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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308759 times)

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8340 on: December 06, 2011, 04:24:42 pm »

Make sure you put bells on the bicycles! Also ribbons and clackers.
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Tidal

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8341 on: December 06, 2011, 04:27:04 pm »

Make sure you put bells on the bicycles! Also ribbons and clackers.
The ribbons are iridescent and reflect any amount of light EVERYWHERE.
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Wayward Device

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8342 on: December 06, 2011, 07:33:42 pm »

Make sure you put bells on the bicycles! Also ribbons and clackers.
The ribbons are iridescent and reflect any amount of light EVERYWHERE.

Don't forget the option to craft rocket boosters. May also require stabilizer wheels for steadiness.
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8343 on: December 06, 2011, 07:41:29 pm »

Make sure you put bells on the bicycles! Also ribbons and clackers.
The ribbons are iridescent and reflect any amount of light EVERYWHERE.

Don't forget the option to craft rocket boosters. May also require stabilizer wheels for steadiness.
Also, red bikes should always go faster then other color bikes.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8344 on: December 06, 2011, 09:51:11 pm »

I'm just waiting for shopping carts to put all my loot in and drag behind me.

I don't care if it makes so much noise every zombie in the city comes for me, I can't bear to leave behind those radios and flashlights and toasters and sandwiches and empty bottles and 57 bottles of aspirin and 27 gold bars and.....

If I had my way, I'd take everything not nailed down back to my safehouse. Whoever dies with the most stuff, wins!
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An ambush! curse all friends of nature!

tian

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8345 on: December 06, 2011, 10:15:48 pm »

Hi guys! been playing cataclysm for a while and I think I just found my ideal of zombie roguelikes...

I have a few questions:

Can I use the hatchet for cutting trees down? the description says so, but I can't find a way to do it...

How can I mix bleach with ammonia? I pour them on the groud, but nothing happens...

On other news, I'm on my 5th day of surviving, the longest I ever got! not even two hulks stopped me this time!  8)
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8346 on: December 06, 2011, 10:36:34 pm »

Cannot cut down trees - yet.  Whales has promised an overhaul on the lumberjacking system to make boards a bit more workable.  And whole logs!

Bleach and ammonia can be crafted into smoke bombs, mutagen, and purifier if you have the cooking skill (all require cooking).  There needs to be a mustard gas generation though when spilled, that'd be cool!

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8347 on: December 06, 2011, 10:47:48 pm »

Actually, ammonia and bleach combine into the much more effective tear gas bomb, which acts like smoke bombs but lasts longer and confuses monsters in addition to blocking sight/smell.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8348 on: December 06, 2011, 10:58:20 pm »

Yes, but that requires some skill and some other materials.  A shoddy "oh shit" method of dropping both would be nice.  Or a very low-tech string + 2 bottles, it spills when thrown.

tian

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8349 on: December 06, 2011, 11:03:28 pm »

Cannot cut down trees - yet.  Whales has promised an overhaul on the lumberjacking system to make boards a bit more workable.  And whole logs!

Bleach and ammonia can be crafted into smoke bombs, mutagen, and purifier if you have the cooking skill (all require cooking).  There needs to be a mustard gas generation though when spilled, that'd be cool!

oh, got it! I'll bash young trees in the meantime...

Actually, ammonia and bleach combine into the much more effective tear gas bomb, which acts like smoke bombs but lasts longer and confuses monsters in addition to blocking sight/smell.
when I read the description of one of these I thought I'd have to mix them or something  :P
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The13thRonin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8350 on: December 06, 2011, 11:49:07 pm »

I haven't looked at this in awhile... Maybe a month... Since the construction build... What have I missed?
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8351 on: December 07, 2011, 12:15:09 am »

I haven't looked at this in awhile... Maybe a month... Since the construction build... What have I missed?

Everything listed here, I guess.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

agentorangesoda

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8352 on: December 07, 2011, 12:16:45 am »

I wandered into a sewage treatment plant, downloaded a map of the sewers off of a computer, left the plant, and was chagrined to discover that the entire world had become sewers
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Urist Imiknorris

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8353 on: December 07, 2011, 12:37:55 am »

That is just beautiful.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8354 on: December 07, 2011, 03:33:03 am »

Spoiler (click to show/hide)

I can't provide input about how to remove wild dogs, but the starting one is easy enough. I even posted instructions in this thread before. Just open the game.cpp file and comment out (adding //) the lines concerning "Testing the pet doggy"
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.
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