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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308792 times)

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8310 on: December 05, 2011, 04:00:32 pm »

I'd noticed the cut-short help menus on Windows as well, and the same issue applied to lab computers with notes.  I haven't looked on Linux yet so I dunno if it's a Cataclysm issue or a Windows issue.

smariot

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8311 on: December 05, 2011, 04:54:32 pm »

A lot of the string formatting functions have buffers large enough to hold 1024 bytes, but an 80x24 screen is 2000 - maybe that's the problem with the text getting cut off?

I'll make the buffers bigger and see what happens; and while I'm at it I'll replace the ???printf functions with ???nprintf functions; maybe I'll fix some crashes in the process.

Edit: Tragically, making the buffers bigger didn't fix the cut-off text.
« Last Edit: December 05, 2011, 05:10:18 pm by smariot »
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8312 on: December 05, 2011, 06:58:39 pm »

Is there a way to make string through crafting? I've been in need of the stuff throughout the entire game and the city I've spawned in only has scarce amounts of it. Would it not be the case that I could produce some from rags or get them from clothing I cut up outright?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8313 on: December 05, 2011, 08:49:56 pm »

I've been debating this, allowing you to turn rags into string and use string to repair sewing kits, so you don't have to keep scrambling to find sewing kits for your melee build.

smariot

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8314 on: December 05, 2011, 08:59:11 pm »

The only sources of string are:

* Scissors, applied to long pieces of string.
* Disarming a shotgun or crossbow trap.
* Spawned in the game world: Stores, houses, subways, etc.
* The 'wish' debug command.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8315 on: December 05, 2011, 09:17:41 pm »

I've been debating this, allowing you to turn rags into string and use string to repair sewing kits, so you don't have to keep scrambling to find sewing kits for your melee build.

I seem to recall that sinews and tendons also make good string provided you know how to prepare them. Maybe butchering zombies will be able to net the player some additional resources other than just meat. Come to think of it, their bones might also be a useful resource.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8316 on: December 05, 2011, 09:43:48 pm »

Actually, intestines were used for stitches for the longest time.  Makes for some very strong, fine, and importantly cheap string.  I've also been debating bones, if nothing other than throwing weapons, but certain things like bone spears would be bossin' not to mention the required skull throne.  Making bone daggers seems like a fine way to spend an insomnia night, maybe require 2 survival and a sharp knife, and produce bone daggers to throw.  Bonus points if you can shod a dagger with a nail to fire it from a coilgun.

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8317 on: December 05, 2011, 11:57:02 pm »

Game freezes are really annoying :(
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8318 on: December 06, 2011, 12:48:30 am »

IRL, you can make string from many types of leaves and bark as well (I've done it, mostly to make necklaces). But its incredibly time consuming, and generally isn't as strong as the tendon/intestine stuff from what I understand. Frays to easily, is the biggest problem.

So probably wouldn't be any good for the game.

Personally, I just think you should be able to find huge honking rolls of the stuff ocassionally. Actually, in my game I've got a heavy as shit electric sewing machine that runs off batteries rather than thread to deal with the problem. Lugging the rare item to a safehouse is certainly a chore, though.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8319 on: December 06, 2011, 01:29:34 am »

I'm not sure that making an important, non-renewable resource, into one as common as dirt, makes any sense whatsoever ;)

Of course, by non-renewable I mean "renewable only through exploration."  Making string (not that important anyway) and sewing kits (there's far more than enough around if you use them wisely and replace damaged clothing rather than always repairing) easily obtainable would be akin to putting five times more food per level in nethack or crawl.  It just removes a drive to explore, and makes the game more boring.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8320 on: December 06, 2011, 01:31:36 am »

My utility vests can't be crafted ._.

If I could replace them then I'd not care as much, but keeping those vests intact is critical!

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8321 on: December 06, 2011, 01:58:39 am »

My utility vests can't be crafted ._.

If I could replace them then I'd not care as much, but keeping those vests intact is critical!

You can find new ones, they're not that hard to find.  Or do without.  Or use more ranged--one of the drawbacks of melee is that your clothing is often is disrepair!
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8322 on: December 06, 2011, 01:59:50 am »

Hey, to be fair, if we can somehow craft denim jeans out of rags using a sewing kit, a utility vest isn't very far-fetched! Although I suppose that depends on what it's made out of, but according to the game they're pretty much just cloth.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8323 on: December 06, 2011, 02:13:26 am »

Hey, to be fair, if we can somehow craft denim jeans out of rags using a sewing kit, a utility vest isn't very far-fetched! Although I suppose that depends on what it's made out of, but according to the game they're pretty much just cloth.

The ones you craft aren't denim, obviously.

A utility vest recipe might not be a bad idea, though, at higher levels of tailoring.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8324 on: December 06, 2011, 02:22:37 am »

Requiring a bit of leather and cloth, it's a nice piece of clothing and I don't mind forking over a bit of effort to craft one!
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