Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 537 538 [539] 540 541 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308934 times)

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8070 on: November 20, 2011, 12:12:35 am »

SCHUDs are weaky. They're stronger than surface greenies, but I'd consider a Fast Zombie more dangerous.


Speaking of which, is it just me or are young fungaloids pretty hard punchers? I had to get past one and lost quite a bit of life in just two blows. (the problem being when rather than one fungaloid, you are somewhere surrounded by DOZENS. A couple of hits, pain sets in, and you can't outrun them anymore)

Young fungaloids are the "combat" life phase of the fungaloid lifeform.  The adults are the slower, weaker-hitting "reproduction" phase.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8071 on: November 20, 2011, 12:15:31 am »

That may be worth including in the ; view description, if it's not already.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8072 on: November 20, 2011, 12:26:09 am »

While the life-cycle details aren't explicitly stated, it does say that the young fungaloids have thicker bark, are covered in thorns, and moves faster than full-grown fungaloids.

Not that anyone reads those things.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

G-Flex

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8073 on: November 20, 2011, 12:43:44 am »

Wait, fungaloids have bark and thorns? Are they fungal or plants or what?
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8074 on: November 20, 2011, 12:59:40 am »

I looked up "fungus zombie" and found something about these ants...  Just, google it, it's, um...  Just google it, ok?

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8075 on: November 20, 2011, 01:34:09 am »

I looked up "fungus zombie" and found something about these ants...  Just, google it, it's, um...  Just google it, ok?

but high  speed videos are funnier  http://www.youtube.com/watch?v=XuKjBIBBAL8
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8076 on: November 20, 2011, 02:09:45 am »

Wait, fungaloids have bark and thorns? Are they fungal or plants or what?

Spoiler (click to show/hide)

And yeah, cordyceps is badass and was the origin of the whole fungal infection thing.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8077 on: November 20, 2011, 02:13:47 am »

Spoiler (click to show/hide)

Flare

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8078 on: November 20, 2011, 08:16:33 am »

Spoiler (click to show/hide)
« Last Edit: November 20, 2011, 08:18:36 am by Flare »
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8079 on: November 20, 2011, 08:56:10 am »

Spoiler (click to show/hide)
Logged
*Hugs*

dood_

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8080 on: November 20, 2011, 12:22:21 pm »

Spoiler (click to show/hide)

Sounds very family to this, in some ways. Not that could tell by that wiki in but the most generalist of terms mind.
Logged
It seems very dwarven to use the hell itself as a garbage disposal. I can just see this isolated pile of goblin clothing, rotten food, and chunks of animals sitting there in a featureless plain, slowly cooking in the heat as demons pick at it.

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8081 on: November 20, 2011, 01:04:21 pm »

Spoiler (click to show/hide)

Google "mucormycosis" :p


...speaking of which, how about spawning amphothericin in pharmacies, and make it negate fungal infection for a couple of hours? (kind of like thorazine and schizophrenia). The idea being to give the player time to break into a lab and get royal jelly.
« Last Edit: November 20, 2011, 01:07:21 pm by ChairmanPoo »
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8082 on: November 20, 2011, 01:06:35 pm »

Anything described as an infection will be nasty.

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8083 on: November 20, 2011, 01:08:55 pm »

Pytiriasis is pretty tame...
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #8084 on: November 20, 2011, 02:51:55 pm »

Spoiler (click to show/hide)

Sounds very family to this, in some ways. Not that could tell by that wiki in but the most generalist of terms mind.

Heh, that book sounds pretty cool, I may have to pick it up.

Spoiler (click to show/hide)
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
Pages: 1 ... 537 538 [539] 540 541 ... 777