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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314539 times)

Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7080 on: October 18, 2011, 02:10:16 pm »

Yeah, in version 0.1g, under the ?-Help screen, shift+B is listed as "B-^Lπ(".  No really, check for yourself.  Thanks though, I was wondering what that was for.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7081 on: October 18, 2011, 02:34:37 pm »

Yeah, in version 0.1g, under the ?-Help screen, shift+B is listed as "B-^Lπ(".  No really, check for yourself.  Thanks though, I was wondering what that was for.

Ouch.  That'd be a Windows bug; it appears fine under Linux.  Sorry about that.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7082 on: October 18, 2011, 03:35:28 pm »

I am so far loving this game, not counting the dog wich i am too retarded to mod out.
I love the idea of having all kinds of stuff to do. But i usually never get past the point where i got a gun and all i need to survive as i am usually in some kind of painful condition(Seriously First Aid should work better than just instantly getting limb's health up, or atleast a more powerful way of healing limbs)

I usually start by telebugging the dog away. Then i search my house for usually useful stuff, if i cant find a container i grab what's most important(a bottle of water, painkillers, a flashlight and something to hit with) then i run out into the big bad world looting whatever i see, then i usually wear all kinds of containers like backpacks, purses and cargo pants, looting all i can find. I usually get to the point where i am ready to make a safehouse, but i usually get killed in the proces of finding nails(Nails are something along minecraft-diamond tier of rarity)

My suggestions:
Nails and pipes either more common or else craftable.
A less bullshit medical system.
*not gonna bitch anymore about the dog*
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forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7083 on: October 18, 2011, 03:48:58 pm »

I'll agree that nails are too scarce, though. You'd think they'd be slightly more common in general households.
or maybe add more in hardware stores.
« Last Edit: October 18, 2011, 03:52:16 pm by forsaken1111 »
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forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7084 on: October 18, 2011, 03:52:53 pm »

Well, they're already in hardware stores, unless you're implying that they should be more common in both.

Either way, I do agree.
sorry yeah, I meant adding MORE nails in hardware stores. I mean if you walk into one there are bins and boxes and huge shelves full of nails/screws/fasteners.
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Flare

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7085 on: October 18, 2011, 03:56:33 pm »

There should be lots of screws if you take apart a building, though I don't know if it's possible to do it quietly.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7086 on: October 18, 2011, 03:59:24 pm »

It's too bad there's no explosives with a really long fuse so you can drop it as a distraction for the zombies, then go somewhere else to do something.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7087 on: October 18, 2011, 04:03:13 pm »

No, shimmering portals do nowt.
RE:Nails, you want them bad. You know who else wanted them bad? all the other survivors who've looted those stores, and anyway, they spawn quite a lot in houses now, for me anyway.
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dood_

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7088 on: October 18, 2011, 05:08:26 pm »

That's a pity. I was searching the science labs in my town for one to do some SCIENCEing of my own, but alas, no luck.

Anyway, two questions;

1. Factions have been taken out, right? But there's still copbots near police stations if you break in. And near the stations I found about 7 dead zombie corpses, and 1 dead shock zombie.

Do copbots fight the zombies when you're not around? I suppose the alternative is other players swinging by to do it.

2. Craters! What's their deal? I got eaten by something in one hit before I could get near enough to find out, and don't really feel like going through the hassle of clothing store > sporting good store > grocery store before embarking on another little adventure.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7089 on: October 18, 2011, 05:20:18 pm »

Craters aren't very interesting.  They're big rubble pits.  Often radioactive.  Nothing much to see there; they're only there for flavor, or to make the player go around a bit.
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Mechanoid

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7090 on: October 18, 2011, 08:16:22 pm »

the only items i've seen spawn inside of craters are chunks of metal... so unless you want to craft a lot of bear traps, it's not really worth trying to look for scavengables anywhere inside of it. but then, maybe there are different types of craters that spawn different things.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7091 on: October 19, 2011, 03:17:32 am »

the only items i've seen spawn inside of craters are chunks of metal... so unless you want to craft a lot of bear traps, it's not really worth trying to look for scavengables anywhere inside of it. but then, maybe there are different types of craters that spawn different things.

I heard most of em are radioactive?
Also is the telnet server updated with the newest version?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7092 on: October 19, 2011, 03:19:06 am »

I don't think it is, it's a few versions back.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7093 on: October 19, 2011, 04:06:25 am »

I don't think it is, it's a few versions back.

Also laggy as hell and no keypad support so i am outta there.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7094 on: October 19, 2011, 04:09:41 am »

"No keypad support"? What do you play it with, your brain?
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