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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316623 times)

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6570 on: October 05, 2011, 03:08:19 pm »

Fast learner is still broken, or rather it's only giving a 20% bonus instead of 50% (which is better then before but....).


Oops, that's intentional but I forgot to change the description.

Special thanks to Lubos Remek and C. Smith for their donations!  Donate at http://whalesdev.com
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6571 on: October 05, 2011, 03:15:59 pm »

There's at least one house design, maybe a couple, that still have inaccessible rooms or wacky doors.  In particular, there's one design of center-hallway house with no door through the bathroom.

What a terrible place to spawn.
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FearoftheDomoKun

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6572 on: October 05, 2011, 03:18:48 pm »

Heyo! Found Cataclysm a couple of days ago and I'd just like to congratulate Whales on making a fantastic little game that's kept me occupied and immersed for far too many hours the last few days. Looking forward to future updates, I'll see if i can't donate a few bucks. Keep up the good work!
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6573 on: October 05, 2011, 03:23:41 pm »

Fast learner is still broken, or rather it's only giving a 20% bonus instead of 50% (which is better then before but....).


Oops, that's intentional but I forgot to change the description.

Special thanks to Lubos Remek and C. Smith for their donations!  Donate at http://whalesdev.com

Wasn't there a bug with Fast Learner where it wasn't affecting skill rates properly anyway? I forget if that was fixed.
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forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6574 on: October 05, 2011, 03:25:46 pm »

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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6575 on: October 05, 2011, 03:27:36 pm »

There's at least one house design, maybe a couple, that still have inaccessible rooms or wacky doors.  In particular, there's one design of center-hallway house with no door through the bathroom.

What a terrible place to spawn.

Very soon you'll spawn in an underground shelter, with--get this!--a couple working NPCs.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6576 on: October 05, 2011, 03:46:07 pm »

There's at least one house design, maybe a couple, that still have inaccessible rooms or wacky doors.  In particular, there's one design of center-hallway house with no door through the bathroom.

What a terrible place to spawn.

Very soon you'll spawn in an underground shelter, with--get this!--a couple working NPCs.

It'd be even better if we could choose between starting locations, or even whole scenarios ... that gave me an idea ...

Heyo!
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Y? That actually made me remember one of the best part of Borderlands, heh.
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forsaken1111

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6577 on: October 05, 2011, 03:48:49 pm »

Y? That actually made me remember one of the best part of Borderlands, heh.
Sorry.. Industrialcraft flashback. It's a minecraft mod, and the guy making it likes the word HAYO too much. Even yelling it multiple times in videos showing the mod off. Its so obnoxious, despite his skill at modding, that it made me not try the mod for a long while.
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6578 on: October 05, 2011, 03:50:18 pm »

Found a tiny bug. Reading a book does not reduce your recoil, just reload a gun then read a book, the recoil won't go down till you do something else. Possibly just a UI bug since it seems to drop all at once as soon as you do an action.

Also, if moving fast learner to 20% is intended, you *really* should lower the cost. Each point of int seems to give you a variable amount of skill comprehension, with higher int being less effective. Using those 3 points to go from 8 int to 11 int takes you from 80% to 114% - 35%, almost double the bonus, PLUS you get the other bonuses (faster read time, more books readable, implants, anything else) on top.

Even with 14 int (which is, afaik, the max to read all books and thus probably the max most people will take on a serious char) +3 int takes you from 133% to 146%, a 13% increase, which combined with all the other bonuses from int and the fact you can only take 3 positive traits seems like a mediocre at best tradeoff.

Really I'd suggest just moving it back to 50% though. +20% is too little to give up one of the 3 choices for imo even if it was only 1 point.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6579 on: October 05, 2011, 04:07:19 pm »

Found a tiny bug. Reading a book does not reduce your recoil, just reload a gun then read a book, the recoil won't go down till you do something else. Possibly just a UI bug since it seems to drop all at once as soon as you do an action.

Also, if moving fast learner to 20% is intended, you *really* should lower the cost. Each point of int seems to give you a variable amount of skill comprehension, with higher int being less effective. Using those 3 points to go from 8 int to 11 int takes you from 80% to 114% - 35%, almost double the bonus, PLUS you get the other bonuses (faster read time, more books readable, implants, anything else) on top.

Even with 14 int (which is, afaik, the max to read all books and thus probably the max most people will take on a serious char) +3 int takes you from 133% to 146%, a 13% increase, which combined with all the other bonuses from int and the fact you can only take 3 positive traits seems like a mediocre at best tradeoff.

Really I'd suggest just moving it back to 50% though. +20% is too little to give up one of the 3 choices for imo even if it was only 1 point.

Hmm, duly noted.  Changed back to 50%.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6580 on: October 05, 2011, 06:21:15 pm »

So I believe someone mentioned earlier it was possible to clear out all the zombies in a section of town.

Anyone know about how many zombies do you have to kill? I started out with a bunch of guns and no silencer or 'quiet' weapon, and was attacked by the biggest horde right outside my house that I've ever seen (and of course, the constant shooting just made more come). I ended up killing 122 normal zombies as well as handful of the various special ones in the same general area (mostly running in circles around one booze store) before I got injured enough from spitters/electric guys that I couldn't run faster then the skeletons anymore and they finally drug me down. They did seem to be thinning out a little near the end, but I don't know if that's because I killed most of them or the spawner was taking a little break.

(yes I know I should have just ran away, but I was curious how many I could kill)

Next guy to start in that area is going to have a whole lot of random free loot laying around for him though  8)
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S.K. Ren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6581 on: October 05, 2011, 06:35:16 pm »

Hmm, how do you take stuff from shelves and racks? The game freezes when I access the tutorial so if anyone can tell me I'd appreciate it.
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Reiina

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6582 on: October 05, 2011, 06:35:58 pm »

Hmm, how do you take stuff from shelves and racks? The game freezes when I access the tutorial so if anyone can tell me I'd appreciate it.

'e' for examine and you'll have a menu where you can select what you want to take.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6583 on: October 05, 2011, 08:02:25 pm »

So I believe someone mentioned earlier it was possible to clear out all the zombies in a section of town.

Anyone know about how many zombies do you have to kill? I started out with a bunch of guns and no silencer or 'quiet' weapon, and was attacked by the biggest horde right outside my house that I've ever seen (and of course, the constant shooting just made more come). I ended up killing 122 normal zombies as well as handful of the various special ones in the same general area (mostly running in circles around one booze store) before I got injured enough from spitters/electric guys that I couldn't run faster then the skeletons anymore and they finally drug me down. They did seem to be thinning out a little near the end, but I don't know if that's because I killed most of them or the spawner was taking a little break.

(yes I know I should have just ran away, but I was curious how many I could kill)

Next guy to start in that area is going to have a whole lot of random free loot laying around for him though  8)

At least ten times that many, probably more; it depends on the size of your town and some random factors.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

S.K. Ren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6584 on: October 05, 2011, 08:03:00 pm »

Thanks, now I just have to find a gun reliably. I can never seem to find any Police Stations/Gun Stores within a reasonable distance from my starting location.

EDIT: Also, wtf is with not-being able to reload my gun when being hit. I can see a delay being reasonable and *maybe* if they get a crit stopping my reload progress, but as it is now if I'm using guns and I miss or encounter a fast enemy, I'm utterly screwed and imo forced to just make a melee character.
« Last Edit: October 05, 2011, 08:37:10 pm by S.K. Ren »
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