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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315290 times)

Levi

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6405 on: September 24, 2011, 02:59:30 pm »

Okay, I finally broke down and got this game.

One thing is driving me nuts that I can find any documentation for.

I am currently wielding a water bottle as a weapon.  How on earth do I stop being so silly?
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6406 on: September 24, 2011, 03:02:16 pm »

Look at the help screen? There's a screen in the help menu that lists all commands.

For wielding weapons, it's 'w'. To wield nothing, press 'w' then '-'.
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Levi

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6407 on: September 24, 2011, 03:03:40 pm »

Look at the help screen? There's a screen in the help menu that lists all commands.

For wielding weapons, it's 'w'. To wield nothing, press 'w' then '-'.

I didn't see on the help screen anything about wielding nothing.  Thanks!
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6408 on: September 24, 2011, 06:10:07 pm »

Darn it why does no one answer my question  :'(
There WAS, but it's not updated, so new stuff will look weird.
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TheBronzePickle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6409 on: September 24, 2011, 06:36:25 pm »

and the metals in metal fires can just rip the oxygen out of the water

I'm trying to figure out why this would be the case; do you have more information on this?
Sorry for responding so late.

The types of metals (and nonmetals, too) that appear in delta-class fires are either extremely electonegative or have an extremely high electron affinity. I forget which one does which, but one of the two possibilities rips away the hydrogen, leaving the oxygen to feed the blaze, while the other rips away the oxygen, leaving the hydrogen as fuel.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6410 on: September 24, 2011, 08:35:59 pm »

Another possible bug, I hacked into a research lab computer, but I can't download map data. Nothing happens when I press "2", no messages at all.

Edit: Nevermind, it seems like I needed to reload the game to see the change.

However, another possible bug: Zombies always try to break toilets and fail miserably due to toilets being indestructible.

Also, half-built walls are listed as "smashable" but can't be smashed.
« Last Edit: September 25, 2011, 01:12:00 am by Blaze »
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6411 on: September 24, 2011, 08:52:28 pm »

What's the best armor in the game? Kevlar is nice and all, but it really screws you over when meleeing, or shooting.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6412 on: September 24, 2011, 09:53:53 pm »

and the metals in metal fires can just rip the oxygen out of the water

I'm trying to figure out why this would be the case; do you have more information on this?
Sorry for responding so late.

The types of metals (and nonmetals, too) that appear in delta-class fires are either extremely electonegative or have an extremely high electron affinity. I forget which one does which, but one of the two possibilities rips away the hydrogen, leaving the oxygen to feed the blaze, while the other rips away the oxygen, leaving the hydrogen as fuel.

You're probably right. I know Magnesium will react in a manner that leaves hydrogen gas behind, for instance, as will other elements in that group and sodium.

What's the best armor in the game? Kevlar is nice and all, but it really screws you over when meleeing, or shooting.

How does kevlar screw you over when shooting, exactly?

It does give you 2 torso encumbrance, but 2 isn't that bad unless your character isn't very good at melee.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

enigma74

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6413 on: September 25, 2011, 03:14:07 am »

I'd like to make the suggestion that hacksaws be more common in hardware shops.  I don't know if it's bad luck, but I've checked at least 10 hardware shops over 8 characters and I have never once seen a hacksaw, if they even exist!  Hacksaws are the only tool that can be used to craft a silencer, which is 100% essential for anyone using a firearms character.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6414 on: September 25, 2011, 09:04:25 am »

I'd like to make the suggestion that hacksaws be more common in hardware shops.  I don't know if it's bad luck, but I've checked at least 10 hardware shops over 8 characters and I have never once seen a hacksaw, if they even exist!  Hacksaws are the only tool that can be used to craft a silencer, which is 100% essential for anyone using a firearms character.

It's bad luck hack saws were pretty common in one of my games.... also you can always scavenge gun shops for a silencer and it's part of the game you can't just get everything easily.
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6415 on: September 25, 2011, 09:39:15 pm »

Is it possible to remove weapon mods like silencers?
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6416 on: September 25, 2011, 09:47:39 pm »

Is it possible to remove weapon mods like silencers?

Yes, by 'U'nloading your gun when it's already unloaded, all attachments will be removed.

Sweet Paper Rad avatar, by the way.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Mr.Person

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6417 on: September 25, 2011, 09:53:33 pm »

Is it possible to remove weapon mods like silencers?

Yes, by 'U'nloading your gun when it's already unloaded, all attachments will be removed.

Sweet Paper Rad avatar, by the way.

Thanks Bubbie.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6418 on: September 25, 2011, 10:04:47 pm »

Oh hey whales, did you see my blood splatter suggestion? Oh, I have an idea! I'll just make a topic on the fan forums!
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #6419 on: September 25, 2011, 10:45:30 pm »

Yeah duder I saw it, working on it now!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
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Join me in #cataclysmrl on irc.quakenet.org!
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