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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295675 times)

Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7515 on: October 31, 2011, 09:37:11 pm »

Yeah, there's no system for nymanic light yet. There totally should be, though.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7516 on: November 01, 2011, 07:16:37 am »

Yep, but Whales has stated that that'll be a pretty significant rewrite of the lighting system, so that's something to look forward to for the future.
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Wayward Device

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7517 on: November 01, 2011, 10:46:23 am »

Just thought I'd report a bug that's happened to me every time I sleep in a military bunker. Basically, every time I do this I sleep for like four of five days, wake up exhausted, parched and starving. The penalties for this are usually like -150% speed each. I mean, one time I ate 6 MREs and drank 11 bottles of water and it barely made a dent, still speed=1. I don't even know how I keep forgetting about this, just lost a char with a extended clip fusion gun and a personal force field....
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7518 on: November 01, 2011, 10:52:27 am »

I would suggest reporting that on the forums, bugs are easier for Whales to keep track of there.
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Chattox

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7519 on: November 01, 2011, 02:34:51 pm »

Could someone point me to like, a guide that gives the basics of surviving for more than a day? I'm doing pretty terrible so far...
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7520 on: November 01, 2011, 02:35:50 pm »

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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7521 on: November 01, 2011, 03:57:16 pm »

Do portal generators do anything useful? I can't seem to do anything with the portals they generate.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7522 on: November 01, 2011, 03:58:04 pm »

Portal stuff isn't implemented yet.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7523 on: November 01, 2011, 04:12:28 pm »

IMO your starting house's basement is a good enough refuge. To the extent of making me consider fortifying the entrance to kill things that follow you down
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NotAQuisling

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7524 on: November 01, 2011, 04:27:49 pm »

I have a question, if I was being chased by zombies would dropping everything and stripping down arse naked make me go fast enough to justify such an action?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7525 on: November 01, 2011, 04:29:41 pm »

Nope, unless you were overencumbered.
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Straven

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7526 on: November 01, 2011, 04:31:56 pm »

and if at that point u might aswell just take off the extra clothing that does that
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7527 on: November 01, 2011, 04:37:24 pm »

And it would take too long, they'd catch up'with you.'just run run rum
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Svarte Troner

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7528 on: November 01, 2011, 05:43:34 pm »

I just dled this game, played the tutorial, started a new game, and as usual forgot everything in the tutorial. Is there a list of controls somewheres?
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7529 on: November 01, 2011, 05:49:07 pm »

?, then 1. I think. All I know is ? contains a lot of helpful stuff, like advantages of different guns, ammo, maybe something on different monsters? I forget, having not looked at it for a while.
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