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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314695 times)

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7950 on: November 17, 2011, 02:40:02 pm »

Honestly I'd really like the option of throwing food into the internal furnace as well. I mean it's supposed to accept organic matter so why not some spoiled meat?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7951 on: November 17, 2011, 02:58:57 pm »

Mainly because zombies are so common.  You should have an endless supply of tainted meat, thus an endless supply of power, which is a bit OP.

Myroc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7952 on: November 17, 2011, 03:13:14 pm »

So disallow tainted meat from being used in the furnace. Just claim it's because the tainted meat doesn't provide nearly as much energy as normal meat as a plot reason and be done with it.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7953 on: November 17, 2011, 03:14:40 pm »

Untainted meat is pretty common too, and really, meat doesn't burn that well.  The original intent of the furnace, which it's getting back to, is to provide an extra use for miscellaneous paper/wood items.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7954 on: November 17, 2011, 03:14:56 pm »

And how would you handle normal eating over furnace eating?
Having to confirm every time I want to have a snack would get very old, very quickly.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7955 on: November 17, 2011, 03:18:20 pm »

I'd make the furnace into an active bionic myself.  Use furnace, select inventory item, consume!

And I agree with Whales.  Fat burns mediocre, but the real energy of meat is when eaten, and that's when metabolic interchange comes into play.  If you've got that expanded digestive system or similar to negate the poison, you can eat the meat for emergency energy.

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7956 on: November 17, 2011, 03:44:40 pm »

According to the wiki you can stuff whole corpses into the furnace, unless that has changed?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7957 on: November 17, 2011, 03:52:55 pm »

Corpses were previously undefined, but are now made out of meat.  As such, they cannot be consumed by the furnace.

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7958 on: November 17, 2011, 03:54:07 pm »

Good to know
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7959 on: November 17, 2011, 03:58:17 pm »

I really miss that mental imagery though.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7960 on: November 17, 2011, 03:58:26 pm »

However, I think that means you can eat a whole corpse...  Maybe not since they're not defined as a food, but worth a try!

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7961 on: November 17, 2011, 04:00:03 pm »

Mod stuff's all been updated to the current version.
Just adding in the new stuff now.
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Mickey Blue

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7962 on: November 17, 2011, 05:16:55 pm »

So I noticed this game sort of stutters (for lack of a better word) on one computer than on another, basically if I continually walk it will pause for a split second every three or four seconds.  The odd thing is that this computer is better than another one where it works fine. 

What could be the cause of this?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7963 on: November 17, 2011, 05:18:46 pm »

You playing off a USB on the one it stutters?
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Mickey Blue

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7964 on: November 17, 2011, 06:13:52 pm »

No, both are on the hard drive, both are windows XP computers, both have plenty of memory, good CPU and graphics cards and all that (in fact this one is the superior computer of the two).

But for some reason the game just doesn't run well on this one.
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