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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313932 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8295 on: December 04, 2011, 04:11:39 pm »

I also just had the rope down doesn't create rope up when in a lab bug. also, I've had a lot of places where there wasn't a computer where there should have been a computer.

Yeah, not sure what's up with the computers, plus static spawns seem to be broken.  Investigating.

EDIT: Computers and static spawns fixed! ;D
« Last Edit: December 04, 2011, 11:00:17 pm by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8296 on: December 05, 2011, 03:05:06 am »

Hey Whales.. how is my thread on FP going along?
I kind of got banned for suggesting to harrass that Seth guy that recently attacked Facepunch and Garry's mod :P

Also.. hmm.. would it be possible to have two new recipes? I mean, deep fried anything recipe(anything organic turned into a fat eddible crisp, deep fried leather jackets FTW) and a random thing in your  inventory + ducktape + stick = !!MELEE WEAPON!! ?

Maybe i should refresh my C++ and start modding this piece of sweet fucking cake.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8297 on: December 05, 2011, 03:21:39 am »

Hmm...  There's not currently any modular type recipes.  If you wanted deep fried X and deep fried y, you'd need to defined them both and make a crafting recipe for both.  Or make "deep fried stuff" a literal item name and have a big list of crafting items.  Like, it could take meat, veggie, tomato, tainted meat, or leather jacket, and all of these produce the exact same item.  That wouldn't be very hard, but would make for a long entry to the crafting menu :P  Same applies for melee.  If you make a single "whacking stick" and have it require any part of a long list, that'd work fairly well.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8298 on: December 05, 2011, 03:29:18 am »

Hey Whales.. how is my thread on FP going along?
I kind of got banned for suggesting to harrass that Seth guy that recently attacked Facepunch and Garry's mod :P

Also.. hmm.. would it be possible to have two new recipes? I mean, deep fried anything recipe(anything organic turned into a fat eddible crisp, deep fried leather jackets FTW) and a random thing in your  inventory + ducktape + stick = !!MELEE WEAPON!! ?

Maybe i should refresh my C++ and start modding this piece of sweet fucking cake.

The thread's slowlying down a bunch hasn't really gone anywhere interesting.  But thanks for spreading the word :D

Anyway, while using an arbitrary item for a crafting recipe could be done pretty easily (simply define a metaitem called "Anything" that lets you use any item you're carrying), it wouldn't really work well within the game.  The tricky part would be defining values for the end result, and it doesn't seem like it'd be worth the trouble.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8299 on: December 05, 2011, 03:33:38 am »

You could just make an item called "beating stick" using duct tape, any item, and a stick (or broom or whatever).  Since most items would be a blunt weapon when duct-taped to a stick, then just a poorly defined beating stick would suffice.  Or maybe 2-4 variants with different weights and bash values to make a vague difference between a battery on a stick and a water purifier on a stick, as these are understandably different weights.

Or maybe just have a single set of stats and do it for fun.  Wouldn't be the most effective weapon (comparable to a common hammer?) but it'd be so fun to beat zombies to death with your Radio on a Stick.  Then again most items are already fun.  Beat zombies with gold, or a fire extinguisher!  The stick just complicates things, you're already using gold!

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8300 on: December 05, 2011, 03:34:48 am »

I also just had the rope down doesn't create rope up when in a lab bug. also, I've had a lot of places where there wasn't a computer where there should have been a computer.

Yeah, not sure what's up with the computers, plus static spawns seem to be broken.  Investigating.

EDIT: Computers and static spawns fixed! ;D

I have wish for the rope but i can't find how go up..... i have exit with the cheat for teletrasport me.... ( sorry for my very bad english....)
My game as started OUT of the house......is normal???
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8301 on: December 05, 2011, 03:39:14 am »

I also just had the rope down doesn't create rope up when in a lab bug. also, I've had a lot of places where there wasn't a computer where there should have been a computer.

Yeah, not sure what's up with the computers, plus static spawns seem to be broken.  Investigating.

EDIT: Computers and static spawns fixed! ;D

I have wish for the rope but i can't find how go up..... i have exit with the cheat for teletrasport me.... ( sorry for my very bad english....)
My game as started OUT of the house......is normal???

Rope was a bug, has been fixed.

This is normal.  In the next release, you will start in a bunker; possibly with an NPC, if all goes well.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8302 on: December 05, 2011, 03:40:59 am »

:O

I seem to remember you saying that NPCs might not be ready before the end of the year.  Does this mean you have a breakthrough and can do it sooner, or... just gonna half-ass it and not release anything for a month? :P

kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8303 on: December 05, 2011, 04:16:55 am »

Could you guys upload a windows version somewhere?
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8304 on: December 05, 2011, 08:19:31 am »

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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8305 on: December 05, 2011, 08:22:27 am »

Hasn't been updated in a while, and that version has broken stairs as well.
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8306 on: December 05, 2011, 10:15:40 am »

I've compiled using it and I've only experienced broken stairs once in all of my stair trodding glory.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8307 on: December 05, 2011, 11:57:19 am »

Hmm i could go get the linux version and make a little rewrite of the crafting system to store information about the ingredients an item was crafted from, and have something simple like showing its materials from description.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8308 on: December 05, 2011, 12:42:51 pm »

:O

I seem to remember you saying that NPCs might not be ready before the end of the year.  Does this mean you have a breakthrough and can do it sooner, or... just gonna half-ass it and not release anything for a month? :P

Breakthrough!  Also I'll be toning the NPC back, the one you'll see will be largely immobile and just someone to talk to.  I'll slowly build upon that until it's more interesting, but at this point I think I just need to get one in the game to motivate me to work on them.


Hmm i could go get the linux version and make a little rewrite of the crafting system to store information about the ingredients an item was crafted from, and have something simple like showing its materials from description.

More like rewrite the item-type system to create new item-types when you craft one, and write a new module for saving these ad-hoc types to disk, and loading them when you load a game, or even start a new one (since they could be found on a corpse).
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

smariot

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8309 on: December 05, 2011, 01:19:43 pm »

Cataclysm for Windows: cataclysm.7z

Note: This file is being hosted on my home internet connection, so don't be surprised if it's slow or missing entirely.

Problems I've noticed with it so far:

  • Can't use backspace to correct your player name.
  • Player HP occasionally disappears.
  • The help menus only show a portion of the text they're supposed to.
« Last Edit: December 05, 2011, 01:47:55 pm by smariot »
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