You know its funny. The atmosphere this game provides is EXACTLY what we need to see in a zombie survival co-op game. People coordinating supply gathering and manufacturing, actual threat to being hurt, limited resources.
In other news, some nice combos I've discovered in the last 24 hours:
Schizophrenia + Heartless = 3 free creation points. The only downside to Schitzo is the killing of you mother hallucination which heartless fixes. So unless you want 3 good perks that don't include heartless, this choice is gold.
Fast reader + 16 Int = 20% read times! Wow, That's impressive however I've noticed that when Fast Reader reduces the base read time by 2/3, it also reduces the effect of higher Int by 2/3 as well, which is why those 8 additional Int make the read times 20%((1-5%*
*33%) rather than 3%((1*33%)-(5%*
). So you could just as well take fast reader and put the points into something other than Int.
You can wear unlimited numbers of Utility Vests, however they are easily destroyed so if you are forced to fight, make sure to drop all your crap before you do otherwise they will likely be destroyed. EDIT: Also, just because a piece of clothing does not have an encumbrance rating, it does not mean it doesn't encumber you. I'm not sure if its liner or quadratic but for each piece of clothing on a slot beyond the first incurs additional encumbrance.
Trenchcoat + Backpack or Double Backpack are probably the best combo for carrying capacity for the torso. Its encumbrance 3 but that's not too bad really.
Based on morale/time to read, the Spy Novel is the most efficient in raising morale at 6 minutes per +1 morale. Others rank as follows:
Romance novel - 7.5m /+1 Morale
Drama novel - 6.25m /+1 Morale
Science fiction novel - 6.
66m /+1 Morale
Finally, the Hatchet is the best melee weapon as it deals both respectable cutting and bashing damage.