare, for your starting NPC to give you 2 quests. I just had my startig NPC give me the USB quest, and when I returned succesful, he also offered the blood sample quest. Said NPC is also a mean shot with his Redhawk. I like him, even though he called me fuck.

This is entirely intentional (the change log mentions testing multi-part missions; that's the one that's being tested).  It's also not too rare; more than 1 in 4 NPCs will give you this mission.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8551 on: December 18, 2011, 02:45:40 am »

Has the weird colour changes bug thing been mentioned?
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8552 on: December 18, 2011, 09:14:43 am »

Whales, i love you and your game.

I wish you a merry Christmas and a happy New Year :D
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8553 on: December 18, 2011, 09:24:18 am »

Whales, i love you and your game.

I wish you a merry Christmas and a happy New Year :D

Ditto. 

Make the game you want to make whales and ill love playing it.
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If life gives you lemons, burn them.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8554 on: December 19, 2011, 12:00:36 pm »

Has the weird colour changes bug thing been mentioned?

It has, we're on our way to fixing it (Teseng might have already solved this, actually).

Whales, i love you and your game.

I wish you a merry Christmas and a happy New Year :D

Whales, i love you and your game.

I wish you a merry Christmas and a happy New Year :D

Ditto. 

Make the game you want to make whales and ill love playing it.

Thanks guys, same to you!  I'm making this game for myself mainly--just glad that other people enjoy it as well.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Tnx

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8555 on: December 19, 2011, 03:55:01 pm »

After genning 50+ worlds.. I've never seen a megastore, hospitals seem to be spotty too.  Sometimes I won't see any for a while, and sometimes I see 2-5.

Haven't played this game for a long time.  I was wondering if not having certain things spawn on the map diminishes gameplay?  For example a temple or a megastore/hospital.
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HailFire

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8556 on: December 19, 2011, 05:04:21 pm »

I've crashed once now, using the latest Windows version, exploring the shelter's basement, and twice running away from zombies.  :-\

ED: Managed to spawn out smack dab in the middle of nowhere with nothing but a first-aid book in the bunker, surrounded by fungal spires and slime pits. Got mauled by wolves. :P

ED2: Committing suicide also crashed me.
« Last Edit: December 19, 2011, 06:17:52 pm by HailFire »
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8557 on: December 19, 2011, 06:04:04 pm »

I have an Ubuntu workstation at my job (very handy for fighting some of the really nasty viruses) so I could have totally installed it there.

But unfortunately my boss also plays games and remembers Rogue, so I don't think I could get away with it.  Shame :P

Anyway just posting to add to the encouragement.  Happy holidays.

P.S. Any thoughts on adding a system date detection to add special hats and zombies for holidays?  It would be funny to stab a zombie mall Santa with a bayonette'd double barrel shotgun.  Or hunt down elusive egg laying bunnyrabbits, zombie leprechauns, and dead presidents.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8558 on: December 19, 2011, 06:06:03 pm »

I'd think that just modding them in would suffice, no date recognition needed.  After all, you're not going to live long enough to see one holiday to the next.  And you're DEFINITELY not going to go without an update that long.

Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8559 on: December 19, 2011, 06:11:19 pm »

But then I can't kill the Great Pumpkin with a red white and blue roman candle.

By the by, I am not 100% serious.
« Last Edit: December 19, 2011, 06:15:56 pm by Greiger »
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I don't need friends!! I've got knives!!!

Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8560 on: December 20, 2011, 02:51:24 am »

Been holding this game off for oh so long. What's new?
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rhesusmacabre

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8561 on: December 20, 2011, 05:30:25 am »

Depends how long you've been away, but probably lots.
Changelog.
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Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8562 on: December 20, 2011, 05:33:29 am »

I've been away... for very long. It was just before the construction update, so yeah.
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Newbieman

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8563 on: December 20, 2011, 07:47:59 am »

So much fun running around in a tophat, and killing things with a large knife :P
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8564 on: December 20, 2011, 07:56:59 am »

Tophat, Monocle, Dress, Heels, Purse (modified to 0 encumberment and low storage), and for a weapon a walking cane.  Also one grenade.

Someone is going to die, one way or another.
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