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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1297260 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6660 on: October 08, 2011, 10:46:34 am »

Would it be possible to add flags to each of the spawns in the game so we can customize our experience more?   So at world generation, a menu like:

Gametype:

1. Sci-Fi (Everything in the game included!)
2. Future Zombie Apocalypse (Nothing from Portals, everything else)
3. Present Zombie Apocalypse (No cybernetics, future guns/etc or portals)
4. Surviving the Horde (no specials, or very reduced frequency, no cybernetics, future guns/etc or portals)

I *think* this could be done either by editing the monster/item database at world generation, or adding a flag to each item.  A function could be written for each one, including only those items and monsters that should be in that particular game.

Not sure how much work it would be, but different people are going to come to this game looking for different things, and if this isn't too bad people love customizing their game experience.

An interesting thought.  I've been considering the idea of a "Full Game Mode" where you get everything the game has to offer, and a "sandbox mode" where you can alter settings like monster types and difficulty, but you're just in a sandbox game with no NPCs or missions or whatever.  So yeah, this would fit into that "sandbox mode."  I'm also, while I mention it, going to add a "Quick Mode," where you have to complete some small mission: something clearable in 15 minutes or so, for those who just want a quick game.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6661 on: October 08, 2011, 10:59:09 am »

Can someone check if repairing clothes works for you?
I use sewing kit and when asked to chose an item to repair, i select damaged clothing and the game tells me i don't have that item.  ???
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6662 on: October 08, 2011, 11:13:16 am »

Can someone check if repairing clothes works for you?
I use sewing kit and when asked to chose an item to repair, i select damaged clothing and the game tells me i don't have that item.  ???

An unfortunate bug which has been fixed for the next release.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6663 on: October 08, 2011, 11:24:00 am »

Ok, and one more thing, silenced sig.44 makes "bang!" when shot. ...i recal it was "plink". It's still silenced?
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6664 on: October 08, 2011, 11:29:31 am »

Oh, and i suggested it before and i'm suggesting it again, the ant tunnels should be full of ants, right now its just deserted. (I don't mind to have them deserted when behaving silent, but once i start shooting i would expect to be swarmed by ants.) ...this may vary from anthill to anthill to keep it as a surprise.

And i like Gotthard's idea very much.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6665 on: October 08, 2011, 11:37:50 am »

Ok, and one more thing, silenced sig.44 makes "bang!" when shot. ...i recal it was "plink". It's still silenced?
Noise was revamped in one of the versions I think.
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6666 on: October 08, 2011, 11:39:22 am »

Also agreeing with Gotthard's idea.
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kulik

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6667 on: October 08, 2011, 11:43:36 am »

Ok, and one more thing, silenced sig.44 makes "bang!" when shot. ...i recal it was "plink". It's still silenced?
Noise was revamped in one of the versions I think.

In what way?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6668 on: October 08, 2011, 12:00:54 pm »

Ok, and one more thing, silenced sig.44 makes "bang!" when shot. ...i recal it was "plink". It's still silenced?

Silencers have been nerfed.  Without the silencer that "bang!" would be a "blam!" and your gun would be significantly louder.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6669 on: October 08, 2011, 12:04:42 pm »

You remembered that subsonic ammunition actually IS fully muffled bi a sliencer, and the only reason supersonic ammo isn't is because it makes a sonic boom, right?
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6670 on: October 08, 2011, 12:58:37 pm »

fully muffled bi a sliencer

To be fair. Depending on the gun "Fully muffled" can be as loud as whacking a table with a baseball bat. And .44 isn't subsonic in the most common loads anyway.
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Jimlad11

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6671 on: October 08, 2011, 01:09:43 pm »

I am pretty sure that a silenced gun is still reasonably loud. In the movies, a silenced gun makes little more noise than a whisper, almost undetectable to the untrained ear. But from what I have read in books written by ex-servicemen and the like, a silenced gun still makes a pretty loud noise, equivalent to a heavy cough or something. Although I use the word gun kinda generally, it depends on the type of gun as well.

But I have heard that with the correct, specialized ammunition, military-grade silencer and a specially customized gun, the results can be very quiet.

But I am nowhere near an expert in this field, so feel free to shoot me down (no pun intended) 
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6672 on: October 08, 2011, 01:13:44 pm »

I think Whales was looking at balance and "fun" more than realism. I put fun in quotation marks because it's the "losing is fun" type of fun.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6673 on: October 08, 2011, 01:24:00 pm »

You remembered that subsonic ammunition actually IS fully muffled bi a sliencer, and the only reason supersonic ammo isn't is because it makes a sonic boom, right?

Eh, not shooting for total realism here--more the idea that high-caliber rounds still won't be totally "safe" (in terms of attracting attention) even with a silencer attached.  If I were being realistic, only one of the two .44s in the game would work with a silencer, anyway ;)

A quote from the great mafia/hospital novel Beat the Reaper, in which the narrator is testing the silencers he's attached to his .45 handguns:

The next morning before school--it was early March, and it was freezing out--I went into the woods near Saddle River to practice shooting, and found out why hitmen use .22's.

The first shot out of each gun sounded like someone slamming a stapler closed.  The second sounded like the warning bark of a dog.  The sixth and seventh sounded like low-flying jets, and by that time the insides of both silencers were actually on fire, with black smoke and blue flames coming out of the barrels.  The paint on the barrels was bubbling.



I think Whales was looking at balance and "fun" more than realism. I put fun in quotation marks because it's the "losing is fun" type of fun.

Yup!  Although the philosophy is more "removing all risks is not fun," really.  Using a powerful gun comes with a powerful risk--and I don't want that risk to be completely eliminated, otherwise the smaller calibers would be a good deal more pointless.  There's a reason hitmen use .22s :)
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6674 on: October 08, 2011, 01:46:34 pm »

I'm no expert either, but I've heard people fire 22 and 9mm silenced guns at gun ranges (silencers are legal here with the right paperwork). Subsonic ones can be pretty quiet. Otherwise it's still pretty loud. Less of a bang, but the sonic boom is still quite loud.

A .22 with subsonic ammo is very quiet. It's the only silenced gun I've heard that sounded kinda like the ones in movies, you don't need any ear protection to practice with that one.

A 9mm with supersonic ammo is still very loud even with a silencer. The guy I talked to who used one on his 9mm did so solely for his own comfort (a bit easier on the ears), as it was still plenty loud enough to wake the neighbors if he fired it outside a gun range.

I've never heard a 45 fired with a silencer, but I imagine it would be pretty loud.
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