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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308906 times)

GaxkangtheUnbound

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8130 on: November 22, 2011, 09:18:33 pm »

The killer for me is dogs.
Wolves? I beat 'em to death with rocks. Haven't encountered bears yet.
Most of my deaths are from dogs.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8131 on: November 23, 2011, 03:28:50 am »

animal empathy makes animals non hostile, rather good
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8132 on: November 23, 2011, 11:59:33 am »

animal empathy makes animals non hostile, rather good

Makes SOME animals non-hostile ;) The rest have a chance of being non-hostile. Either way, Its a favorite perk of mine. A REAL lifesaver when you're in the wilds trying to survive.

...The last game I played without Ani Emp, I was mauled by a bear in the center of a large city :|
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Tidal

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8133 on: November 23, 2011, 02:19:34 pm »

This the best (for now) game ever! Of course, if I could walk a few feet without crashing.
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forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8134 on: November 23, 2011, 02:24:28 pm »

I may have missed it. Did anyone do a windows port where stairs worked and HP and other information on the screen would draw correctly?
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Tidal

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8135 on: November 23, 2011, 02:25:50 pm »

I may have missed it. Did anyone do a windows port where stairs worked and HP and other information on the screen would draw correctly?
Aye. Ehndras mentioned one to me, but hasn't sent me a linky.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8136 on: November 23, 2011, 04:26:45 pm »

Page 160 while on 50 posts per page view, upper third of the screen in a quote.

I'm at work, I have better things to do than fish for links. :P
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Gotthard

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8137 on: November 23, 2011, 08:42:01 pm »

Some info on the windows crash:

It is occurring in the void game::update_overmap_seen() function, immediately upon entering it.  It never even gets to declare the first variables.  The rest of the map seems to load fine, the data appears sound.  Maybe this has to do with the new sight range, and there being undeclared or generated underground tiles?  A return statement in one of the sight functions?  I don't know, and I'm not up enough on c++ to figure it out, but maybe better people than me can start looking in this area.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8138 on: November 23, 2011, 09:23:28 pm »

I now know why people think rifles are awesome. I can down brutes that aren't even in the screen.
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Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8139 on: November 23, 2011, 10:54:19 pm »

Why are barricades even in the game?

It feels like the only role they serve is to make escape impossible if zombies find you while you're sleeping. Which is always.
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Tidal

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8140 on: November 23, 2011, 11:02:14 pm »

Why are barricades even in the game?

It feels like the only role they serve is to make escape impossible if zombies find you while you're sleeping. Which is always.
What kinds of barricades are you talking about?
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Bobv2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8141 on: November 23, 2011, 11:40:25 pm »

Boarding up stuff.

It's okay now, with a silenced rifle and enhanced grip I can just shoot them all with impunity.



EDIT: Why is "skill rusting" even in this game? It seems to me that the scope of this game is so short that characters never even live long enough to where it would make sense for them to start "forgetting" what they've learned. I can't get my melee or bashing weapons up past 8 because when my character sleeps he forgets EVERYTHING THAT HE DID YESTERDAY. Is this just meant to be a soft skill cap around 8?
« Last Edit: November 24, 2011, 12:04:13 am by Bobv2 »
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Shades

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8142 on: November 24, 2011, 05:30:10 am »

This the best (for now) game ever! Of course, if I could walk a few feet without crashing.

If your building it yourself make clean and make without using -j. I find I get way more crashes with parallel builds for some reason (something which I don't see how is possible, I blame the lack of initialisation :P)

It's okay now, with a silenced rifle and enhanced grip I can just shoot them all with impunity.

You realise that a silenced rifle isn't really all the quiet still? If it's going 'bang!' it's as loud as a chain saw already :)
Randomly, and this might be an oversight by Whales, burst mode fire makes the same amount of sound as a single shot which makes the .22 smg both very quiet and fairly high damage (due to burst size). No good against armoured opponents though.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8143 on: November 24, 2011, 06:21:12 am »

If your building it yourself make clean and make without using -j. I find I get way more crashes with parallel builds for some reason (something which I don't see how is possible, I blame the lack of initialisation :P)

Does whales really not initialize variables? That sounds kind of... distressing? I don't know how often that would actually cause a problem, but it's one of the first good programming practices anybody learns in a language like C++.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8144 on: November 24, 2011, 08:31:03 am »

Noise does depend on the rifle, a .22 rifle will just go 'plink' with a silencer
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