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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295130 times)

Drago55577

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7815 on: November 10, 2011, 08:43:38 pm »

your going crazy!

quick get a rich guy to inject him with money stat!
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7816 on: November 10, 2011, 08:46:28 pm »

Whales has gone critical! CLEAR!

Drago55577

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7817 on: November 10, 2011, 08:48:48 pm »

Whales Father: doctor, will he be ok?

doctor:...unless he gets a money injection....he...he may...he may *whisper*

Father: HE MAY STOP DEVELOPING??? why god?? why couldnt he just die instead?


i never want this to happen
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7818 on: November 10, 2011, 08:49:22 pm »

That might be pretty interesting actually. But then there are too many melee weapons to effectively do that.
Needless to say it wouldn't be as interesting as the game is now with all the guns and the bullets and stuff.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7819 on: November 10, 2011, 08:49:51 pm »

Is there any heavy artillery in-game besides grenades, grenade launchers and planted explosives? Like, say, LMGs or rocket launchers? If there is, I can testify to never having seen it.

I wonder what an M240 would do to a zombie? Hell, the M249 would probably be even worse because of its lighter ammo meaning more carrying capacity. And then an MG42... I'd start feeling sorry for the undead.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7820 on: November 10, 2011, 08:54:53 pm »

I'm tossing rocket launchers into a near-future release.  And M249s are in the game--just very rare, and not especially great unless there's a huge hoard you have to deal with (better to fire single shots and go for the head than to spray a shitload of rather-rare 5.56).

And no, I won't stop developing ever!  Just a thought and side-project I could do in a night that might be interesting.
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Drago55577

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7821 on: November 10, 2011, 08:59:46 pm »

Bad whales! if you keep this up whales will go exstinct.

if you go to a side project, thats cataclysm time wasted! cataclysm mods are for other people to do,NOT! YOU!

comprende? or whatever it is.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7822 on: November 10, 2011, 09:00:46 pm »

From Civilization V:

"Boston wants Whales!"

One zombie survival roguelike coming up, Boston.

G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7823 on: November 10, 2011, 09:01:44 pm »

It's less an assumption and more a deliberate simplification.

By "assumption" I mean the intentional kind. You know, an assumption the design makes, not an assumption that you're making about real life. I'm aware that it's deliberate.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7824 on: November 10, 2011, 09:02:41 pm »

If I knew how to mod, I'd put in the M240, and perhaps the XM214. Maybe M60 if nostalgia were in order, but there don't seem to be any 'old' guns in-game, so it wouldn't fit very well.
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Drago55577

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7825 on: November 10, 2011, 09:04:53 pm »

Plasma Rifle! halo style.

Whales if you have spare time, could you code me in a plasma rifle/energy sword?
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7826 on: November 10, 2011, 09:08:00 pm »

Is there any heavy artillery in-game besides grenades, grenade launchers and planted explosives? Like, say, LMGs or rocket launchers? If there is, I can testify to never having seen it.

I wonder what an M240 would do to a zombie? Hell, the M249 would probably be even worse because of its lighter ammo meaning more carrying capacity. And then an MG42... I'd start feeling sorry for the undead.



Well there are nukes... There are also a machine gun (M249?), although there should almost certainly be more.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7827 on: November 10, 2011, 09:10:54 pm »

Like I said, M240, perhaps XM214 as a rare special find.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7828 on: November 10, 2011, 10:08:28 pm »

Plasma Rifle! halo style.

Whales if you have spare time, could you code me in a plasma rifle/energy sword?
There are plasma rifles but they're very very rare. They're
Spoiler (click to show/hide)
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7829 on: November 10, 2011, 10:13:27 pm »

Makeshift crossbows with batteries that fire heated pieces of rebar would be pretty cool.

Actually... Rebar itself would provide plenty of opportunities, like reinforced wooden walls and whatnot.
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