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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314278 times)

Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7320 on: October 26, 2011, 01:52:52 am »

Are you being slowed by, say, encumbrance or pain? Are you not wearing a skirt and/or sneakers? Are you making a lot of noise by using an unsilenced gun of pretty much any sort? Make sure your EXP pool is never empty so you can get your skills up. Some people don't know that raising your morale will raise your EXP so you can raise your skills. It says that in the manual but who reads the manual?
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7321 on: October 26, 2011, 02:54:05 am »

I already know most of that, but even if I am wearing sneakers, using a machete/hatchet, running away from zeds, and loaded with exp, I still get surrounded by them, eventually, and die.

At one time, there was a lot, and by a lot, I mean approximately 30+ zombies, mostly plain, ordinary shamblers, but things got complicated when I kept running into more specials.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7322 on: October 26, 2011, 03:40:30 am »

Do you rush into unexplored areas inside cities? In theory there are more zombies the deeper you go in. It might be that you're running from one group into another.

Also: fast zombies, brutes and hulks are all serious threats because they cant be outrun. For the latter you need heavy weapons yes or yes, but I think even a fast-zombie is dangerous enough to consider using firearms against it.

(Slow zombies can for the most part be killed by creating bottlenecks around windows and kiting, so in normal circumstances you shouldn't shoot those)
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

S.K. Ren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7323 on: October 26, 2011, 05:02:07 am »

I'm a melee specialist so I've never had much of a problem with zombie hordes. If I come across one, I'll a) Dance around them, killing the zombies on the outside of the mob or b) find a doorway and slaughter them. Machetes are good except that they get stuck too often for my tastes. It seems the chance to get stuck is based on your melee to hit modifier so accurate weapons are better if that's whats doing you in. I prefer Hatchets, Combat Knives(with high skill) or the butt of my rifle for a melee weapon. In terms of effectiveness Bashing(stun)>Cutting(damage)>Piercing(armor pierce).
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xander_morhaime: Briefly.

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7324 on: October 26, 2011, 07:20:34 am »

Melee is getting nerfed soon so that won't last forever.

IMO it should get nerfed in relationship with the bigger monsters, in particular. It's not too unbelieveable that an experienced char would be able to kill regular zombies efficiently with, say, an axe. Zombie hulks and the like, however, not so much.


BTW: I'm gaining TONS of XP for no discernible reason. Has anyone else seen this?
(I did pick mood swings, might be related to that ??? )
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7325 on: October 26, 2011, 09:14:02 am »

Ran into a bug, my character was wielding a butcher knife, and found a refrigerator that had a bottle of water, being thirsty i pressed E to examine the refrigerator and take the bottle, the "do you want to drop your knife and take the bottle message (Y/N)" appeared.

I pressed Y, then drank the bottle.
After that, when i wanted to wield the knife again i noticed it was nowhere to be seen, not in the inventory, not on my character location and not in the refrigerator.
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Creaca

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7326 on: October 26, 2011, 09:14:44 am »

Anytime I try and construct walls or doors with the 2x4's laying on the ground, the game instantly crashes.

In lighter news,  fast learner makes my melee builds actually work. Woo
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7327 on: October 26, 2011, 09:51:08 am »

I just got the 'burn down the world' bug Gotthard was talking about. I dropped a book (cooking on a budget because I love irony, if it matters) in the corner of a house. I lit the book on fire, intending to use the fire to make some coffee.

Instead the fire rapidly ignited the walls of the house - no problem I'll just run out the front door and... OH GOD THE SIDEWALK IS ON FIRE!!!

I was chased by a sheer wall of flames for a while, then for some reason it seemed to 'explode' (no I was not near a gas station) and suddenly the whole screen was on fire. I eventually managed to escape - for some reason the fire just stopped dead at a certain point.

Bonus bug/feature/epic moment: Since you don't die when your legs reach 0 HP, and apparently a small fire is not enough to burn your torso, I was able to walk around in the ocean of small fires without taking any damage since my legs were all burnt off already, and in fact I sometimes had to run to the fire so the zombies chasing me would follow and burn up since I was far too slow to fight/escape them (having your legs burned off is excruciatingly painful, it seems)

Oh yeah, also I finally made my coffee using the fire from the 50% of the world I ignited - coffee and tea don't use water.. they just need an empty plastic bottle.

This is aposos's windows port, version 0.1.a.L (the newest one listed).

Edit: There's a bug with starting in monster houses - I started three new characters in the same world to see what would happen. Two started in two different black widow infested houses, and the third started in a giant wasp infested house (talk about bad luck). On the plus side, I was able to replicate the bug - igniting a book inside of a house is enough to burn the whole world down.
« Last Edit: October 26, 2011, 09:58:09 am by BurnedToast »
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JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7328 on: October 26, 2011, 10:07:42 am »

I was just randomly covered in ectoplasm. Is this a bug or a side affect of teleporters? I was in a clothing store.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7329 on: October 26, 2011, 10:11:35 am »

I was just randomly covered in ectoplasm. Is this a bug or a side affect of teleporters? I was in a clothing store.

Yeah, one of the effect of the teleporter disease is getting covered with ectoplasm.
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JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7330 on: October 26, 2011, 10:17:52 am »

Cool. I just blew up a liquor store... with liquor. Then I stabbed a bunch of zombies. To the pharmacy!
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Necro910

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7331 on: October 26, 2011, 10:19:00 am »

I was just randomly covered in ectoplasm. Is this a bug or a side affect of teleporters? I was in a clothing store.
There's worse.

Much, much worse.

Cool. I just blew up a liquor store... with liquor. Then I stabbed a bunch of zombies. To the pharmacy!
Fuck humanity, let's go BLOW UP THE WHOLE DAMN TOWN! WOO!

JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7332 on: October 26, 2011, 10:23:32 am »

I would blow up the pharmacy but I don't have any rags. I stabbed a bunch zombies there too. Unfortunatly, the gun store didn't have any matching ammo for it's guns. I went to sleep in the back of the pharmacy, and woke up eith an asthma attack. This game is awesome.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Wayward Device

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7333 on: October 26, 2011, 10:48:39 am »

Quote
I just got the 'burn down the world' bug Gotthard was talking about. I dropped a book (cooking on a budget because I love irony, if it matters) in the corner of a house. I lit the book on fire, intending to use the fire to make some coffee.

Instead the fire rapidly ignited the walls of the house - no problem I'll just run out the front door and... OH GOD THE SIDEWALK IS ON FIRE!!!

I was chased by a sheer wall of flames for a while, then for some reason it seemed to 'explode' (no I was not near a gas station) and suddenly the whole screen was on fire. I eventually managed to escape - for some reason the fire just stopped dead at a certain point.

I just got the exact same thing, in the same newest windows version. After fooling around with it for a bit, I've come to the conclusion that it must have the "crazy fast fire" code still in there somewhere. I mean, while testing this I set fire to a crashed jet with nothing more than a chocolate bar wrapper, which nuked the town. Also, it seems that you can set fire to a house just by using a lighter on the walls. On the plus side, destroying whole towns with a single fire is extremely fun.
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Trapezohedron

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7334 on: October 26, 2011, 10:55:41 am »

I just got the 'burn down the world' bug Gotthard was talking about. I dropped a book (cooking on a budget because I love irony, if it matters) in the corner of a house. I lit the book on fire, intending to use the fire to make some coffee.

Instead the fire rapidly ignited the walls of the house - no problem I'll just run out the front door and... OH GOD THE SIDEWALK IS ON FIRE!!!

I was chased by a sheer wall of flames for a while, then for some reason it seemed to 'explode' (no I was not near a gas station) and suddenly the whole screen was on fire. I eventually managed to escape - for some reason the fire just stopped dead at a certain point.

Bonus bug/feature/epic moment: Since you don't die when your legs reach 0 HP, and apparently a small fire is not enough to burn your torso, I was able to walk around in the ocean of small fires without taking any damage since my legs were all burnt off already, and in fact I sometimes had to run to the fire so the zombies chasing me would follow and burn up since I was far too slow to fight/escape them (having your legs burned off is excruciatingly painful, it seems)

Oh yeah, also I finally made my coffee using the fire from the 50% of the world I ignited - coffee and tea don't use water.. they just need an empty plastic bottle.

This is aposos's windows port, version 0.1.a.L (the newest one listed).

Edit: There's a bug with starting in monster houses - I started three new characters in the same world to see what would happen. Two started in two different black widow infested houses, and the third started in a giant wasp infested house (talk about bad luck). On the plus side, I was able to replicate the bug - igniting a book inside of a house is enough to burn the whole world down.

The Burn the World bug was also on the cataclysm versions preceding the construction update.

Protip: Never light a slime pit on fire.
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Thank you for all the fish. It was a good run.
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