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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309528 times)

S.K. Ren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6975 on: October 16, 2011, 01:28:47 pm »

Where can i find Heroin? I want a strong opiate.

Why not make your own, just takes some cooking skill :D
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6976 on: October 16, 2011, 01:51:10 pm »

On another topic: zombies are much much more lethal now. They seem to zero on you...

PD: ALL ZOMBIES are much faster than they used to be :O

Nah, aside from the fact that they can follow you through stairs, they haven't been changed at all.  It's funny, every other time I update someone seems to think that zombies are way harder with the new update, when they haven't been altered a bit.


And yeah, I've been intending to remove the Android trait for a while due to its startscumminess.  I'll be giving classes bionics, though.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6977 on: October 16, 2011, 02:13:49 pm »

I've started to avoid the android trait because it often means that I have to either restart till I get a nice set (which is boring) or stick with whatever I get (which is often a waste of four points)


On zombies: maybe I've had unlucky runs? The thing is that I've been making characters set around fast movement + quick, and yet zombies are having an easier time to catch up to me, and I to outrun them.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6978 on: October 16, 2011, 02:52:04 pm »

If you wanted to make zombie strength more variable, you could do what Zomband did and allow them to use randomly selected melee weapons.

A zombie swinging a pipe would be a lot more dangerous than say, one swinging a plastic bottle.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6979 on: October 16, 2011, 02:54:11 pm »

Whales, will there ever be a way to opt to have a cat instead(with a following wizard hard and quarter staff, not really but you get the reference)
Also will we ever be able to smith? Or specifically target a part of a corpse to butcher? (For example if i wanted to play like a siberian hermit, i would see squirrel brain as a delicacy)
Also, an "lone person in the world" gamemode?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6980 on: October 16, 2011, 03:51:49 pm »

Whales, will there ever be a way to opt to have a cat instead(with a following wizard hard and quarter staff, not really but you get the reference)
Also will we ever be able to smith? Or specifically target a part of a corpse to butcher? (For example if i wanted to play like a siberian hermit, i would see squirrel brain as a delicacy)
Also, an "lone person in the world" gamemode?

Yeah, there'll be a "real" gamemode, which will be the game Cataclysm is now, and "sandbox", where most of the things will be customizable.
The starting dog will *probably* be removed later anyways.
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Seriyu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6981 on: October 16, 2011, 08:12:45 pm »

Asking before I jump in, has anyone had any major issues with the windows version that I'd need to know about?

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6982 on: October 16, 2011, 08:33:23 pm »

Nah. Pretty much every platform-related or port-related bug has been ironed out.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6983 on: October 16, 2011, 08:34:05 pm »

Wait. The health-display problem is fixed now?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6984 on: October 16, 2011, 08:53:19 pm »

Mostly, yeah. The major problems were with my port, aposos' later port was much better.
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Seriyu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6985 on: October 16, 2011, 10:33:09 pm »

Okay, awesome. Thanks!

L0master

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6986 on: October 17, 2011, 02:20:49 am »

If anyone needs a spoiler on vitamins here it is. Two possible uses of vitamins:
Spoiler (click to show/hide)
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6987 on: October 17, 2011, 02:31:43 am »

FZ: Awesome, i like the idea of a sandbox mode, i meant a gamemode where there are no human NPC's, Factions etc etc.

Hmm maybe i should relearn my C and make a few mods for the game.
Something like .. Damn i forgot what i even wanted to mod in.
I cant figure out the github, where to download the source? I can only find binaries.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6988 on: October 17, 2011, 02:38:30 am »

You can download the source at the same spot, in the Download tab.
You have the option to download it in either .tar.gz or .zip archive format.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6989 on: October 17, 2011, 03:01:08 am »

FZ: Awesome, i like the idea of a sandbox mode, i meant a gamemode where there are no human NPC's, Factions etc etc.

As of now there are no human NPCs or factions..
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