Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 485 486 [487] 488 489 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1296015 times)

Vucar Fikodastesh

  • Bay Watcher
  • Grand Master Explorer
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7290 on: October 25, 2011, 04:16:19 pm »

"Skill" is your skill in the weapon's category (bashing, cutting, piercing, unarmed), plus your melee skill / 2.5.  If the weapon belongs in more than more than one category, your strongest skill is used.

Note that this table is incomplete; Dexterity of less than 5 provides even worse chances, and Dexteirty of greater than 11 even better chances.

This new crit system means that batons are much better than rocks, despite having lower base damage ;)

Does this new critical hit code affect ranged weapons, or is it just a melee change?
Logged
I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7291 on: October 25, 2011, 04:19:27 pm »

Just melee.  Ranged weapons use an entirely different system which has two types of crits (critial organ hit, and headshots).
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Laedro

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7292 on: October 25, 2011, 04:54:01 pm »

Ok i havent played in a while so i downloaded the 0.1e win32 zip file my first character died of me being stupid but my second character who I named DickMan Died after a couple of seconds cuzz he had spawned in a house full of webs which in turn spawned some evil spiders(Black widows) who killed me, I don't know if this is a danger meant to be but I just found it a bit sinister by the great RNG.
« Last Edit: October 25, 2011, 05:07:17 pm by Laedro »
Logged
OH MAH GAWD I FOUND A CHAINSAW.
It does'nt have any fuel

Geen

  • Bay Watcher
  • I'm gonna live forever, or die trying.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7293 on: October 25, 2011, 06:05:22 pm »

Crap, no more silenced grenade launchers? :'(
Logged

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7294 on: October 25, 2011, 06:10:13 pm »

Can you craft traps?

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7295 on: October 25, 2011, 06:14:04 pm »

Can you craft traps?
Sure can, Tripwires, Nail boards, bear traps, grenade traps, blade traps, crossbow traps, and shotgun traps.
Logged

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7296 on: October 25, 2011, 06:14:21 pm »

Crap, no more silenced grenade launchers? :'(

No, but they don't need them, they're quiet already.  They make a "Thunk!" sound but it's quiet.

Can you craft traps?

Yes, if you have the traps skill.  There's a bunch in the Misc tab.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7297 on: October 25, 2011, 06:18:41 pm »

Awe-some *pumps fist*

Who needs guns when you have loud, dangerous shotguns with the trigger tied to a string?

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7298 on: October 25, 2011, 06:51:53 pm »

Just noticed there was a new window version from the "25 october" in there (strangely named 0.1.a.k though) :
https://github.com/aposos/Cataclysm/downloads

I gave a try, and the game made me start in a very small room , with a toilet, a door in the middle of the room and ... walls in every side of that small room, with no exit anywhere.


I smashed the toilet in case there was some kind of hole under it, and nothing, just rubbles.
Tried for a long time to smash all the walls in case it was some paper-thin thing, but no, just *thump* repeatedly without the walls getting a scratch.

Is this a bug or is there some command that i don't see listed in the command list ? or should i just use the debug teleport command ?
« Last Edit: October 25, 2011, 06:53:45 pm by Robsoie »
Logged

G-Flex

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7299 on: October 25, 2011, 06:55:32 pm »

Not to nitpick*, but shouldn't an item's "burnt" status be updated by weight/mass rather than by volume? If two items made of identical wood weigh the same amount, the one that takes up more space (e.g. a chair or vine lattice instead of a solid log) shouldn't burn longer. If anything, a less-dense amount of the same material should burn more quickly, not less.

*But I like to stick to what I'm good at!
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7300 on: October 25, 2011, 07:11:53 pm »

Robsoie - That's a bug that happens occasionally.  Sorry! :(  This is a totally legitimate reason to use a debug function.

Not to nitpick*, but shouldn't an item's "burnt" status be updated by weight/mass rather than by volume? If two items made of identical wood weigh the same amount, the one that takes up more space (e.g. a chair or vine lattice instead of a solid log) shouldn't burn longer. If anything, a less-dense amount of the same material should burn more quickly, not less.

*But I like to stick to what I'm good at!

No, volume is more appropriate here.  Weight doesn't really reflect an items density, and the amount of combustible material is more closely aligned with volume than weight.  Wood isn't always identical through the game, and some objects are made of more than one item (e.g. a hatchet is wood and iron, and no, I am not going to set it up so that the handle burns and not the head :P)
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7301 on: October 25, 2011, 07:13:50 pm »

Ah thanks, i was wondering if there was something to do that was escaping me entirely in this situation, or if i had to wait until my dog stuck in the same room as me finally decided to dig a tunnel by himself under the wall ;)
Logged

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7302 on: October 25, 2011, 07:15:12 pm »

Huh, when I try to connect to Eronarn's I keep getting the message it is refusing my key. :'(


EDIT: Nothing's working. This sucks.
« Last Edit: October 25, 2011, 07:44:37 pm by Jacob/Lee »
Logged

BishopX

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7303 on: October 25, 2011, 08:57:28 pm »

So with a dexterity of 11 and a weapon with +1 to hit I should crit 44% (.8025*.55=.44) of the time? Sweet! Also, what is the to hit modifier for unarmed/claws?
Logged

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7304 on: October 25, 2011, 09:14:29 pm »

So with a dexterity of 11 and a weapon with +1 to hit I should crit 44% (.8025*.55=.44) of the time? Sweet! Also, what is the to hit modifier for unarmed/claws?

Actually the chance is even better than that, since even if one fails your skill can still crit.  I've actually modified the table to make critical hits a bit more rare, especially in regards to Dexterity.  This is all fresh stuff, I'm working the kinks out.

To-hit modifier for unarmed is 0.  For claws, it is a whopping +4!
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!
Pages: 1 ... 485 486 [487] 488 489 ... 777