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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316519 times)

Hiiri

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6555 on: October 05, 2011, 12:56:33 pm »

Houses have a chance of being a black widow nest; similar to wasp nests.

Oh god no.. nonono.. nononononononooo! I HATE SPIDERS!

Next update you MUST include dynamite so we can have the pleasure to watch the house go sky high.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6556 on: October 05, 2011, 01:09:05 pm »

You've just earn yourself another donation.  :) Thanks.
...now just painfully waiting for windows build.

Awesome, thank you so much!

If anyone else would like to support Cataclysm and go down in the annals of gracious donors, please click the Paypal button at WhalesDev.com.


Would it be possible to have fire tiles also cause smoke inhalation? The problem is that since smoke and fire can't both be on the same tile, standing in fires will allow you to avoid inhaling smoke, which is pretty odd. This makes a difference if you have Thermal Dissipation on.

Actually, standing in fire already causes smoke inhalation!  There was a bug where Thermal Dissipation prevented that, which has been fixed.


wish please - cooking off of fires, and firepits. those hotpads are getting kind of silly.

I'm on it!

wish please - cooking off of fires, and firepits. those hotpads are getting kind of silly.

The cheapest way to do this is to alter the inventory::form_from_map function and add a check inside the loop do see if (g->m.field_at(x, y).type == fd_fire). If it is just add a fake hotplate to the inventory stack. A one line hack :)

A nicer way would be to add a new fire item type and alter the recipes but that looks like effort.

Yeah, that's a clever if lazy way of doing it.  Which I just might use :P


Houses have a chance of being a black widow nest; similar to wasp nests.

Oh god no.. nonono.. nononononononooo! I HATE SPIDERS!

Next update you MUST include dynamite so we can have the pleasure to watch the house go sky high.

Dynamite's been included for a long time!  It's just hard to find.  I'll be adding mines soon (finally, after they were suggested in this very thread weeks ago), which will be a good place to find dynamite, and possibly a high-level cooking/chemistry craft.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6557 on: October 05, 2011, 01:18:38 pm »

Why oh why did you include lava running around? What's next, volcanos? Eruptions? Demons? Magma flood of the whole world?

What;s the point of including milk at all if it's all bad by the time the game starts? Future use with an item that purifies food or a recipe to make milk unspoiled or something?
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6558 on: October 05, 2011, 01:20:43 pm »

I think you can eat/drink rotten things, but it poisons you. So it's not completely wasted. Also, rotten items can be used in recipes as if they're fresh... for some reason.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6559 on: October 05, 2011, 01:38:03 pm »

Why oh why did you include lava running around? What's next, volcanos? Eruptions? Demons? Magma flood of the whole world?

What;s the point of including milk at all if it's all bad by the time the game starts? Future use with an item that purifies food or a recipe to make milk unspoiled or something?

There's not much lava and it's confined to small special finds.  You can't interact with it, it's just for flavor.

Having spoiled milk around adds flavor, I suppose; it's also still useful for crafting superglue.  You'll also eventually be able to find fresh milk, whether via buying from NPCs or by milking it yourself!
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6560 on: October 05, 2011, 01:48:47 pm »

Why oh why did you include lava running around? What's next, volcanos? Eruptions? Demons? Magma flood of the whole world?

What;s the point of including milk at all if it's all bad by the time the game starts? Future use with an item that purifies food or a recipe to make milk unspoiled or something?

There's not much lava and it's confined to small special finds.  You can't interact with it, it's just for flavor.

Having spoiled milk around adds flavor, I suppose; it's also still useful for crafting superglue.  You'll also eventually be able to find fresh milk, whether via buying from NPCs or by milking it yourself!

Are you going to be adding vanilla domestic animals? Stray dogs, cats, cows, chickens & the like?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6561 on: October 05, 2011, 01:51:25 pm »

I plan to!  I'm going to be looking at and merging in fan-made patches for a bit; one of them includes dog food which you can use to tame stray dogs, so I'll add them in to the town monsters.  Cats, ehhh, I dunno, kinda useless and dumb.  Cows and chickens, sure, once I have farms.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6562 on: October 05, 2011, 02:13:49 pm »

I plan to!  I'm going to be looking at and merging in fan-made patches for a bit; one of them includes dog food which you can use to tame stray dogs, so I'll add them in to the town monsters.  Cats, ehhh, I dunno, kinda useless and dumb.  Cows and chickens, sure, once I have farms.

You can always eat cats....
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Mephansteras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6563 on: October 05, 2011, 02:15:10 pm »

Hmm...I don't know. Cats are good for morale, and that's a big factor in this game. Plus they can be used to distract zombies!

Also good if you have giant rats or the like.
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DeKaFu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6564 on: October 05, 2011, 02:17:43 pm »

All those nerfs and the only things that bothers me is that milk lasts just 8 hours? Sounds horribly low for milk, even unrefrigerated. I generally buy all my real milk for a week on real mondays and never got it spoiled by real weekend. Then again it's tetra-brick packed milk, instead of bottled, not sure how much of a difference that makes.

You also presumably have power...

I feel like piping up: Tetra-pack milk is shelf-stable and you can leave it unrefrigerated for several months without it going bad (as long as it's sealed). So if you had that, power wouldn't matter.

I had it in Jamaica when staying somewhere that ran off limited solar power. They'd buy a pack of ~20 boxes, and then only refrigerate the open one.

This probably isn't relavent to the game in any way. Whatever. :P
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6565 on: October 05, 2011, 02:31:20 pm »

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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6566 on: October 05, 2011, 02:32:40 pm »

Quote
Cats
Don't you mean Living Emergency Ration?
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Jimlad11

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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6568 on: October 05, 2011, 02:57:47 pm »

Nevermind, that was from carrying too much.  :-[
« Last Edit: October 05, 2011, 02:59:46 pm by TheBronzePickle »
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BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6569 on: October 05, 2011, 03:04:25 pm »

Fast learner is still broken, or rather it's only giving a 20% bonus instead of 50% (which is better then before but....).
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