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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309592 times)

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8355 on: December 07, 2011, 08:50:08 am »

Spoiler (click to show/hide)

I can't provide input about how to remove wild dogs, but the starting one is easy enough. I even posted instructions in this thread before. Just open the game.cpp file and comment out (adding //) the lines concerning "Testing the pet doggy"
He's been told this several times now and refuses to do it himself while insisting that Whales change the game for him.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8356 on: December 07, 2011, 03:33:49 pm »

Spoiler (click to show/hide)

I can't provide input about how to remove wild dogs, but the starting one is easy enough. I even posted instructions in this thread before. Just open the game.cpp file and comment out (adding //) the lines concerning "Testing the pet doggy"
He's been told this several times now and refuses to do it himself while insisting that Whales change the game for him.

I might have been a bit annoying.. i could always just have stopped playing the game at all, i suck anyway and i am getting bored of just getting raped by zombie after zombie and never anything exciting. I couldnt get all that crap needed to compile the game to work, errors, errors everywhere, and theres a reason why i stopped coding in C anymore, its like trying to teach an OCD how to shuffle cards, trust me, i have tried to.

But now i got that Cataclysnux, so modding will be 1000 times easier.. i guess.. wait i am used to GUI linux and i suck at VI.
My mother is pretty fond of VI, having coded since she was a young girl at tech school, she knows her way around Unix systems quite alot. She could teach me some tricks..

Sorry for being a bugger.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8357 on: December 07, 2011, 03:54:27 pm »

Butthurt
It's a Roguelike written for Linux.  You're Bay 12.  You've (hopefully) played DF.  By default, if you've played DF then you've had your fortress ROFLstomped by skeletal whales who don't give a shit and drag their lifeless bones out the the goddam ocean just to ruin your day.  You're gonna complain about some zombies now?  Dwarf up son, grab yourself a hammer and a utility vest, a bottle of booze and a line of coke.

I have to repeat this though because you don't seem to grasp the severity of these words that I'm putting onto your screen.  A Roguelike for Linux.  There is, perhaps, no single piece of programming more arcane and confusing besides the good old punch cards!  This is not user friendly.  This is not "Windows Installation Wizard".  This is going to be a step harder than it needs to be, and you're either going to do it anyways or fail and move along.  What no one needs is for you to fail and then loiter bragging about your fail.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8358 on: December 07, 2011, 04:02:00 pm »

I might have been a bit annoying.. i could always just have stopped playing the game at all, i suck anyway and i am getting bored of just getting raped by zombie after zombie and never anything exciting. I couldnt get all that crap needed to compile the game to work, errors, errors everywhere, and theres a reason why i stopped coding in C anymore, its like trying to teach an OCD how to shuffle cards, trust me, i have tried to.

But now i got that Cataclysnux, so modding will be 1000 times easier.. i guess.. wait i am used to GUI linux and i suck at VI.
My mother is pretty fond of VI, having coded since she was a young girl at tech school, she knows her way around Unix systems quite alot. She could teach me some tricks..

Sorry for being a bugger.

It's all good duder, didn't bother me.  If you want a notepad-like text editor for command line linux, try nano.  It should be installed already.  But yeah, removing the dog isn't too difficult, I wish you luck in doing so!  I may end up removing the starting dog in the near future, and make dogs quest "items" instead... as in "I left my dog behind in my house, can you please go find her for me?"


There is, perhaps, no single piece of programming more arcane and confusing besides the good old punch cards!  This is not user friendly.  This is not "Windows Installation Wizard".  This is going to be a step harder than it needs to be, and you're either going to do it anyways or fail and move along.  What no one needs is for you to fail and then loiter bragging about your fail.

Hey :(  my programming isn't that bad...
Look at the source for nethack and compare ;)  Or for that matter, the GNU coreutils...
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8359 on: December 07, 2011, 04:02:25 pm »

Dwarf up son, grab yourself a hammer and a utility vest, a bottle of booze and a line of coke.
  What no one needs is for you to fail and then loiter bragging about your fail.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8360 on: December 07, 2011, 05:57:15 pm »

Butthurt
It's a Roguelike written for Linux.  You're Bay 12.  You've (hopefully) played DF.  By default, if you've played DF then you've had your fortress ROFLstomped by skeletal whales who don't give a shit and drag their lifeless bones out the the goddam ocean just to ruin your day.  You're gonna complain about some zombies now?  Dwarf up son, grab yourself a hammer and a utility vest, a bottle of booze and a line of coke.

I have to repeat this though because you don't seem to grasp the severity of these words that I'm putting onto your screen.  A Roguelike for Linux.  There is, perhaps, no single piece of programming more arcane and confusing besides the good old punch cards!  This is not user friendly.  This is not "Windows Installation Wizard".  This is going to be a step harder than it needs to be, and you're either going to do it anyways or fail and move along.  What no one needs is for you to fail and then loiter bragging about your fail.

Im one of those who lingered in Adventure mode for too long and got bored. I cant manage fortress mode, its stressing and not a bit relaxing, especially not when embarking.
I have only tried wilderness embarks and never seen a single undead before, the worst thing that has happended was a bunch of godless monkeys running in and stealing all my pig tail.

And yet i can fly a space ship in Orbiter..
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8361 on: December 07, 2011, 06:00:28 pm »

I might have been a bit annoying.. i could always just have stopped playing the game at all, i suck anyway and i am getting bored of just getting raped by zombie after zombie and never anything exciting. I couldnt get all that crap needed to compile the game to work, errors, errors everywhere, and theres a reason why i stopped coding in C anymore, its like trying to teach an OCD how to shuffle cards, trust me, i have tried to.

But now i got that Cataclysnux, so modding will be 1000 times easier.. i guess.. wait i am used to GUI linux and i suck at VI.
My mother is pretty fond of VI, having coded since she was a young girl at tech school, she knows her way around Unix systems quite alot. She could teach me some tricks..

Sorry for being a bugger.

It's all good duder, didn't bother me.  If you want a notepad-like text editor for command line linux, try nano.  It should be installed already.  But yeah, removing the dog isn't too difficult, I wish you luck in doing so!  I may end up removing the starting dog in the near future, and make dogs quest "items" instead... as in "I left my dog behind in my house, can you please go find her for me?"


There is, perhaps, no single piece of programming more arcane and confusing besides the good old punch cards!  This is not user friendly.  This is not "Windows Installation Wizard".  This is going to be a step harder than it needs to be, and you're either going to do it anyways or fail and move along.  What no one needs is for you to fail and then loiter bragging about your fail.

Hey :(  my programming isn't that bad...
Look at the source for nethack and compare ;)  Or for that matter, the GNU coreutils...

Oh god no, oh well i gotta deal with those dogs anyway.
I looked into the source code of stuff, but i suck at other peoples code, good thing that Red's nice at keeping his code clean in Ameripain, else we wouldnt be going anywhere..
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8362 on: December 07, 2011, 06:03:37 pm »

Cataclysm has incredibly well commented code, in fact, I'm pretty sure there's even a comment specifically telling you how to get rid of the starting pet, hell, I can understand most of it, and I have absolutely no knowledge of C++. Or pretty much any programming language for that matter.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8363 on: December 07, 2011, 06:14:08 pm »

So, who is porting the game for windows now, it seems that Aposos has given up or is inactive for awhile? I don't understand the point of having Linux other than playing this game, but i guess it's a good reason this game is awesome, i just don't get why this game is not on windows or multi-platform, i don'T know anything about programming sorry.

Edit: I'm not trolling linux or anything, i just wish someone could give me a link of the latest windows build or hint me about a way to get this on windows.
« Last Edit: December 07, 2011, 06:16:02 pm by toupz »
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8364 on: December 07, 2011, 06:19:19 pm »

Teseng is working on the new version for Linux. He seems to have ironed out most of the bugs.
Better yet, once he's finished, it can be integrated into the trunk, so it'll become pretty much platform independent.

http://whalesdev.com/forums/index.php?topic=554.0
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8365 on: December 07, 2011, 06:31:45 pm »

I'd like to see the Triffid-armor that appeared in the books, and maybe the blade-guns too.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8366 on: December 07, 2011, 06:37:03 pm »

Whales runs Linux, in fact he runs an incredibly arcane and mysterious version of Linux.  Whales develops Cataclysm, ergo Cataclysm gets native Linux.  It's really not a matter of platform preference or trying to bash any OS, it's just a matter of developer convenience at this point.

And yes, this is some of the better code I've read.  Not incredibly comment-heavy, it doesn't describe what does what, but it does describe the purpose.  Like, no "this is for adding to the list" or "now display that" but some over-arching comments of "Generate forests here" does a good enough job.  A cursory knowledge of how code works will let you navigate the Cataclysm source fairly well.

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8367 on: December 07, 2011, 06:39:16 pm »

I'd like to see the Triffid-armor that appeared in the books, and maybe the blade-guns too.
Yes
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8368 on: December 07, 2011, 06:44:31 pm »

I'd like to see the Triffid-armor that appeared in the books, and maybe the blade-guns too.
This.

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8369 on: December 07, 2011, 06:45:30 pm »

Triffid farms, triffid taming, triffid sex wait what?
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