Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 504 505 [506] 507 508 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309073 times)

Matz05

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7575 on: November 02, 2011, 06:28:20 pm »

No, no, Blaze is right. We have to breed the Throwing Bat.
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7576 on: November 02, 2011, 06:31:03 pm »

I was thinking of Oddworld: Stranger's Wrath version i.e. Boombats.

But hey, the ability to breed ammo, what could possibly go wrong?
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7577 on: November 02, 2011, 06:37:26 pm »

Someone once (forgive me for being too lazy to look up the thread) had the idea of themed cities.  This one is radioactive, this one is plant-overrun, this one is a ghost town, etc.  I like this idea a lot and will probably implement it at some point.

Hmm. That sounds either like my Expanded Map Features or Jawn's Pipedream Idea: City/Town Themes.
Logged

G-Flex

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7578 on: November 02, 2011, 08:39:27 pm »

Judging by reports I'm getting regarding the rewritten crafting system, there are still some pretty major problems. Crafting is still using up entire stacks when it should only use one item (e.g. cooking meat), and apparently making coffee uses up the container you're supposed to put it in.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7579 on: November 02, 2011, 08:48:36 pm »

Whales, when we get NPCs eventually, will we be able to witness one NPC robbing another? I like the thought of shouting "I AM BATMAN" and stomping a thief.
Bonus points if you only use unarmed, dress up as the Caped Crusader, and throw bats :P
Even more bonus points if we're able to gene-engineer to make it literal.

Baseball bats would be more fun.
That's actually what I meant.  :P

I was thinking of Oddworld: Stranger's Wrath version i.e. Boombats.

But hey, the ability to breed ammo, what could possibly go wrong?
Strangers Wrath for the fucking WIN!

Seemed a tad short, however...

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7580 on: November 02, 2011, 09:38:06 pm »

Judging by reports I'm getting regarding the rewritten crafting system, there are still some pretty major problems. Crafting is still using up entire stacks when it should only use one item (e.g. cooking meat), and apparently making coffee uses up the container you're supposed to put it in.

The former was a problem with inventories; fixed!
The latter is a bad recipe; it's fixed now.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

G-Flex

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7581 on: November 03, 2011, 01:17:06 am »

As usual, your bugfix response time is well-appreciated by impatient jerks such as myself. Kudos!
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7582 on: November 03, 2011, 01:29:56 am »

:)

I'm curious to know what the next major update might be.
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7583 on: November 03, 2011, 03:14:14 am »

Major capital-M Major?  Working NPCs and some big changes to your starting situation.  Rudimentary missions.  An actual game taking form instead of a sandbox.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7584 on: November 03, 2011, 06:34:51 am »

A bug involving the "Electromagnetic unit" bionic: apparently it can pull items through walls.
One can pull CBMs out from behind the unsmashable reinforced glass in science labs.
Logged

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7585 on: November 03, 2011, 06:37:00 am »

That's  a bit of a chicken and egg situation, though. if you could hack your way through the first, why not do it through the rest?

Besides, all places except the motherlode have pretty much the same basic array of bionics anyway

(granted, some of those are among the most versatile in the game.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7586 on: November 03, 2011, 06:44:40 am »

Well, there's a also mapping bug that makes doors sometimes appear behind the glass.

That and an alarm will go off even if you successfully hack it open.
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7587 on: November 03, 2011, 12:26:02 pm »

Man, it would be cool if you had bandits... who wear plague masks and wield flamethrowers. And try to burn the virus away. And live in churches.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7588 on: November 03, 2011, 12:28:08 pm »

That sounds like one of the factions.
Logged
*Hugs*

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7589 on: November 03, 2011, 12:34:53 pm »

That sounds like one of the factions.
DO WANT

I'd join them in ten seconds flat. Screw that, I'd probably be the founder  :P
Pages: 1 ... 504 505 [506] 507 508 ... 777