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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310014 times)

Goacbc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8535 on: December 17, 2011, 01:32:34 am »

Hey Whales can you tell me all about how development is going?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8536 on: December 17, 2011, 03:11:54 am »

Hey Whales can you tell me all about how development is going?

It's going good, man.  It's going good.  8)

P.S. http://whalesdev.com/forums/index.php?topic=143.msg9246
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8537 on: December 17, 2011, 11:32:42 am »

How do I know if I see a monster, off the map,  are 'aware of my presence?
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8538 on: December 17, 2011, 01:55:19 pm »

If you see them, they are aware of your presence, if they can see (aka: zombies, nonmutant animals, some mutant ones)
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Bitoru

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8539 on: December 17, 2011, 02:40:24 pm »

So, haven't played for a while. Is there any place where I can get the latest windows binaries? Thanks!  :P
« Last Edit: December 17, 2011, 03:13:00 pm by Bitoru »
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Girlinhat

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trees

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8541 on: December 17, 2011, 06:09:46 pm »

I just set up a virtual box for playing this (following instructions from this thread), and it was actually really easy. No crashes or weird bugs or anything, it's very stable.

I've been enjoying the new content, too - very excited to see progress on NPCs. One small typo report: when getting a mission to analyze zombie blood, the quest-giver tells you to "extrace" the blood from a corpse, rather than "extract."

Uh-oh, actually, two more bad things have become apparent: I didn't seem to receive anything to extract the blood with, despite the NPC implying otherwise (not sure if this is just unfinished content or a bug), and when I accidentally lured some zombies in to the evac shelter and they started fighting the NPC, I got the debug message "Bumped into a monster, 15, a zombie" whenever they were adjacent. I do like how he yelled "Move your goddamn ass, fuckward!" when I got in the way, though.

It would be nice to be able to tell the NPC to follow you in situations like this, by the way: he just kind of shuffled around as we ran away and he didn't try to grab any weapons or anything.
« Last Edit: December 17, 2011, 06:22:43 pm by trees »
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Gotthard

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8542 on: December 17, 2011, 07:58:25 pm »

Anyone else notice megastores completely stopped spawning, and hospitals are super rare in most worlds?  Weird, given whales said they should for sure spawn in each location...
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8543 on: December 17, 2011, 08:32:20 pm »

Hospitals are rare, but there's guaranteed to be at least one in the 180x180 starting area.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8544 on: December 17, 2011, 08:33:45 pm »

I can confirm that megastores are absent, and hospitals are super-rare. I just saw two hospitals in three overmaps. They were, of course, within seven tiles of each other, but still.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8545 on: December 17, 2011, 09:41:04 pm »

Did you confirm this via cheating, i.e., Z4 to reveal the map, and then searching it for megastore / hospital?
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Gotthard

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8546 on: December 17, 2011, 09:41:54 pm »

I always reveal the entire map, and I'm not sure I've seen a hospital on most maps.  In 100 maps, not seen a single megastore.

I did confirm this by cheating.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8547 on: December 17, 2011, 10:50:00 pm »

yup, I revealed three maps, only one had hospitals.
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Gotthard

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8548 on: December 17, 2011, 11:20:57 pm »

Also as a warning, trying to fill an activated chainsaw results in a segfault.  I mean, it's a terrible idea to do anyway, but... at least kill me instead of segfaulting me :)
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martinuzz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8549 on: December 18, 2011, 12:57:57 am »

I just noticed that it is possible, although pretty rare, for your starting NPC to give you 2 quests. I just had my startig NPC give me the USB quest, and when I returned succesful, he also offered the blood sample quest. Said NPC is also a mean shot with his Redhawk. I like him, even though he called me fuck.
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