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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313941 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8280 on: December 03, 2011, 10:14:43 pm »

All addictions in the game are physical addictions.  Psychological ones like a sex addiction will likely not make an appearance.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8281 on: December 03, 2011, 10:16:46 pm »

We could argue that being addicted to endorphins is a loophole there, but in that case we'd have to argue in favor of music addiction and jerky addiction and anything that raises morale.

Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8282 on: December 03, 2011, 10:17:20 pm »

All addictions in the game are physical addictions.  Psychological ones like a sex addiction will likely not make an appearance.

I take it the players themselves will be responsible for these addictions for their characters instead of the game ;D?
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Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8283 on: December 03, 2011, 10:36:45 pm »

Oxygen addiction.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8284 on: December 03, 2011, 10:40:34 pm »

Refer to official forums for more info, but in short: Sex addiction is a real affliction, though in game terms it would have a low addiction rating and take some amount of effort to actually become addicted.  Also not sure if Whales will add it, but it would be realistic and it would only happen if you indulge too much, same as any drug.

There's also the point that it would be silly (and look pretty weird, from a user perspective) to add that without consider all the other weird, rare, largely-behavioral addictions that exist.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8285 on: December 03, 2011, 11:05:56 pm »

The game already includes hoarding, and players suffer their own psychological afflictions.  Why must all these bodies be laid out in a straight row?!

Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8286 on: December 03, 2011, 11:16:55 pm »

I think most of the players themselves exhibit some of these psychological behaviours and addictions already. Some people like to play this game in a very obsessive manner, perhaps, compelled to test or use everything at least once in a compulsive manner. Others exhibit a psychological predilection towards hoarding. Even without the trait, this weighs heavily on the character. There are also some, who seem to be addicted to butchering absolutely everything they kill human analogues included, some to improve their skill, but this tends to come off as an addiction too or at least it's how I see it. Myself, I tend to pick up all the lighters and batteries I can get my hands on.
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8287 on: December 04, 2011, 03:24:02 am »

next update add npc???
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8288 on: December 04, 2011, 06:10:48 am »

next update add npc???

Good and original suggestion. 10/10 a++ would take advice from again
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8289 on: December 04, 2011, 01:26:41 pm »

I went down in the lab with the help of the rope .... how can I go back?
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8290 on: December 04, 2011, 01:28:28 pm »

There should be a tile, that has the end of you rope. Climb it up.
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8291 on: December 04, 2011, 01:31:42 pm »

mmmm i don't find it..... >:(
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8292 on: December 04, 2011, 01:38:47 pm »

how works the cheat for teleport me? i don't see the rope for go up in the lab...... :( :(
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8293 on: December 04, 2011, 02:01:19 pm »

I went down in the lab with the help of the rope .... how can I go back?

It should have built a rope to go up, but I guess not, huh?  Oddness.

Z3 will teleport you; I suggest teleporting to a subway station or something.  If you can't see a subway station, Z4 will reveal the map.


next update add npc???

I wish!  I'm steadily working on them but don't get your hopes up for anything before New Year's.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8294 on: December 04, 2011, 02:46:54 pm »

I also just had the rope down doesn't create rope up when in a lab bug. also, I've had a lot of places where there wasn't a computer where there should have been a computer.
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