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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1294634 times)

Gotthard

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8145 on: November 24, 2011, 10:33:20 am »

EDIT: Why is "skill rusting" even in this game? It seems to me that the scope of this game is so short that characters never even live long enough to where it would make sense for them to start "forgetting" what they've learned. I can't get my melee or bashing weapons up past 8 because when my character sleeps he forgets EVERYTHING THAT HE DID YESTERDAY. Is this just meant to be a soft skill cap around 8?

It is a sort of soft cap, but the cap is related to intelligence.  The higher your base intelligence, the higher your soft cap on your skills, which is why intelligence is always my highest stat.  IMHO, it's actually sort of broken how good intelligence is compared to the other stats, but in a way it makes sense too :)
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Tidal

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8146 on: November 24, 2011, 10:39:14 am »

This the best (for now) game ever! Of course, if I could walk a few feet without crashing.

If your building it yourself make clean and make without using -j. I find I get way more crashes with parallel builds for some reason (something which I don't see how is possible, I blame the lack of initialisation :P)

I have no idea how to build it myself, most of that just went over my head. :P
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8147 on: November 24, 2011, 02:41:13 pm »

Noise does depend on the rifle, a .22 rifle will just go 'plink' with a silencer

A .22 goes plink even without a silencer I've noticed.
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Spaceman96

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8148 on: November 24, 2011, 02:45:37 pm »

Noise does depend on the rifle, a .22 rifle will just go 'plink' with a silencer

A .22 goes plink even without a silencer I've noticed.

With CB bullets, it also depends on the bullet.
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8149 on: November 24, 2011, 03:07:21 pm »

What is a CB bullet :o?
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Spaceman96

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8150 on: November 24, 2011, 03:18:20 pm »

I'm not sure what it means, google would reveal it exactly, but basically it has very little propellant, so it has short range and does less damage, but it will make less sound.
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Mechanoid

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8151 on: November 24, 2011, 03:40:31 pm »

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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8152 on: November 24, 2011, 10:42:13 pm »



God damn it where's my armor piercing batteries???
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8153 on: November 25, 2011, 05:18:55 am »

Nailgun + Extended Mag/Double Mag = Run full tilt and shoot everything everywhere at all times!  Ammo is plentiful and if you're doing a dedicated shooter (high perception) you can headshot greens at 1-2 range with ease.  Might take 2-3 hits to down a green, but you get 30-50 kills per pack of nails, and you can get in like 5 shots without any recoil icon.  Also dead silent.

Doesn't work against young fungaloids...

Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8154 on: November 25, 2011, 08:13:39 pm »

Is noise working in the latest windows version? It seems like I can fire my shotgun all I want without attracting more zombies.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8155 on: November 25, 2011, 08:23:56 pm »

It is, but you may be in a less populated area.  Walking on concrete downtown seems to bring in whole hordes.  Shotguns and dynamite in the middle of boondocks woodlands seems to do nothing.

Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8156 on: November 25, 2011, 08:30:44 pm »

It's funny, the city I'm currently safehoused in is freaking huge, the largest city I've ever seen generated. Is there any way to check populations again? I'm running on my 10th day alive and it's starting to get boring.

Living in a huge city with a bunch of supplies with minimal zombie resistance would be ideal, but it makes for very bland gameplay.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8157 on: November 25, 2011, 08:37:09 pm »

Huh, I wonder if somebody can edit the code to create basically infinite cities? That would be one hell of a map.

Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8158 on: November 25, 2011, 09:41:18 pm »

Just raided a huge lab for 3 royal jellies

COME AT ME FUNGAL INFECTION
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Mechanoid

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8159 on: November 25, 2011, 09:43:40 pm »

Do we even have a working, non-segfaulting windows version yet?
I'm wondering about this too.
Aposos seems to have just disappeared off the face of the damn planet.
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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"
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