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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1297343 times)

Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6525 on: October 02, 2011, 12:21:21 am »

Can someone give me a link to a ready-to-play uptodate version of cataclysm? Can't find it myself.

BurnedToast

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6526 on: October 02, 2011, 01:21:53 am »

If you're on windows, it's right on the front page in the original post:  https://github.com/aposos/Cataclysm

If pressing downloads button on that screen that is too complicated, then do this one: https://github.com/downloads/aposos/Cataclysm/Cataclysm%200.1d%20win32.zip

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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6527 on: October 02, 2011, 01:47:38 am »

Calendar rewrite finished.  Up next: more or less evenly spaced overmap specials, guaranteeing that no section of wilderness is completely boring--even if it only has a spider den or something for you to explore.  This is associated with various new wilderness buildings / dungeons.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6528 on: October 02, 2011, 02:29:43 am »

Horror spawning pools run by sentient mutants? Abandoned military bases with angry Z-Secs? Factories run by Rogue AI's?

Either way, can't wait for the next update.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6529 on: October 02, 2011, 02:33:13 am »

AIs, particularly crazy ones, would be a very appropriate addition to the NPC pool when possible, in my opinion.
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6530 on: October 02, 2011, 02:38:40 am »

AI's would be pretty awesome, maybe they could have randomized personalities? Like sometimes you'll get a deranged AI that wants to use you for tests (Which would probally be getting past traps/killing enemies.), or if your really really lucky an AI that helps you out in some way.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6531 on: October 02, 2011, 03:29:06 am »

Cue AI factions who serve/are served by cyborgs/robots/survivors with significant amounts of "enhancements".

And mutant cult factions.
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Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6532 on: October 02, 2011, 07:54:08 am »

Shut up and take my money.

toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6533 on: October 02, 2011, 06:40:35 pm »

I have flaslight (2) in my inventoryu but i only want to drop one, when i drop it drops them both, how do i drop only ONE item from a stack? Also how do i break a boarded door or boarded window i'm barricaded inside a building and stuck, help please
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6534 on: October 02, 2011, 06:42:33 pm »

To drop items by amounts:
d -> (1-9) -> (item letter)

You can break down barricades by "s"mashing them, though it will take multiple tries; especially if your strength is low.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6535 on: October 02, 2011, 06:45:23 pm »

Thanks i smashed it like hell and it worked
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6536 on: October 02, 2011, 08:20:30 pm »

Help i have no idea what happend i was walking in a swamp then it said i stepped in a sinkhole and felt for 20 dmg and died omg what's a sinkhole?
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Bdthemag

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6537 on: October 02, 2011, 08:30:37 pm »

Help i have no idea what happend i was walking in a swamp then it said i stepped in a sinkhole and felt for 20 dmg and died omg what's a sinkhole?
A sinkhole is a portion of land in a swamp that you can sink into when you step on it. Its pretty self explanatory.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6538 on: October 02, 2011, 08:32:48 pm »

A rule of thumb; don't do extensive swampy stuff without a 30 ft rope in your inventory.
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Divine Fait

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6539 on: October 03, 2011, 01:53:15 pm »

On the topic of Going down holes and not being able to get out, if you find an ant tunnel I suggest not heading through since in my unfortunate experience I ended up literally in the middle of nowhere. I couldn't even find a single tile I previously visited   :(
« Last Edit: October 03, 2011, 02:26:50 pm by Divine Fait »
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