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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314691 times)

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7905 on: November 15, 2011, 11:16:49 pm »

My mod has also been updated, if anyone is interested.
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TerryDactyl

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7906 on: November 16, 2011, 12:18:06 am »

I got some late-season 'flurries' the other day. It sometimes snows in spring. I didn't curl up and die. Not until I was subsequently mobbed for firing off my shotgun like a boor.

Seriyu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7907 on: November 16, 2011, 01:25:45 am »

Is there a "starter guide" somewhere for this stuff? Last time I tried I spent most of my time trying to figure out the GUI. Also thanks to that guy from like 60 pages back who told me how to open fridges and such, I completely forgot about that question. :P

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7908 on: November 16, 2011, 01:44:50 am »

http://whalesdev.com/wiki/index.php?title=Main_Page
The "Controls" page and either of the guides are very helpful (I made the melee guide).  But in general, "e" to examine anything (including numpad 5 for the tile you're on) to pick up items or use computers and such, and "a" to use items.  Clothing is worn by "using" it, and consumables are eaten.  e and a are enough for some basic play.

Seriyu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7909 on: November 16, 2011, 01:56:59 am »

Oh there's a wiki, that'll help. I'll definatly check out the melee guide too. Thank yah.

BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7910 on: November 16, 2011, 02:02:29 am »

Windows version is out, but it crashes going down stairs (and is labeled as such on the download screen so it's a known bug)

So far I have not noticed any problems if you avoid stairs, but I have not played very long.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7911 on: November 16, 2011, 02:10:16 am »

Due to previous bugs concerning "codeine of whiskey" that seems to mismatch containers and held items, I would suggest to save and copy your save folder before venturing into know bug territory.  It's not the biggest issue, but it's enough to frustrate me, and that's one of the joys of "playable alpha" state!

maki32

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7912 on: November 16, 2011, 02:29:42 am »

Wow, artifacts in dungeons? What type of artifacts? You can find a crowbar artifact for example? There are random dungeons too?
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7913 on: November 16, 2011, 02:34:44 am »

These were updates hours ago, we know exactly what Whales has posted.  You wanna know more?  Get out there and raid some tombs!

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7914 on: November 16, 2011, 02:55:32 am »

"Dungeon" is just my term for locations on the map that you can delve into and explore.  None of them are actually medieval jails / torture centers.

Spoiler: Artifacts... (click to show/hide)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7915 on: November 16, 2011, 09:03:35 am »

The integrated toolset is still not working, it doesn't even light up on the crafting menu once you successfully install it.
The the 9mm Pipe SMG can't use the ITS for its third tool requirement while the .45 P-SMG can.
The "Can't craft the item if you have too menu recipes because the menu doesn't scroll down far enough" bug is still there.

Also, do temples use stairs? Y'know, with the windows port having stairs crash the game n' all.
« Last Edit: November 16, 2011, 09:09:12 am by Blaze »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7916 on: November 16, 2011, 11:43:18 am »

The integrated toolset is still not working, it doesn't even light up on the crafting menu once you successfully install it.
The the 9mm Pipe SMG can't use the ITS for its third tool requirement while the .45 P-SMG can.
The "Can't craft the item if you have too menu recipes because the menu doesn't scroll down far enough" bug is still there.

Also, do temples use stairs? Y'know, with the windows port having stairs crash the game n' all.

Temples do use stairs.

Very strange that the Windows port doesn't let you go down stairs, they work just fine on linux.  If anyone can get a backtrace, that'd be appreciated.  My hunch is that it has something to do with how static spawns get saved when you traverse stairs, but that doesn't do anything new.

Heh, I messed up the integrated toolset thing before release, but it's back to working.  Thanks for spotting the pipe SMG discrepancy.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7917 on: November 16, 2011, 12:50:54 pm »

I think I've got the windows stair bug fixed, I'll upload the exe as soon as it finishes compiling.
For realz this time

Saves should be fine.
« Last Edit: November 16, 2011, 01:15:59 pm by The Darkling Wolf »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7918 on: November 16, 2011, 01:02:17 pm »

:D

Yay!

Now update your mod >w>
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7919 on: November 16, 2011, 01:15:04 pm »

Ehehe, I may have accidentally uploaded the wrong version.
Fixing now.
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