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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314176 times)

trees

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8175 on: November 26, 2011, 04:10:07 pm »

The current version being run via PuTTY has megastores. Temples are bugged, though, and I think the spiral cave things are too. The temples are just large rectangles of cyan flooring and traveling a level through the spiral cavern seem to just teleport you somewhere random, very far away. (Unless that's the intention?)
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I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8176 on: November 26, 2011, 04:28:02 pm »

I've heard that's the intention for spirals.  For temples, it sounds like there's an overmap definition but no tile definition, similar happened with nuclear power plants on a PUTTY.  I just want me some megastores, man :<

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8177 on: November 26, 2011, 05:56:29 pm »

Then that would also be the one with broken stairs.  There's a high chance that going through stairs causes a crash, which is fixed on Linux but isn't updated for Windows.
https://github.com/aposos/Cataclysm/downloads
The latest windows version, no megastores included.
The one Darkling Wolf posted fixed the stairs, fixing the stairs is what broke the HP display.
http://www.mediafire.com/?364wsskmxxgjn68
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8178 on: November 26, 2011, 06:37:22 pm »

Any backtraces would be appreciated (unless they go straight from calling game::update_overmap_seen() to alloca(); I already know that one!).

#0  _alloca () at ../../../../gcc-4.4.1/libgcc/../gcc/config/i386/cygwin.asm:45

Yeah, that's the backtrace/crash I'm familiar with ;)  Thanks for the effort though.
It's worth noting that I don't entirely know what that means, and while googling alloca provided some hints and things to try, none of them worked.

The current version being run via PuTTY has megastores. Temples are bugged, though, and I think the spiral cave things are too. The temples are just large rectangles of cyan flooring and traveling a level through the spiral cavern seem to just teleport you somewhere random, very far away. (Unless that's the intention?)

Not the intention, and actually spiral caverns work fine (though they're not supposed to appear on the surface!).  What you're seeing is the fact that Eronarn, bless him, forgot to delete save data when he updated the game.  Or didn't build clean.  Either way, the world is full of corrupted data.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Join me in #cataclysmrl on irc.quakenet.org!

DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8179 on: November 27, 2011, 05:02:33 am »

I kind of want to refresh my C++ skills to make a server out of this game.
First, just my own windows telnet server where you can share a map, then expand to support up to 4 players, it would be intended for LAN gameplay, with close friends, so you wouldnt have to wait days for some AFK'ing guy to take a move.
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Gotthard

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8180 on: November 27, 2011, 04:59:33 pm »

Just fyi, while it doesn't rain in your basement, there are random rain sounds like it IS raining.  I like the effect, but not in the basement.  It would be cool if it was harder to hear in a basement if it was raining due to the noise being everywhere however.
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Fniff

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8181 on: November 27, 2011, 07:03:16 pm »

How do I use radio controls? And most ID readers, for that matter?

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8182 on: November 27, 2011, 08:45:54 pm »

Radio controls are like ze goggles, and you use card readers by examining them, if you have the correct card they'll give you the option to use it.
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Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8183 on: November 27, 2011, 09:50:30 pm »

Can I change row amount so that I can actually use the full vision my character has? Or does that not work.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8184 on: November 27, 2011, 10:10:16 pm »

The window size is rather strict, no way to change it.  I've broached the issue and the response was "Whales put a lot of effort into streamlining this particular size." which is nice, and I can appreciate the effort and cleanness, but your visible range is MUCH shorter than your view distance, and much of the time you're walking 2 tiles away from a dead scientist gold mine but never realize it!

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8185 on: November 28, 2011, 01:11:38 am »

bombzero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8186 on: November 28, 2011, 01:30:44 am »

If anyone who hasent played it yet sees this post.

step 1: download it.
step 2: find yourself a katana or equivalently Over Powered early weapon.
STEP 3: if you see a shrieker... haul ass in the other direction, hide in a building for a few days, cry.'

skriekers will be the death of you if you arnt careful.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8187 on: November 28, 2011, 01:34:15 am »

Better yet, find a nailgun, BB gun, or a Mosquito .22.  Use them when convenient, as they're very low-noise, and can train a few levels in handguns.  When you're feeling confident, carry a bigger handgun, like a desert eagle.  Shrieker shows up?  Pop it as soon as you see it and start running.  Guns for use against fasts is very nice too, and the occasional brute that manages to catch up with you can be dealt with more easily if it's already full of holes.  Even still, Adderall will save your ass more often than anything else.  If you're surrounded, but have just enough time to pop an adderall or two, you can start outrunning cars and run down an empty freeway to (temporary) safety.

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8188 on: November 28, 2011, 01:39:35 am »

I'm finding that rifles are a better choice than handguns, in general.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8189 on: November 28, 2011, 01:44:15 am »

But noisy.  They have better damage, range, and accuracy, but they're noisy and most have low ammo.
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