You've just earn yourself another donation. Thanks.
...now just painfully waiting for windows build.
Awesome, thank you so much!
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Would it be possible to have fire tiles also cause smoke inhalation? The problem is that since smoke and fire can't both be on the same tile, standing in fires will allow you to avoid inhaling smoke, which is pretty odd. This makes a difference if you have Thermal Dissipation on.
Actually, standing in fire already causes smoke inhalation! There was a bug where Thermal Dissipation prevented that, which has been fixed.
wish please - cooking off of fires, and firepits. those hotpads are getting kind of silly.
I'm on it!
wish please - cooking off of fires, and firepits. those hotpads are getting kind of silly.
The cheapest way to do this is to alter the inventory::form_from_map function and add a check inside the loop do see if (g->m.field_at(x, y).type == fd_fire). If it is just add a fake hotplate to the inventory stack. A one line hack
A nicer way would be to add a new fire item type and alter the recipes but that looks like effort.
Yeah, that's a clever if lazy way of doing it. Which I just might use
Houses have a chance of being a black widow nest; similar to wasp nests.
Oh god no.. nonono.. nononononononooo! I HATE SPIDERS!
Next update you MUST include dynamite so we can have the pleasure to watch the house go sky high.
Dynamite's been included for a long time! It's just hard to find. I'll be adding mines soon (finally, after they were suggested in this very thread weeks ago), which will be a good place to find dynamite, and possibly a high-level cooking/chemistry craft.