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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314696 times)

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7005 on: October 17, 2011, 06:31:04 am »

Hell, I got ninja'd myself when I was going to suggest 7zip.

Also, wow, people out there still use WinRAR.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7006 on: October 17, 2011, 06:31:51 am »

It's still a pretty nice piece of software, Nagware or not.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7007 on: October 17, 2011, 06:54:13 am »

Has anyone noticed that there are HUGE discrepancies in the nutritional value of cooked food?

Cooked Veggie: 40 Nutrition
- Veggie Chunk

Broth: 15 Nutrition, 10 Quench, 1 Enjoyability
- Water
- Broccoli or Zucchini or Veggie Chunk
- Tin Can

Soup:  60 Nutrition, 10 Quench, 2 Enjoyability
- 2x Broth
- Macaroni or Raw Potato
- 2x Tomato or 2x Broccoli or 2x Zucchini or 2x Veggie Chunk
- Tin Can

So as food complexity goes up, the nutritional efficiency drops like a slade boulder.

Or am I missing something and you get multiple uses for the more complex items? Which is of questionable usefulness since we have a spoilage timer.
« Last Edit: October 17, 2011, 06:56:45 am by Blaze »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7008 on: October 17, 2011, 06:59:52 am »

Well, considering both soup and broth increase your quench and morale, I think they're worth the slight loss of nutrition.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7009 on: October 17, 2011, 07:03:01 am »

A baked potato raises morale by 3.
Soup raises morale by 2.

Water raises quench by 50.
Soup uses 2x water and raises quench by 10.

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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7010 on: October 17, 2011, 07:03:30 am »

Baked potatoes are awesome, soup is meh.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7011 on: October 17, 2011, 07:25:39 am »

I think this is fallout from having two authors write the food code. Some stuff needs to be rebalanced to make it make sense. Also, would it be possible to add a mechanic where eating the same stuff day in and day out reduces or eliminates morale gain? After 3 days of just eating cooked meat, I would be pretty sick of it.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7012 on: October 17, 2011, 07:36:54 am »

For the record: high-health-to-instadeath from turrets is still around. At the very least at close ranges.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7013 on: October 17, 2011, 08:38:42 am »

A baked potato raises morale by 3.
Soup raises morale by 2.

Water raises quench by 50.
Soup uses 2x water and raises quench by 10.

It does make some sense for certain foods to lose some nutritional value after being prepared (in exchange for, say, shelf life), but yeah, the situation in Cataclysm is pretty ridiculous. The morale bonuses from cooked food aren't even that good, like you're saying, so there's even less point to cooking.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7014 on: October 17, 2011, 08:50:23 am »

Soup does have the advantage of a practically infinite shelf life (Z command spawns items based on T:0, and after a week the soup was still good to eat.) Perhaps a decrease in ingredients would be beneficial to make it more even, but at the same time you can be sure it will last.
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hemmingjay

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7015 on: October 17, 2011, 08:58:37 am »

Well soup is less thirst quenching and also less nutritious because it has high sodium content and the ingredients are cooked longer, reducing quenching and nutrition accordingly.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7016 on: October 17, 2011, 09:03:27 am »

How exactly is it that soup has higher sodium content than its ingredients? Are you silently boiling seawater in the background?
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7017 on: October 17, 2011, 09:09:54 am »

Soup always has salt in it to act as a preservative and flavorant (saltless soup is nasty and doesn't last very long). It's an oversight on the game's part that you don't have to put the necessary salt into it.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7018 on: October 17, 2011, 09:12:44 am »

I can't believe that someone is actually bothering with cooking.  :o
By the time frozen dinners get rot im at 3000XP and simply can't run out even if i tried.  I just stuff my face with raw meat and at best have a shot of whiskey afterwards. It would be great if low morale would actually decrease XP pool, so you have to bother even after day three. To be honest i only care about my morale first two days.
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dood_

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7019 on: October 17, 2011, 09:24:27 am »

Are the organisms in goo canisters/goo pits and the gelatinous blobs in slime pits considered XE037 or XE142/XE157 that were mentioned in the computer logs?

Hang on, there's actually a thing in there? I broke into a science lab within five minutes of my first game, and found a goo canister. After reading the description, I was needless to say suspicious as hell. So I just left it, after looting absolutely everything else.

Still died of an asthma attack during a lightning storm, after killing a ton of zombies and having to run out of my safehouse after it got set on fire. D'oh.

Amazing game  :D
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