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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314798 times)

x2yzh9

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7920 on: November 16, 2011, 04:14:00 pm »

What skill(s) do I need to make bows?

ThtblovesDF

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7921 on: November 16, 2011, 04:22:50 pm »

Archery me thinks
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Seriyu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7922 on: November 16, 2011, 06:08:28 pm »

How do you raise your carpentry skill? Is it entirely based off those carpentry books in hardware stores? Or can I just dig a bunch of pits and get carpentry somehow.

BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7923 on: November 16, 2011, 06:14:25 pm »

Digging pits raises carpentry.

Removing glass from windows might too, but I'm not 100% sure, I do know pits raise it because I got a skillup from digging once.
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forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7924 on: November 16, 2011, 06:17:56 pm »

I think I've got the windows stair bug fixed, I'll upload the exe as soon as it finishes compiling.
For realz this time

Saves should be fine.
getting a lot of display errors with this, such as HP/power not displaying at all once I go to another screen and return until the HP/power changes then it is shown again.
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Seriyu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7925 on: November 16, 2011, 06:21:26 pm »

Digging pits raises carpentry.

Removing glass from windows might too, but I'm not 100% sure, I do know pits raise it because I got a skillup from digging once.

Ahhh, okay. Thank yah!

The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7926 on: November 16, 2011, 06:29:16 pm »

I think I've got the windows stair bug fixed, I'll upload the exe as soon as it finishes compiling.
For realz this time

Saves should be fine.
getting a lot of display errors with this, such as HP/power not displaying at all once I go to another screen and return until the HP/power changes then it is shown again.
I'll get on it posthaste.
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[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7927 on: November 16, 2011, 06:36:44 pm »

I think I've got the windows stair bug fixed, I'll upload the exe as soon as it finishes compiling.
For realz this time

Saves should be fine.
getting a lot of display errors with this, such as HP/power not displaying at all once I go to another screen and return until the HP/power changes then it is shown again.
I'll get on it posthaste.
Eh, not a big deal honestly. I'm glad you port it at all. :) I was just letting you know
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7928 on: November 16, 2011, 06:38:13 pm »

Aposos is the one who does the actual porting, I just do up fixes when I can find things that are broken.

The good news, I got HP to redraw correctly!
The bad news, If I do that the game starts segfaulting when you traverse stairs.


I'll take a look at it tomorrow after school.
« Last Edit: November 16, 2011, 07:15:23 pm by The Darkling Wolf »
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Mickey Blue

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7929 on: November 16, 2011, 07:41:08 pm »

Ok this looks awesome, some questions:

1) Do I have to download every version on this* page or just the most recent one?

2) Is there any way to get fullscreen?

*https://github.com/aposos/Cataclysm/downloads


Just started out, fun so far if confusing (which, if I recall, is exactly the thought about Dwarf Fortress so many years ago).
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Mechanoid

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7930 on: November 16, 2011, 08:56:49 pm »

Ok this looks awesome, some questions:

1) Do I have to download every version on this page or just the most recent one?
2) Is there any way to get fullscreen?

1. Just the most recent, at the top of the list... But don't do it right now because the windows port is broken and crashes when you try to go down a stairway
2. Not that i know of.
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7931 on: November 16, 2011, 10:46:16 pm »

huh, playing the newest (buggy stairs) windows version, I somehow managed to end up with a gas mask (full) in my inventory. While attempting to (e)njoy my gas mask, I discovered it was full.. of whiskey! which explains where my bottle of whiskey went.

Extra bonus: I can still wear my gasmask despite it being full of delicious whiskey, though it won't let me drink the whiskey while I'm wearing it.


And no, I didn't try to copy the save from an old version or anything like that.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7932 on: November 16, 2011, 10:48:35 pm »

huh, playing the newest (buggy stairs) windows version, I somehow managed to end up with a gas mask (full) in my inventory. While attempting to (e)njoy my gas mask, I discovered it was full.. of whiskey! which explains where my bottle of whiskey went.

Extra bonus: I can still wear my gasmask despite it being full of delicious whiskey, though it won't let me drink the whiskey while I'm wearing it.


And no, I didn't try to copy the save from an old version or anything like that.

Sounds like the best kind of feature to me. I'm surprised they don't have that in real life yet, with some sort of pouch and wick built into the mask.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7933 on: November 16, 2011, 11:46:48 pm »

I think I've got the windows stair bug fixed, I'll upload the exe as soon as it finishes compiling.
For realz this time

Saves should be fine.
getting a lot of display errors with this, such as HP/power not displaying at all once I go to another screen and return until the HP/power changes then it is shown again.
This seems to be an issue of the display method, not Wolf's fault.  In particular, it seems that HP/Energy only get their status drawn on screen if it changes.  ie - if you gto from 43 to 42, it'll show the "2" because that digit changed, but the 4 is the same so that remains as an older image.  This is only an issue when you get the Y/N windows that overlap the HP display, because then it's overwritten the HP but it doesn't give the command to re-draw the characters.  Similar occurs in the overmap a lot.

I kept getting eyeglasses of whiskey and codeine of vodka.  Codeine of Vodka sounds like a suicide recipe to me...

HailFire

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7934 on: November 16, 2011, 11:48:14 pm »

What do you mean I'm carrying too many items?! I'm only at 118/209 volume!  :P
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