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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309872 times)

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8490 on: December 13, 2011, 03:59:05 am »

That usually ends up overpowered in one way or another, and in Cataclysm I can guess that the dodge tactic would make you immortal.  With 8-10 dodge you can knit a sweater while a zombie tries to grab you.  If you could get an additional dodge chance based on your combat stance...  And yes, 10 dodge is easy.  Spend some time going full out melee, low encumber, killing everything for the skill up, and you get some incredibly high combat skills, particularly melee but you can also powerlevel your ranged.

As I'm sure Whales will reply, "That's a good idea and works well, but it's not for Cataclysm's style."

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8491 on: December 13, 2011, 04:22:07 am »

Actually, dodging is never guaranteed now, and attempting to do something like read a book with a zombie nearby will end up with you getting smacked in the head pretty quickly.

While there's lots of interesting possibilities for making melee more complex, for now I definitely want to stick with classic, simple roguelike melee.  There's enough that goes into it already to keep it interesting, I think.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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fred1248

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8492 on: December 13, 2011, 04:31:37 am »

There's enough that goes into it already to keep it interesting, I think.

Fun? yes. Interesting? not really.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8493 on: December 13, 2011, 04:34:20 am »

Eh, fun's good enough for me  ;D

Those looking for ultra-complex or super-detailed melee combat should probably look elsewhere.  I hear there's this game that simulates things pretty specifically... Dwarf something... supposed to be good!  :P
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

justinlee999

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8494 on: December 13, 2011, 04:52:07 am »

Those looking for ultra-complex or super-detailed melee combat should probably look elsewhere.  I hear there's this game that simulates things pretty specifically... Dwarf something... supposed to be good!  :P
Never heard of it, I wonder what it is...
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8495 on: December 14, 2011, 12:17:21 pm »

Those looking for ultra-complex or super-detailed melee combat should probably look elsewhere.  I hear there's this game that simulates things pretty specifically... Dwarf something... supposed to be good!  :P
Never heard of it, I wonder what it is...
I know one but it's not released yet; Ultima Ratio Regum. I'd really like to play a game with ultra-complex combat if you guys know any.

Anyway. I was thinking about playing Cataclysm again but I couldn't find the windows port of the last version :D
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8496 on: December 14, 2011, 12:19:45 pm »

It's in the thread labeled "Windows Version"
And I've linked it a few times.
http://whalesdev.com/forums/index.php?topic=554.0
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8497 on: December 14, 2011, 12:21:38 pm »

i have updated the game and compiled ( git pull, make clean, make ) but the game don't start.....  :O(
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8498 on: December 14, 2011, 12:24:29 pm »

Did you make clean?
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8499 on: December 14, 2011, 12:25:37 pm »

yes....... Bha....now start.....  ????????????
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8500 on: December 14, 2011, 12:27:02 pm »

It's in the thread labeled "Windows Version"
And I've linked it a few times.
http://whalesdev.com/forums/index.php?topic=554.0
Sorry and thanks. I only checked the "Official Changelog" and the modding section. I didn't think the windows version could be in the gameplay section. You know, it's the section where people discuss the game.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8501 on: December 14, 2011, 12:28:27 pm »

It is a rather odd place, yeah.

In other news, the code will be platform independant soon, so windows binaries can be released pretty much as soon as Whales updates.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8502 on: December 14, 2011, 12:30:38 pm »

Cool. Lazy people like me can stop asking for the compiled version :D
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8503 on: December 14, 2011, 12:35:07 pm »

You'll still need to wait for someone to compile them, Whales uses Linux :P
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8504 on: December 14, 2011, 12:38:31 pm »

Quote from: Teseng (guy who posted the windows version of the game)
« Last Edit: December 07, 2011, 05:07:50 PM by Teseng »

Quote from: Whales (from his last changelog post)
December 12, 2011, 12:37:02 AM

So it's probably not the last version but I'll try it and see for myself.

My bad.

Hey, I just came across an unfinished mod and it has... VEHICLES! It would be awesome to have it merged with the game when it's finished. I used to think implementing cars in a roguelike game would be close to impossible.
« Last Edit: December 14, 2011, 12:44:37 pm by Leatra »
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