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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308834 times)

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8265 on: December 03, 2011, 06:03:24 pm »

Fniff: I believe that there is a guide for compiling the source for windows somewhere on the fan forums.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8266 on: December 03, 2011, 06:21:43 pm »

What is the maximum hit chance for melee now?

Also is there any advantage to sleeping on a bed as opposed to on the floor?

Also, can someone tel me why you take damage when you fail to disarm a shotgun trap? Is my character really dumb enough to stand in front of the barrel while she tries to disarm it?

Maximum chance is detemined by your dexterity.  Regardless of a monster's dodge, you have a one in (2 + dexterity) chance to miss; thus, with dexterity 8 you max out at 90% chance to hit; with dexterity 18, 95%; dexterity 0, 50%.

You have a better chance of falling asleep in a bed.

Yes, you're that dumb; or else something breaks unexpectedly or something.  I don't know.
EDIT: That is to say; I want untrapping to have a risk of danger to it.  That said, I admit that it is a bit much to suffer a full shotgun blast from a failed disarm.  I'll do some thinkin'


  • Water cannot be stored in non-watertight, non-sealable containers; no more water in soda cans.
Could you perhaps give them a short lifetime instead of just removing it? In a pinch, I would use an empty can to pick the water up to be purified to drink, even if I couldn't use it for long term storage.

Possibly; more work than it's worth right now, though.
« Last Edit: December 03, 2011, 06:51:21 pm by Whales »
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8267 on: December 03, 2011, 06:24:51 pm »

Will we ever get a fourth need, you know what i mean.
Would be nice with the NPC's cumming in sooner or later.
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Tarran

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8268 on: December 03, 2011, 06:27:52 pm »

Would be nice with the NPC's cumming in sooner or later.
Errr... :P
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8269 on: December 03, 2011, 06:35:37 pm »

We've discussed sexuality rather in-depth on the official forums.  There's a whole slew of different approaches and the general agreement was "if it's handled right, it'll do well" and let's have a little faith in our dev, shall we?  So far everything has been done very well and there's no reason to assume Whales is suddenly going to go off the wall introducing sex.  It'll be handled in the same deadpan minimalistic way as ever.

If you want to gripe about a feature that's not in yet, there's a big thread over on the real forums that'll be much more suited.  Let's not derail this thread again.

G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8270 on: December 03, 2011, 07:08:12 pm »

Is it really "derailing" a thread about Cataclysm to talk about Cataclysm?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8271 on: December 03, 2011, 07:24:06 pm »

Is it derailing a thread about Cataclysm to talk about talking about Cataclysm?  Is it derailing to talk about talking about talkin... ahhhhh  :'(
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Wayward Device

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8272 on: December 03, 2011, 07:54:44 pm »

We've discussed sexuality rather in-depth on the official forums.  There's a whole slew of different approaches and the general agreement was "if it's handled right, it'll do well" and let's have a little faith in our dev, shall we?  So far everything has been done very well and there's no reason to assume Whales is suddenly going to go off the wall introducing sex.  It'll be handled in the same deadpan minimalistic way as ever.

If you want to gripe about a feature that's not in yet, there's a big thread over on the real forums that'll be much more suited.  Let's not derail this thread again.

The day when a cock sucking crack whore owning nothing more than heels, an miniskirt and a butcher knife (and crack, of course) becomes a valid character build draws ever closer....
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
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smariot

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8273 on: December 03, 2011, 08:38:06 pm »

In game.cpp I noticed a line that says:

Code: [Select]
if (z[i].posx < 0 - SEEX || z[i].posy < 0 - SEEX ||
                                            ^^^^

It's not a big deal though since SEEX and SEEY are currently equal.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8274 on: December 03, 2011, 08:45:09 pm »

In game.cpp I noticed a line that says:

Code: [Select]
if (z[i].posx < 0 - SEEX || z[i].posy < 0 - SEEX ||
                                            ^^^^

It's not a big deal though since SEEX and SEEY are currently equal.

And while they're unlikely to be anything but equal, it's still nice to keep things tidy.  Thanks for spotting it!
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8275 on: December 03, 2011, 08:50:08 pm »

The day when a cock sucking crack whore owning nothing more than heels, an miniskirt and a butcher knife (and crack, of course) becomes a valid character build draws ever closer....
You forget that a skirt and knife make for a powerful melee build.  In fact I may take that as a challenge...  skirt, heels, knife (I never find butcher knives reliably, so we'll go with steak), tank top, and... maybe a jacket for a bit of storage (namely crack and booze).

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8276 on: December 03, 2011, 09:34:50 pm »

About traps, do they make noise? The gun ones at least should make noise. That'd make setting them off risky, even if you don't get hit.
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8277 on: December 03, 2011, 10:00:12 pm »

I think the bear traps make a snap sound when something steps into it.
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Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8278 on: December 03, 2011, 10:05:16 pm »

Will we ever get a fourth need, you know what i mean.
Would be nice with the NPC's cumming in sooner or later.

Please. No.

Out of all of the unbelievable porno games my friend has sent me in shock that such things could exist, they have all had one thing in common: a lust meter.

Let's keep this out of the game.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8279 on: December 03, 2011, 10:09:18 pm »

Refer to official forums for more info, but in short: Sex addiction is a real affliction, though in game terms it would have a low addiction rating and take some amount of effort to actually become addicted.  Also not sure if Whales will add it, but it would be realistic and it would only happen if you indulge too much, same as any drug.
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